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ImageSliceMapper

vtk-examples/Cxx/Images/ImageSliceMapper


Question

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Code

ImageSliceMapper.cxx

#include <vtkImageData.h>
#include <vtkImageMapper.h>
#include <vtkImageSlice.h>
#include <vtkImageSliceMapper.h>
#include <vtkInteractorStyleImage.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>

namespace {

void CreateColorImage(vtkImageData*);

}

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkImageData> colorImage;
  CreateColorImage(colorImage);

  vtkNew<vtkImageSliceMapper> imageSliceMapper;
  imageSliceMapper->SetInputData(colorImage);

  vtkNew<vtkImageSlice> imageSlice;
  imageSlice->SetMapper(imageSliceMapper);

  // Setup renderers
  vtkNew<vtkRenderer> renderer;
  renderer->AddViewProp(imageSlice);
  renderer->ResetCamera();
  renderer->SetBackground(colors->GetColor3d("NavajoWhite").GetData());

  // Setup render window
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->SetSize(300, 300);
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("ImageSliceMapper");

  // Setup render window interactor
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;

  vtkNew<vtkInteractorStyleImage> style;

  renderWindowInteractor->SetInteractorStyle(style);

  // Render and start interaction
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderWindow->Render();
  renderWindowInteractor->Initialize();

  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

namespace {

void CreateColorImage(vtkImageData* image)
{
  image->SetDimensions(10, 10, 1);
  image->AllocateScalars(VTK_UNSIGNED_CHAR, 3);

  vtkNew<vtkNamedColors> colors;
  auto pixelColor = colors->GetColor3ub("Turquoise").GetData();

  for (unsigned int x = 0; x < 10; x++)
  {
    for (unsigned int y = 0; y < 10; y++)
    {
      unsigned char* pixel =
          static_cast<unsigned char*>(image->GetScalarPointer(x, y, 0));
      for (auto j = 0; j < 3; ++j)
      {
        pixel[j] = pixelColor[j];
      }
    }
  }
}

} // namespace

CMakeLists.txt

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(ImageSliceMapper)

find_package(VTK COMPONENTS 
  vtkCommonColor
  vtkCommonCore
  vtkCommonDataModel
  vtkInteractionStyle
  vtkRenderingContextOpenGL2
  vtkRenderingCore
  vtkRenderingFreeType
  vtkRenderingGL2PSOpenGL2
  vtkRenderingOpenGL2
  QUIET
)

if (NOT VTK_FOUND)
  message("Skipping ImageSliceMapper: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(ImageSliceMapper MACOSX_BUNDLE ImageSliceMapper.cxx )
  target_link_libraries(ImageSliceMapper PRIVATE ${VTK_LIBRARIES})
else ()
  # include all components
  add_executable(ImageSliceMapper MACOSX_BUNDLE ImageSliceMapper.cxx )
  target_link_libraries(ImageSliceMapper PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS ImageSliceMapper
    MODULES ${VTK_LIBRARIES}
    )
endif ()

Download and Build ImageSliceMapper

Click here to download ImageSliceMapper and its CMakeLists.txt file. Once the tarball ImageSliceMapper.tar has been downloaded and extracted,

cd ImageSliceMapper/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./ImageSliceMapper

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.