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Vertex

vtk-examples/Cxx/GeometricObjects/Vertex


Description

The vertex is a primary zero-dimensional cell. It is defined by a single point.

Other languages

See (Python), (Java), (CSharp)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

Vertex.cxx

#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkVertex.h>

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkPoints> points;
  points->InsertNextPoint(0, 0, 0);

  vtkNew<vtkVertex> vertex;
  vertex->GetPointIds()->SetId(0, 0);

  vtkNew<vtkCellArray> vertices;
  vertices->InsertNextCell(vertex);

  vtkNew<vtkPolyData> polydata;
  polydata->SetPoints(points);
  polydata->SetVerts(vertices);

  // Setup actor and mapper
  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputData(polydata);

  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetPointSize(30);
  actor->GetProperty()->SetColor(colors->GetColor3d("PeachPuff").GetData());

  // Setup render window, renderer, and interactor
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->SetWindowName("Vertex");
  renderWindow->AddRenderer(renderer);
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("DarkGreen").GetData());

  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(Vertex)

find_package(VTK COMPONENTS 
  vtkCommonColor
  vtkCommonCore
  vtkCommonDataModel
  vtkInteractionStyle
  vtkRenderingContextOpenGL2
  vtkRenderingCore
  vtkRenderingFreeType
  vtkRenderingGL2PSOpenGL2
  vtkRenderingOpenGL2
  QUIET
)

if (NOT VTK_FOUND)
  message("Skipping Vertex: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(Vertex MACOSX_BUNDLE Vertex.cxx )
  target_link_libraries(Vertex PRIVATE ${VTK_LIBRARIES})
else ()
  # include all components
  add_executable(Vertex MACOSX_BUNDLE Vertex.cxx )
  target_link_libraries(Vertex PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS Vertex
    MODULES ${VTK_LIBRARIES}
    )
endif ()

Download and Build Vertex

Click here to download Vertex and its CMakeLists.txt file. Once the tarball Vertex.tar has been downloaded and extracted,

cd Vertex/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./Vertex

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.