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PerlinNoise

vtk-examples/Cxx/Filtering/PerlinNoise


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See (Python), (Java)

Question

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Code

PerlinNoise.cxx

#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkContourFilter.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPerlinNoise.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSampleFunction.h>

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkPerlinNoise> perlinNoise;
  perlinNoise->SetFrequency(2, 1.25, 1.5);
  perlinNoise->SetPhase(0, 0, 0);

  vtkNew<vtkSampleFunction> sample;
  sample->SetImplicitFunction(perlinNoise);
  sample->SetSampleDimensions(65, 65, 20);
  sample->ComputeNormalsOff();

  vtkNew<vtkContourFilter> surface;
  surface->SetInputConnection(sample->GetOutputPort());
  surface->SetValue(0, 0.0);

  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputConnection(surface->GetOutputPort());
  mapper->ScalarVisibilityOff();

  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetColor(colors->GetColor3d("SteelBlue").GetData());

  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  vtkNew<vtkRenderWindowInteractor> interactor;
  interactor->SetRenderWindow(renderWindow);

  // Add the actors to the renderer, set the background and size

  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());

  renderWindow->SetWindowName("PerlinNoise");
  renderWindow->SetSize(300, 300);
  renderer->ResetCamera();
  renderWindow->Render();
  interactor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(PerlinNoise)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  FiltersCore
  ImagingHybrid
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "PerlinNoise: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(PerlinNoise MACOSX_BUNDLE PerlinNoise.cxx )
  target_link_libraries(PerlinNoise PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS PerlinNoise
  MODULES ${VTK_LIBRARIES}
)

Download and Build PerlinNoise

Click here to download PerlinNoise and its CMakeLists.txt file. Once the tarball PerlinNoise.tar has been downloaded and extracted,

cd PerlinNoise/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./PerlinNoise

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.