11 #ifndef vtkCompositeAnimationPlayer_h 12 #define vtkCompositeAnimationPlayer_h 39 vtkSetMacro(PlayMode,
int);
40 vtkGetMacro(PlayMode,
int);
46 void SetNumberOfFrames(
int val);
52 void SetDuration(
int val);
58 void AddTimeStep(
double val);
59 void RemoveAllTimeSteps();
60 void SetFramesPerTimestep(
int val);
67 void SetStride(
int _val) override;
72 ~vtkCompositeAnimationPlayer() override;
78 void StartLoop(
double starttime,
double endtime,
double curtime,
double* playbackWindow) override;
79 void EndLoop() override;
80 double GetNextTime(
double currentime) override;
81 double GetPreviousTime(
double currenttime) override;
82 double GoToNext(
double start,
double end,
double currenttime) override;
83 double GoToPrevious(
double start,
double end,
double currenttime) override;
94 vtkCompositeAnimationPlayer(
const vtkCompositeAnimationPlayer&) = delete;
95 void operator=(
const vtkCompositeAnimationPlayer&) = delete;
98 vtkInternal* Internal;
#define PARAVIEW_DEPRECATED_IN_5_12_0(reason)
Abstract superclass for an animation player.
This is composite animation player that can me made to play an animation using the active player...
#define VTKREMOTINGANIMATION_EXPORT
vtkAnimationPlayer subclass that plays through a discrete set of time values.
void PrintSelf(ostream &os, vtkIndent indent) override