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ExtractVisibleCells

vtk-examples/Cxx/Filtering/ExtractVisibleCells


Question

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Code

ExtractVisibleCells.cxx

#include <vtkActor.h>
#include <vtkDataSetMapper.h>
#include <vtkExtractSelection.h>
#include <vtkHardwareSelector.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkObjectFactory.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkRendererCollection.h>
#include <vtkSelection.h>
#include <vtkSphereSource.h>

// Define interaction style
class KeyPressInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:
  vtkNew<vtkNamedColors> colors;
  static KeyPressInteractorStyle* New();
  vtkTypeMacro(KeyPressInteractorStyle, vtkInteractorStyleTrackballCamera);

  virtual void OnKeyPress() override
  {
    // Get the keypress
    std::string key = this->Interactor->GetKeySym();

    // "s" for "s"elect
    if (key.compare("s") == 0)
    {
      vtkNew<vtkHardwareSelector> selector;
      selector->SetRenderer(this->Interactor->GetRenderWindow()
                                ->GetRenderers()
                                ->GetFirstRenderer());
      int* temp = this->Interactor->GetRenderWindow()->GetSize();
      unsigned int windowSize[4];
      windowSize[0] = temp[2];
      windowSize[1] = temp[3];
      windowSize[2] = temp[0];
      windowSize[3] = temp[1];
      /*
        for(unsigned int i = 0; i < 4; i++)
          {
          windowSize[i] = temp[i];
          }
        */
      selector->SetArea(windowSize);
      selector->SetFieldAssociation(vtkDataObject::FIELD_ASSOCIATION_CELLS);
      vtkSelection* selection = selector->Select();
      std::cout << "Selection has " << selection->GetNumberOfNodes()
                << " nodes." << std::endl;

      vtkNew<vtkExtractSelection> extractSelection;
      extractSelection->SetInputData(0, this->Data);
      extractSelection->SetInputData(1, selection);
      extractSelection->Update();

      vtkNew<vtkDataSetMapper> mapper;
      mapper->SetInputConnection(extractSelection->GetOutputPort());

      vtkNew<vtkActor> actor;
      actor->SetMapper(mapper);
      actor->GetProperty()->SetColor(colors->GetColor3d("Red").GetData());
      this->Renderer->AddActor(actor);
    }

    // Forward events
    vtkInteractorStyleTrackballCamera::OnKeyPress();
  }

  vtkPolyData* Data;
  vtkRenderer* Renderer;
};
vtkStandardNewMacro(KeyPressInteractorStyle);

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  // Create a sphere
  vtkNew<vtkSphereSource> sphereSource;
  sphereSource->SetCenter(0.0, 0.0, 0.0);
  sphereSource->SetRadius(5.0);
  sphereSource->Update();

  // Create a mapper and actor
  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputConnection(sphereSource->GetOutputPort());

  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());

  // Create a renderer, render window, and interactor
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->SetMultiSamples(0); // Turn off anti-aliasing
  renderWindow->AddRenderer(renderer);
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  vtkNew<KeyPressInteractorStyle> style;
  style->Renderer = renderer;
  renderWindowInteractor->SetInteractorStyle(style);
  style->SetCurrentRenderer(renderer);
  style->Data = sphereSource->GetOutput();

  // Add the actor to the scene
  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("Mint").GetData());

  // Render and interact
  renderWindow->SetWindowName("ExtractVisibleCells");
  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(ExtractVisibleCells)

find_package(VTK COMPONENTS 
  vtkCommonColor
  vtkCommonCore
  vtkCommonDataModel
  vtkFiltersExtraction
  vtkFiltersSources
  vtkInteractionStyle
  vtkRenderingContextOpenGL2
  vtkRenderingCore
  vtkRenderingFreeType
  vtkRenderingGL2PSOpenGL2
  vtkRenderingOpenGL2
  QUIET
)

if (NOT VTK_FOUND)
  message("Skipping ExtractVisibleCells: ${VTK_NOT_FOUND_MESSAGE}")
  return()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(ExtractVisibleCells MACOSX_BUNDLE ExtractVisibleCells.cxx )
  target_link_libraries(ExtractVisibleCells PRIVATE ${VTK_LIBRARIES})
else()
  # Prevent a "command line is too long" failure in Windows.
  set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
  add_executable(ExtractVisibleCells MACOSX_BUNDLE ExtractVisibleCells.cxx )
  target_link_libraries(ExtractVisibleCells PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS ExtractVisibleCells
    MODULES ${VTK_LIBRARIES}
    )
endif()

Download and Build ExtractVisibleCells

Click here to download ExtractVisibleCells and its CMakeLists.txt file. Once the tarball ExtractVisibleCells.tar has been downloaded and extracted,

cd ExtractVisibleCells/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./ExtractVisibleCells

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.