4 #ifndef vtkShaderBallScene_h 5 #define vtkShaderBallScene_h 9 #include "vtkExtensionsShaderBallModule.h" 11 #include "vtkSetGet.h" 45 void SetMaterialName(
const char*);
46 const char* GetMaterialName()
const;
54 void SetNumberOfSamples(
int numberOfSamples);
55 int GetNumberOfSamples()
const;
63 void SetVisible(
bool visible);
64 vtkGetMacro(Visible,
bool);
65 vtkBooleanMacro(Visible,
bool);
80 void ResetOSPrayPass();
96 bool NeedRender =
true;
100 #endif // vtkShaderBallScene_h
void PrintSelf(ostream &os, vtkIndent indent) VTK_OVERRIDE
Used as part of the pqMaterialEditor to display the current selected material in a simple scene conta...
void operator=(const vtkObjectBase &)