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ReadAllPolyDataTypes

vtk-examples/Cxx/IO/ReadAllPolyDataTypes


Description

This example selects the vtkPolyData reader by inspecting the extension of the file. The example processes every file passed as an argument. This assumes all of the files are modeled in the same coordinate system.

Info

The procedure ReadPolyData is a reusable procedure. Copy and paste it into other examples that can benefit from reading any vtkPolyData.

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

ReadAllPolyDataTypes.cxx

#include <vtkBYUReader.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataReader.h>
#include <vtkSTLReader.h>
#include <vtkXMLPolyDataReader.h>

#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkNamedColors.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtksys/SystemTools.hxx>

#include <algorithm>
#include <array>
#include <random>
#include <string>

namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName);
}

int main(int argc, char* argv[])
{
  // Vis Pipeline
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkRenderer> renderer;

  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->SetSize(640, 480);
  renderWindow->AddRenderer(renderer);

  vtkNew<vtkRenderWindowInteractor> interactor;
  interactor->SetRenderWindow(renderWindow);

  renderer->SetBackground(colors->GetColor3d("Wheat").GetData());
  renderer->UseHiddenLineRemovalOn();

  // Note: If a Python version is written, it is probably best to use
  //       vtkMinimalStandardRandomSequence in it and here, to ensure
  //       that the random number generation is the same.
  std::mt19937 mt(4355412); // Standard mersenne_twister_engine
  std::uniform_real_distribution<double> distribution(0.6, 1.0);

  // PolyData file pipeline
  for (int i = 1; i < argc; ++i)
  {
    std::cout << "Loading: " << argv[i] << std::endl;
    auto polyData = ReadPolyData(argv[i]);

    // Visualize
    vtkNew<vtkPolyDataMapper> mapper;
    mapper->SetInputData(polyData);

    std::array<double, 3> randomColor;
    randomColor[0] = distribution(mt);
    randomColor[1] = distribution(mt);
    randomColor[2] = distribution(mt);
    vtkNew<vtkProperty> backProp;
    backProp->SetDiffuseColor(colors->GetColor3d("Banana").GetData());
    backProp->SetSpecular(0.6);
    backProp->SetSpecularPower(30);

    vtkNew<vtkActor> actor;
    actor->SetMapper(mapper);
    actor->SetBackfaceProperty(backProp);
    actor->GetProperty()->SetDiffuseColor(randomColor.data());
    actor->GetProperty()->SetSpecular(0.3);
    actor->GetProperty()->SetSpecularPower(30);
    renderer->AddActor(actor);
  }

  renderWindow->SetWindowName("ReadAllPolyDataTypes");
  renderWindow->Render();
  interactor->Start();

  return EXIT_SUCCESS;
}

namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName)
{
  vtkSmartPointer<vtkPolyData> polyData;
  std::string extension =
      vtksys::SystemTools::GetFilenameLastExtension(std::string(fileName));

  // Drop the case of the extension
  std::transform(extension.begin(), extension.end(), extension.begin(),
                 ::tolower);

  if (extension == ".ply")
  {
    vtkNew<vtkPLYReader> reader;
    reader->SetFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".vtp")
  {
    vtkNew<vtkXMLPolyDataReader> reader;
    reader->SetFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".obj")
  {
    vtkNew<vtkOBJReader> reader;
    reader->SetFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".stl")
  {
    vtkNew<vtkSTLReader> reader;
    reader->SetFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".vtk")
  {
    vtkNew<vtkPolyDataReader> reader;
    reader->SetFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".g")
  {
    vtkNew<vtkBYUReader> reader;
    reader->SetGeometryFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else
  {
    vtkNew<vtkSphereSource> source;
    source->Update();
    polyData = source->GetOutput();
  }

  return polyData;
}
} // namespace

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(ReadAllPolyDataTypes)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  FiltersSources
  IOGeometry
  IOLegacy
  IOPLY
  IOXML
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "ReadAllPolyDataTypes: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ReadAllPolyDataTypes MACOSX_BUNDLE ReadAllPolyDataTypes.cxx )
  target_link_libraries(ReadAllPolyDataTypes PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS ReadAllPolyDataTypes
  MODULES ${VTK_LIBRARIES}
)

Download and Build ReadAllPolyDataTypes

Click here to download ReadAllPolyDataTypes and its CMakeLists.txt file. Once the tarball ReadAllPolyDataTypes.tar has been downloaded and extracted,

cd ReadAllPolyDataTypes/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./ReadAllPolyDataTypes

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.