Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Friends | List of all members
vtkAnimationPlayer Class Referenceabstract

Abstract superclass for an animation player. More...

#include <vtkAnimationPlayer.h>

Inheritance diagram for vtkAnimationPlayer:
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Collaboration diagram for vtkAnimationPlayer:
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Public Types

typedef vtkObject Superclass
 

Public Member Functions

virtual const char * GetClassName ()
 
virtual int IsA (const char *type)
 
void PrintSelf (ostream &os, vtkIndent indent) override
 
void Play (int dir=1)
 Start playing the animation. More...
 
void Stop ()
 Stop playing the animation. More...
 
int IsInPlay ()
 Returns if the animation is currently playing. More...
 
virtual bool GetInPlay ()
 
void GoToNext ()
 Take the animation scene to next frame. More...
 
void GoToPrevious ()
 Take animation scene to previous frame. More...
 
void GoToFirst ()
 Take animation scene to first frame. More...
 
void GoToLast ()
 Take animation scene to last frame. More...
 
virtual void SetAnimationScene (vtkSMAnimationScene *)
 Set the animation scene that is to be played by this player. More...
 
vtkSMAnimationSceneGetAnimationScene ()
 Set the animation scene that is to be played by this player. More...
 
virtual void SetLoop (bool)
 Set to true to play the animation in a loop. More...
 
virtual bool GetLoop ()
 Set to true to play the animation in a loop. More...
 
virtual int GetStride ()
 Get/Set the stride value fot the animation player. More...
 
virtual void SetStride (int)
 Get/Set the stride value fot the animation player. More...
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 
virtual void DebugOff ()
 
bool GetDebug ()
 
void SetDebug (bool debugFlag)
 
virtual void Modified ()
 
virtual vtkMTimeType GetMTime ()
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 
vtkCommandGetCommand (unsigned long tag)
 
void RemoveObserver (vtkCommand *)
 
void RemoveObservers (unsigned long event, vtkCommand *)
 
void RemoveObservers (const char *event, vtkCommand *)
 
int HasObserver (unsigned long event, vtkCommand *)
 
int HasObserver (const char *event, vtkCommand *)
 
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
int InvokeEvent (unsigned long event, void *callData)
 
int InvokeEvent (const char *event, void *callData)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 
vtkCommandGetCommand (unsigned long tag)
 
void RemoveObserver (vtkCommand *)
 
void RemoveObservers (unsigned long event, vtkCommand *)
 
void RemoveObservers (const char *event, vtkCommand *)
 
int HasObserver (unsigned long event, vtkCommand *)
 
int HasObserver (const char *event, vtkCommand *)
 
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
int InvokeEvent (unsigned long event, void *callData)
 
int InvokeEvent (const char *event, void *callData)
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 
virtual void Delete ()
 
virtual void FastDelete ()
 
void Print (ostream &os)
 
virtual void Register (vtkObjectBase *o)
 
virtual void UnRegister (vtkObjectBase *o)
 
void SetReferenceCount (int)
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 
int GetReferenceCount ()
 
void PrintRevisions (ostream &)
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 
int GetReferenceCount ()
 
void PrintRevisions (ostream &)
 

Static Public Member Functions

static int IsTypeOf (const char *type)
 
static vtkAnimationPlayerSafeDownCast (vtkObject *o)
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 
static void BreakOnError ()
 
static void SetGlobalWarningDisplay (int val)
 
static void GlobalWarningDisplayOn ()
 
static void GlobalWarningDisplayOff ()
 
static int GetGlobalWarningDisplay ()
 
static void SetGlobalWarningDisplay (int val)
 
static void GlobalWarningDisplayOn ()
 
static void GlobalWarningDisplayOff ()
 
static int GetGlobalWarningDisplay ()
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 
static vtkObjectBaseNew ()
 
static vtkObjectBaseNew ()
 

Protected Member Functions

 vtkAnimationPlayer ()
 
 ~vtkAnimationPlayer () override
 
virtual void StartLoop (double starttime, double endtime, double curtime, double *playbackWindow)=0
 Manage loop inside playbackwindow. More...
 
virtual void EndLoop ()=0
 Manage loop inside playbackwindow. More...
 
virtual double GetNextTime (double currentime)=0
 Manage loop inside playbackwindow. More...
 
virtual double GetPreviousTime (double currenttime)=0
 Manage loop inside playbackwindow. More...
 
virtual double GoToNext (double start, double end, double currenttime)=0
 Return next/previous time knowing start, end and current. More...
 
virtual double GoToPrevious (double start, double end, double currenttime)=0
 Return next/previous time knowing start, end and current. More...
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
virtual ~vtkObject ()
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) VTK_OVERRIDE
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) VTK_OVERRIDE
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 
void InternalReleaseFocus ()
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 
void InternalReleaseFocus ()
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Friends

class vtkCompositeAnimationPlayer
 

Additional Inherited Members

- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

Abstract superclass for an animation player.

Definition at line 17 of file vtkAnimationPlayer.h.

Member Typedef Documentation

◆ Superclass

Definition at line 20 of file vtkAnimationPlayer.h.

Constructor & Destructor Documentation

◆ vtkAnimationPlayer()

vtkAnimationPlayer::vtkAnimationPlayer ( )
protected

◆ ~vtkAnimationPlayer()

vtkAnimationPlayer::~vtkAnimationPlayer ( )
overrideprotected

Member Function Documentation

◆ GetClassName()

virtual const char* vtkAnimationPlayer::GetClassName ( )
virtual

◆ IsTypeOf()

static int vtkAnimationPlayer::IsTypeOf ( const char *  type)
static

◆ IsA()

virtual int vtkAnimationPlayer::IsA ( const char *  type)
virtual

◆ SafeDownCast()

static vtkAnimationPlayer* vtkAnimationPlayer::SafeDownCast ( vtkObject o)
static

◆ PrintSelf()

void vtkAnimationPlayer::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
overridevirtual

◆ SetAnimationScene()

virtual void vtkAnimationPlayer::SetAnimationScene ( vtkSMAnimationScene )
virtual

Set the animation scene that is to be played by this player.

Note that the animation scene is not reference counted to avoid loops.

◆ GetAnimationScene()

vtkSMAnimationScene* vtkAnimationPlayer::GetAnimationScene ( )

Set the animation scene that is to be played by this player.

Note that the animation scene is not reference counted to avoid loops.

◆ Play()

void vtkAnimationPlayer::Play ( int  dir = 1)

Start playing the animation.

Fires StartEvent when play begins and EndEvent when play stops. If dir = 0, play the animation in reverse back to the beginning, else play it in the forward direction.

◆ Stop()

void vtkAnimationPlayer::Stop ( )

Stop playing the animation.

◆ IsInPlay()

int vtkAnimationPlayer::IsInPlay ( )
inline

Returns if the animation is currently playing.

Definition at line 48 of file vtkAnimationPlayer.h.

◆ GetInPlay()

virtual bool vtkAnimationPlayer::GetInPlay ( )
virtual

◆ SetLoop()

virtual void vtkAnimationPlayer::SetLoop ( bool  )
virtual

Set to true to play the animation in a loop.

◆ GetLoop()

virtual bool vtkAnimationPlayer::GetLoop ( )
virtual

Set to true to play the animation in a loop.

◆ GoToNext() [1/2]

void vtkAnimationPlayer::GoToNext ( )

Take the animation scene to next frame.

◆ GoToPrevious() [1/2]

void vtkAnimationPlayer::GoToPrevious ( )

Take animation scene to previous frame.

◆ GoToFirst()

void vtkAnimationPlayer::GoToFirst ( )

Take animation scene to first frame.

◆ GoToLast()

void vtkAnimationPlayer::GoToLast ( )

Take animation scene to last frame.

◆ GetStride()

virtual int vtkAnimationPlayer::GetStride ( )
virtual

Get/Set the stride value fot the animation player.

This will cause the player to skip (n - 1) when GetNextTime, GoToNext and GoToPrevious are previous are called.

Stride is clamped between 1 and the number of frames of the current animation scene.

Reimplemented in vtkRealtimeAnimationPlayer.

◆ SetStride()

virtual void vtkAnimationPlayer::SetStride ( int  )
virtual

Get/Set the stride value fot the animation player.

This will cause the player to skip (n - 1) when GetNextTime, GoToNext and GoToPrevious are previous are called.

Stride is clamped between 1 and the number of frames of the current animation scene.

Reimplemented in vtkCompositeAnimationPlayer, and vtkRealtimeAnimationPlayer.

◆ StartLoop()

virtual void vtkAnimationPlayer::StartLoop ( double  starttime,
double  endtime,
double  curtime,
double playbackWindow 
)
protectedpure virtual

◆ EndLoop()

virtual void vtkAnimationPlayer::EndLoop ( )
protectedpure virtual

◆ GetNextTime()

virtual double vtkAnimationPlayer::GetNextTime ( double  currentime)
protectedpure virtual

◆ GetPreviousTime()

virtual double vtkAnimationPlayer::GetPreviousTime ( double  currenttime)
protectedpure virtual

◆ GoToNext() [2/2]

virtual double vtkAnimationPlayer::GoToNext ( double  start,
double  end,
double  currenttime 
)
protectedpure virtual

Return next/previous time knowing start, end and current.

Implemented in vtkTimestepsAnimationPlayer, vtkCompositeAnimationPlayer, vtkRealtimeAnimationPlayer, and vtkSequenceAnimationPlayer.

◆ GoToPrevious() [2/2]

virtual double vtkAnimationPlayer::GoToPrevious ( double  start,
double  end,
double  currenttime 
)
protectedpure virtual

Return next/previous time knowing start, end and current.

Implemented in vtkTimestepsAnimationPlayer, vtkCompositeAnimationPlayer, vtkRealtimeAnimationPlayer, and vtkSequenceAnimationPlayer.

Friends And Related Function Documentation

◆ vtkCompositeAnimationPlayer

friend class vtkCompositeAnimationPlayer
friend

Definition at line 94 of file vtkAnimationPlayer.h.


The documentation for this class was generated from the following file: