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IsoparametricCellsDemo

vtk-examples/Cxx/GeometricObjects/IsoparametricCellsDemo


Description

This example shows the isoparametric cells supported by the VTK. These cells are nonlinear and contain one or more mid-side vertices. Isoparametric elements are typically used in finite element analysis. The term isoparametric is derived from the use of the same shape functions (or interpolation functions) to define the element's geometric shape as are used to define the displacements within the element.

This example illustrates each cell's representation using its parametric coordinates (pcoords) as the vertices of the cell. In practice, the vertices will correspond to physical points in a finite element model. Use vtkTessellatorFilter to better see the shape of the cell. See for example, QuadraticHexahedronDemo and QuadraticTetraDemo.

Other languages

See (Python)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

IsoparametricCellsDemo.cxx

#include <vtkActor.h>
#include <vtkActor2D.h>
#include <vtkCamera.h>
#include <vtkDataSetMapper.h>
#include <vtkGlyph3DMapper.h>
#include <vtkLabeledDataMapper.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkTextMapper.h>
#include <vtkTextProperty.h>
#include <vtkUnstructuredGrid.h>

#include <vtkBiQuadraticQuad.h>
#include <vtkBiQuadraticQuadraticHexahedron.h>
#include <vtkBiQuadraticQuadraticWedge.h>
#include <vtkBiQuadraticTriangle.h>
#include <vtkCubicLine.h>
#include <vtkQuadraticEdge.h>
#include <vtkQuadraticHexahedron.h>
#include <vtkQuadraticLinearQuad.h>
#include <vtkQuadraticLinearWedge.h>
#include <vtkQuadraticPolygon.h>
#include <vtkQuadraticPyramid.h>
#include <vtkQuadraticQuad.h>
#include <vtkQuadraticTetra.h>
#include <vtkQuadraticTriangle.h>
#include <vtkQuadraticWedge.h>
#include <vtkTriQuadraticHexahedron.h>

#include <algorithm>
#include <array>
#include <cstdlib>
#include <string>
#include <vector>

// These functions return a vtkUnstructured grid corresponding to the object.
namespace {
template <typename T>
vtkSmartPointer<vtkUnstructuredGrid> MakeUnstructuredGrid(vtkSmartPointer<T>);
vtkSmartPointer<vtkUnstructuredGrid> MakeQuadraticPolygon();
} // namespace

int main(int, char*[])
{
  std::vector<std::string> titles;
  std::vector<vtkSmartPointer<vtkTextMapper>> textMappers;
  std::vector<vtkSmartPointer<vtkActor2D>> textActors;

  std::vector<vtkSmartPointer<vtkUnstructuredGrid>> uGrids;
  std::vector<vtkSmartPointer<vtkDataSetMapper>> mappers;
  std::vector<vtkSmartPointer<vtkActor>> actors;
  std::vector<vtkSmartPointer<vtkRenderer>> renderers;

  uGrids.push_back(
      MakeUnstructuredGrid(vtkSmartPointer<vtkQuadraticEdge>::New()));
  titles.push_back("VTK_QUADRATIC_EDGE (= 21)");

  uGrids.push_back(
      MakeUnstructuredGrid(vtkSmartPointer<vtkQuadraticTriangle>::New()));
  titles.push_back("VTK_QUADRATIC_TRIANGLE (= 22)");

  uGrids.push_back(
      MakeUnstructuredGrid(vtkSmartPointer<vtkQuadraticQuad>::New()));
  titles.push_back("VTK_QUADRATIC_QUAD (= 23)");

  uGrids.push_back(MakeQuadraticPolygon());
  titles.push_back("VTK_QUADRATIC_POLYGON (= 36)");

  uGrids.push_back(
      MakeUnstructuredGrid(vtkSmartPointer<vtkQuadraticTetra>::New()));
  titles.push_back("VTK_QUADRATIC_TETRA (= 24)");

  uGrids.push_back(
      MakeUnstructuredGrid(vtkSmartPointer<vtkQuadraticHexahedron>::New()));
  titles.push_back("VTK_QUADRATIC_HEXAHEDRON (= 25)");

  uGrids.push_back(
      MakeUnstructuredGrid(vtkSmartPointer<vtkQuadraticWedge>::New()));
  titles.push_back("VTK_QUADRATIC_WEDGE (= 26)");

  uGrids.push_back(
      MakeUnstructuredGrid(vtkSmartPointer<vtkQuadraticPyramid>::New()));
  titles.push_back("VTK_QUADRATIC_PYRAMID (= 27)");

  uGrids.push_back(
      MakeUnstructuredGrid(vtkSmartPointer<vtkBiQuadraticQuad>::New()));
  titles.push_back("VTK_BIQUADRATIC_QUAD (= 28)");

  uGrids.push_back(
      MakeUnstructuredGrid(vtkSmartPointer<vtkTriQuadraticHexahedron>::New()));
  titles.push_back("VTK_TRIQUADRATIC_HEXAHEDRON (= 29)");

  uGrids.push_back(
      MakeUnstructuredGrid(vtkSmartPointer<vtkQuadraticLinearQuad>::New()));
  titles.push_back("VTK_QUADRATIC_LINEAR_QUAD (= 30)");

  uGrids.push_back(
      MakeUnstructuredGrid(vtkSmartPointer<vtkQuadraticLinearWedge>::New()));
  titles.push_back("VTK_QUADRATIC_LINEAR_WEDGE (= 31)");

  uGrids.push_back(MakeUnstructuredGrid(
      vtkSmartPointer<vtkBiQuadraticQuadraticWedge>::New()));
  titles.push_back("VTK_BIQUADRATIC_QUADRATIC_WEDGE (= 32)");

  uGrids.push_back(MakeUnstructuredGrid(
      vtkSmartPointer<vtkBiQuadraticQuadraticHexahedron>::New()));
  titles.push_back("VTK_BIQUADRATIC_QUADRATIC_HEXAHEDRON (= 33)");

  uGrids.push_back(
      MakeUnstructuredGrid(vtkSmartPointer<vtkBiQuadraticTriangle>::New()));
  titles.push_back("VTK_BIQUADRATIC_TRIANGLE (= 34)");

  uGrids.push_back(MakeUnstructuredGrid(vtkSmartPointer<vtkCubicLine>::New()));
  titles.push_back("VTK_CUBIC_LINE (= 35)");

  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkRenderWindow> renWin;
  renWin->SetSize(600, 600);
  renWin->SetWindowName("Isoparametric Cell");

  vtkNew<vtkRenderWindowInteractor> iRen;
  iRen->SetRenderWindow(renWin);

  // Create one sphere for all
  vtkNew<vtkSphereSource> sphere;
  sphere->SetPhiResolution(21);
  sphere->SetThetaResolution(21);
  sphere->SetRadius(.08);

  // Create one text property for all
  vtkNew<vtkTextProperty> textProperty;
  textProperty->SetFontSize(10);
  textProperty->SetJustificationToCentered();

  // Create and link the mappers actors and renderers together.
  for (unsigned int i = 0; i < uGrids.size(); ++i)
  {
    std::cout << "Creating: " << titles[i] << std::endl;
    textMappers.push_back(vtkSmartPointer<vtkTextMapper>::New());
    textActors.push_back(vtkSmartPointer<vtkActor2D>::New());

    textMappers[i]->GetTextProperty()->SetFontSize(10);
    textMappers[i]->GetTextProperty()->ShadowOn();
    mappers.push_back(vtkSmartPointer<vtkDataSetMapper>::New());
    actors.push_back(vtkSmartPointer<vtkActor>::New());
    renderers.push_back(vtkSmartPointer<vtkRenderer>::New());
    mappers[i]->SetInputData(uGrids[i]);
    actors[i]->SetMapper(mappers[i]);
    actors[i]->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData());
    actors[i]->GetProperty()->EdgeVisibilityOn();
    actors[i]->GetProperty()->SetLineWidth(3);
    actors[i]->GetProperty()->SetOpacity(.5);
    renderers[i]->AddViewProp(actors[i]);

    textMappers[i]->SetInput(titles[i].c_str());
    textActors[i]->SetMapper(textMappers[i]);
    textActors[i]->SetPosition(50, 10);
    renderers[i]->AddViewProp(textActors[i]);

    // Label the points
    vtkSmartPointer<vtkLabeledDataMapper> labelMapper =
        vtkSmartPointer<vtkLabeledDataMapper>::New();
    labelMapper->SetInputData(uGrids[i]);
    vtkSmartPointer<vtkActor2D> labelActor = vtkSmartPointer<vtkActor2D>::New();
    labelActor->SetMapper(labelMapper);
    renderers[i]->AddViewProp(labelActor);

    // Glyph the points
    vtkSmartPointer<vtkGlyph3DMapper> pointMapper =
        vtkSmartPointer<vtkGlyph3DMapper>::New();
    pointMapper->SetInputData(uGrids[i]);
    pointMapper->SetSourceConnection(sphere->GetOutputPort());
    pointMapper->ScalingOff();
    pointMapper->ScalarVisibilityOff();

    vtkSmartPointer<vtkActor> pointActor = vtkSmartPointer<vtkActor>::New();
    pointActor->SetMapper(pointMapper);
    pointActor->GetProperty()->SetDiffuseColor(
        colors->GetColor3d("Banana").GetData());
    pointActor->GetProperty()->SetSpecular(.6);
    pointActor->GetProperty()->SetSpecularColor(1.0, 1.0, 1.0);
    pointActor->GetProperty()->SetSpecularPower(100);
    renderers[i]->AddViewProp(pointActor);

    renWin->AddRenderer(renderers[i]);
  }

  // Setup the viewports
  int xGridDimensions = 4;
  int yGridDimensions = 4;
  int rendererSize = 240;

  renWin->SetSize(rendererSize * xGridDimensions,
                  rendererSize * yGridDimensions);

  for (int row = 0; row < yGridDimensions; row++)
  {
    for (int col = 0; col < xGridDimensions; col++)
    {
      int index = row * xGridDimensions + col;

      // (xmin, ymin, xmax, ymax)
      // (xmin, ymin, xmax, ymax)
      double viewport[4] = {
          static_cast<double>(col) / xGridDimensions,
          static_cast<double>(yGridDimensions - (row + 1)) / yGridDimensions,
          static_cast<double>(col + 1) / xGridDimensions,
          static_cast<double>(yGridDimensions - row) / yGridDimensions};

      if (index > int(actors.size()) - 1)
      {
        // Add a renderer even if there is no actor.
        // This makes the render window background all the same color.
        vtkSmartPointer<vtkRenderer> ren = vtkSmartPointer<vtkRenderer>::New();
        ren->SetBackground(colors->GetColor3d("SlateGray").GetData());
        ren->SetViewport(viewport);
        renWin->AddRenderer(ren);
        continue;
      }

      renderers[index]->SetViewport(viewport);
      renderers[index]->SetBackground(
          colors->GetColor3d("SlateGray").GetData());
      renderers[index]->ResetCamera();
      renderers[index]->GetActiveCamera()->Azimuth(30);
      renderers[index]->GetActiveCamera()->Elevation(-30);
      renderers[index]->ResetCameraClippingRange();
    }
  }

  iRen->Initialize();

  renWin->Render();

  iRen->Start();

  return EXIT_SUCCESS;
}

namespace {
template <typename T>
vtkSmartPointer<vtkUnstructuredGrid>
MakeUnstructuredGrid(vtkSmartPointer<T> aCell)
{
  double* pcoords = aCell->GetParametricCoords();
  for (int i = 0; i < aCell->GetNumberOfPoints(); ++i)
  {
    aCell->GetPointIds()->SetId(i, i);
    aCell->GetPoints()->SetPoint(i, *(pcoords + 3 * i), *(pcoords + 3 * i + 1),
                                 *(pcoords + 3 * i + 2));
  }

  vtkSmartPointer<vtkUnstructuredGrid> ug =
      vtkSmartPointer<vtkUnstructuredGrid>::New();
  ug->SetPoints(aCell->GetPoints());
  ug->InsertNextCell(aCell->GetCellType(), aCell->GetPointIds());
  return ug;
}

vtkSmartPointer<vtkUnstructuredGrid> MakeQuadraticPolygon()
{
  vtkNew<vtkQuadraticPolygon> quadraticPolygon;

  quadraticPolygon->GetPointIds()->SetNumberOfIds(8);
  quadraticPolygon->GetPointIds()->SetId(0, 0);
  quadraticPolygon->GetPointIds()->SetId(1, 1);
  quadraticPolygon->GetPointIds()->SetId(2, 2);
  quadraticPolygon->GetPointIds()->SetId(3, 3);
  quadraticPolygon->GetPointIds()->SetId(4, 4);
  quadraticPolygon->GetPointIds()->SetId(5, 5);
  quadraticPolygon->GetPointIds()->SetId(6, 6);
  quadraticPolygon->GetPointIds()->SetId(7, 7);

  quadraticPolygon->GetPoints()->SetNumberOfPoints(8);
  quadraticPolygon->GetPoints()->SetPoint(0, 0.0, 0.0, 0.0);
  quadraticPolygon->GetPoints()->SetPoint(1, 2.0, 0.0, 0.0);
  quadraticPolygon->GetPoints()->SetPoint(2, 2.0, 2.0, 0.0);
  quadraticPolygon->GetPoints()->SetPoint(3, 0.0, 2.0, 0.0);
  quadraticPolygon->GetPoints()->SetPoint(4, 1.0, 0.0, 0.0);
  quadraticPolygon->GetPoints()->SetPoint(5, 2.0, 1.0, 0.0);
  quadraticPolygon->GetPoints()->SetPoint(6, 1.0, 2.0, 0.0);
  quadraticPolygon->GetPoints()->SetPoint(7, 0.0, 1.0, 0.0);
  quadraticPolygon->GetPoints()->SetPoint(5, 3.0, 1.0, 0.0);

  vtkSmartPointer<vtkUnstructuredGrid> ug =
      vtkSmartPointer<vtkUnstructuredGrid>::New();
  ug->SetPoints(quadraticPolygon->GetPoints());
  ug->InsertNextCell(quadraticPolygon->GetCellType(),
                     quadraticPolygon->GetPointIds());
  return ug;
}
} // namespace

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(IsoparametricCellsDemo)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  FiltersSources
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingLabel
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "IsoparametricCellsDemo: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(IsoparametricCellsDemo MACOSX_BUNDLE IsoparametricCellsDemo.cxx )
  target_link_libraries(IsoparametricCellsDemo PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS IsoparametricCellsDemo
  MODULES ${VTK_LIBRARIES}
)

Download and Build IsoparametricCellsDemo

Click here to download IsoparametricCellsDemo and its CMakeLists.txt file. Once the tarball IsoparametricCellsDemo.tar has been downloaded and extracted,

cd IsoparametricCellsDemo/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./IsoparametricCellsDemo

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.