vtk_glew.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
3 #ifndef vtk_glew_h
4 #define vtk_glew_h
5 
6 /* Use the glew library configured for VTK. */
7 #define VTK_MODULE_USE_EXTERNAL_vtkglew 0
8 
9 #define GLEW_NO_GLU
10 #define VTK_OPENGL_ES_VERSION 30
11 
12 /* Mobile device support. */
13 #define VTK_MODULE_vtkglew_GLES3 0
14 
15 #ifdef __APPLE__
16 #define GLES_SILENCE_DEPRECATION
17 #include "TargetConditionals.h"
18 #endif
19 
20 #define VTK_GLEW_SHARED 1
21 #if !VTK_GLEW_SHARED && !defined(GLEW_STATIC)
22 #define GLEW_STATIC
23 #endif
24 
25 #if VTK_MODULE_vtkglew_GLES3
26 #include <GLES3/gl3.h>
27 #elif TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
28 #include <OpenGLES/ES3/gl.h>
29 #elif VTK_MODULE_USE_EXTERNAL_vtkglew
30 #include <GL/glew.h>
31 #ifdef _WIN32
32 #include <GL/wglew.h>
33 #endif
34 #else
35 #include <vtkglew/include/GL/glew.h>
36 #ifdef _WIN32
37 #include <vtkglew/include/GL/wglew.h>
38 #endif
39 #endif
40 
41 /* some fixes for both ES 2 and 3 */
42 #ifdef GL_ES_VERSION_3_0
43 #define GL_BACK_LEFT GL_BACK
44 #define GL_BACK_RIGHT GL_BACK
45 #define GL_FRONT_LEFT GL_FRONT
46 #define GL_FRONT_RIGHT GL_FRONT
47 
48 /* this sends all the data each time as opposed to allowing a subset */
49 #define glMultiDrawElements(mode, counts, type, indicies, primcount) \
50  for (size_t eCount = 0; eCount < primcount; ++eCount) \
51  { \
52  glDrawElements(mode, *(counts + eCount), type, (GLvoid*)(indicies[eCount])); \
53  }
54 #endif
55 
56 /*** deal with some GLES 3.0 specific issues ***/
57 #ifdef GL_ES_VERSION_3_0
58 #define GLEW_ARB_vertex_array_object 1
59 #define GLEW_ARB_instanced_arrays 1
60 #endif
61 
62 #endif