21 #ifndef vtkSequenceAnimationPlayer_h 22 #define vtkSequenceAnimationPlayer_h 34 vtkSetClampMacro(NumberOfFrames,
int, 2, VTK_INT_MAX);
35 vtkGetMacro(NumberOfFrames,
int);
41 void StartLoop(
double,
double,
double,
double*)
override;
49 double GoToNext(
double start,
double end,
double currenttime)
override;
50 double GoToPrevious(
double start,
double end,
double currenttime)
override;
virtual double GetNextTime(double currentime)=0
Return the next time given the current time.
Abstract superclass for an animation player.
virtual void StartLoop(double starttime, double endtime, double curtime, double *playbackWindow)=0
void GoToPrevious()
Take animation scene to previous frame.
#define VTKREMOTINGANIMATION_EXPORT
void GoToNext()
Take the animation scene to next frame.
void PrintSelf(ostream &os, vtkIndent indent) override