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ReadSTL

vtk-examples/Cxx/IO/ReadSTL


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Question

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Code

ReadSTL.cxx

#include <vtkActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSTLReader.h>

int main(int argc, char* argv[])
{
  vtkNew<vtkNamedColors> colors;

  if (argc != 2)
  {
    cout << "Required parameters: Filename(.stl) e.g 42400-IDGH.stl" << endl;
    return EXIT_FAILURE;
  }

  std::string inputFilename = argv[1];

  vtkNew<vtkSTLReader> reader;
  reader->SetFileName(inputFilename.c_str());
  reader->Update();

  // Visualize
  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputConnection(reader->GetOutputPort());

  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetDiffuse(0.8);
  actor->GetProperty()->SetDiffuseColor(
      colors->GetColor3d("LightSteelBlue").GetData());
  actor->GetProperty()->SetSpecular(0.3);
  actor->GetProperty()->SetSpecularPower(60.0);

  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("ReadSTL");

  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("DarkOliveGreen").GetData());

  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(ReadSTL)

find_package(VTK COMPONENTS 
  vtkCommonColor
  vtkCommonCore
  vtkCommonDataModel
  vtkIOGeometry
  vtkInteractionStyle
  vtkRenderingContextOpenGL2
  vtkRenderingCore
  vtkRenderingFreeType
  vtkRenderingGL2PSOpenGL2
  vtkRenderingOpenGL2
  QUIET
)

if (NOT VTK_FOUND)
  message("Skipping ReadSTL: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(ReadSTL MACOSX_BUNDLE ReadSTL.cxx )
  target_link_libraries(ReadSTL PRIVATE ${VTK_LIBRARIES})
else ()
  # include all components
  add_executable(ReadSTL MACOSX_BUNDLE ReadSTL.cxx )
  target_link_libraries(ReadSTL PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS ReadSTL
    MODULES ${VTK_LIBRARIES}
    )
endif ()

Download and Build ReadSTL

Click here to download ReadSTL and its CMakeLists.txt file. Once the tarball ReadSTL.tar has been downloaded and extracted,

cd ReadSTL/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./ReadSTL

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.