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ImageOrientation

vtk-examples/Cxx/Images/ImageOrientation


Question

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Code

ImageOrientation.cxx

#include <vtkImageActor.h>
#include <vtkImageCast.h>
#include <vtkImageData.h>
#include <vtkImageEllipsoidSource.h>
#include <vtkImageMapper3D.h>
#include <vtkImagePermute.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>

int main(int, char*[])
{

  vtkNew<vtkNamedColors> colors;

  // Create an image
  vtkNew<vtkImageEllipsoidSource> source;
  source->SetWholeExtent(0, 20, 0, 20, 0, 0);
  source->SetCenter(10, 10, 0);
  source->SetRadius(2, 5, 0);
  source->SetOutputScalarTypeToUnsignedChar();
  source->Update();

  vtkNew<vtkImagePermute> permuteFilter;
  permuteFilter->SetInputConnection(source->GetOutputPort());
  permuteFilter->SetFilteredAxes(1, 0, 2);
  permuteFilter->Update();

  // Create actors
  vtkNew<vtkImageActor> originalActor;
  originalActor->GetMapper()->SetInputConnection(source->GetOutputPort());

  vtkNew<vtkImageActor> permutedActor;
  permutedActor->GetMapper()->SetInputConnection(
      permuteFilter->GetOutputPort());

  // Define viewport ranges
  // (xmin, ymin, xmax, ymax)
  double originalViewport[4] = {0.0, 0.0, 0.5, 1.0};
  double permutedViewport[4] = {0.5, 0.0, 1.0, 1.0};

  // Setup renderers
  vtkNew<vtkRenderer> originalRenderer;
  originalRenderer->SetViewport(originalViewport);
  originalRenderer->AddActor(originalActor);
  originalRenderer->ResetCamera();
  originalRenderer->SetBackground(
      colors->GetColor3d("CornflowerBlue").GetData());

  vtkNew<vtkRenderer> permutedRenderer;
  permutedRenderer->SetViewport(permutedViewport);
  permutedRenderer->AddActor(permutedActor);
  permutedRenderer->ResetCamera();
  permutedRenderer->SetBackground(colors->GetColor3d("SteelBlue").GetData());

  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->SetSize(600, 300);
  renderWindow->AddRenderer(originalRenderer);
  renderWindow->AddRenderer(permutedRenderer);
  renderWindow->SetWindowName("ImageOrientation");

  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  vtkNew<vtkInteractorStyleImage> style;

  renderWindowInteractor->SetInteractorStyle(style);

  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderWindow->Render();
  renderWindowInteractor->Initialize();

  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(ImageOrientation)

find_package(VTK COMPONENTS 
  vtkCommonColor
  vtkCommonCore
  vtkCommonDataModel
  vtkImagingCore
  vtkImagingSources
  vtkInteractionStyle
  vtkRenderingContextOpenGL2
  vtkRenderingCore
  vtkRenderingFreeType
  vtkRenderingGL2PSOpenGL2
  vtkRenderingOpenGL2
  QUIET
)

if (NOT VTK_FOUND)
  message("Skipping ImageOrientation: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(ImageOrientation MACOSX_BUNDLE ImageOrientation.cxx )
  target_link_libraries(ImageOrientation PRIVATE ${VTK_LIBRARIES})
else ()
  # include all components
  add_executable(ImageOrientation MACOSX_BUNDLE ImageOrientation.cxx )
  target_link_libraries(ImageOrientation PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS ImageOrientation
    MODULES ${VTK_LIBRARIES}
    )
endif ()

Download and Build ImageOrientation

Click here to download ImageOrientation and its CMakeLists.txt file. Once the tarball ImageOrientation.tar has been downloaded and extracted,

cd ImageOrientation/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./ImageOrientation

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.