OpenVRCone
vtk-examples/Cxx/GeometricObjects/OpenVRCone
Description¶
This example demonstrates rendering of a Cone in OpenVR.
Question
If you have a question about this example, please use the VTK Discourse Forum
Code¶
OpenVRCone.cxx
#include <vtkConeSource.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkOpenVRRenderWindow.h>
#include <vtkOpenVRRenderer.h>
#include <vtkOpenVRRenderWindowInteractor.h>
#include <vtkNamedColors.h>
#include <vtkProperty.h>
// Chethana B
// Organisation: Virtual Environments Lab, Chung-Ang Univeristy, Seoul.
int main(int, char *[])
{
//Create a cone
vtkSmartPointer<vtkConeSource> coneSource = vtkSmartPointer<vtkConeSource>::New();
coneSource->Update();
//Create a mapper and actor
vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(coneSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
//Create a renderer, render window, and interactor
vtkSmartPointer<vtkOpenVRRenderer> renderer = vtkSmartPointer<vtkOpenVRRenderer>::New();
vtkSmartPointer<vtkOpenVRRenderWindow> renderWindow = vtkSmartPointer<vtkOpenVRRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkOpenVRRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkOpenVRRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
//Add the actors to the scene
renderer->AddActor(actor);
renderer->SetBackground(colors->GetColor3d("ForestGreen").GetData());
//Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR)
project(OpenVRCone)
find_package(VTK COMPONENTS
vtkCommonColor
vtkCommonCore
vtkCommonDataModel
vtkFiltersSources
vtkInteractionStyle
vtkRenderingContextOpenGL2
vtkRenderingCore
vtkRenderingFreeType
vtkRenderingGL2PSOpenGL2
vtkRenderingOpenGL2
vtkRenderingOpenVR
QUIET
)
if (NOT VTK_FOUND)
message("Skipping OpenVRCone: ${VTK_NOT_FOUND_MESSAGE}")
return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
# old system
include(${VTK_USE_FILE})
add_executable(OpenVRCone MACOSX_BUNDLE OpenVRCone.cxx )
target_link_libraries(OpenVRCone PRIVATE ${VTK_LIBRARIES})
else ()
# include all components
add_executable(OpenVRCone MACOSX_BUNDLE OpenVRCone.cxx )
target_link_libraries(OpenVRCone PRIVATE ${VTK_LIBRARIES})
# vtk_module_autoinit is needed
vtk_module_autoinit(
TARGETS OpenVRCone
MODULES ${VTK_LIBRARIES}
)
endif ()
Download and Build OpenVRCone¶
Click here to download OpenVRCone and its CMakeLists.txt file. Once the tarball OpenVRCone.tar has been downloaded and extracted,
cd OpenVRCone/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./OpenVRCone
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.