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BoundaryEdges

vtk-examples/Cxx/Meshes/BoundaryEdges


Description

This filter will extract the boundary edges of a mesh. The original mesh is shown with the feature edges shown in red.

Other languages

See (Python), (Java), (CSharp)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

BoundaryEdges.cxx

#include <vtkActor.h>
#include <vtkDiskSource.h>
#include <vtkFeatureEdges.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkProperty.h>


int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkDiskSource> diskSource;
  diskSource->Update();

  vtkNew<vtkFeatureEdges> featureEdges;
  featureEdges->SetInputConnection(diskSource->GetOutputPort());
  featureEdges->BoundaryEdgesOn();
  featureEdges->FeatureEdgesOff();
  featureEdges->ManifoldEdgesOff();
  featureEdges->NonManifoldEdgesOff();
  featureEdges->ColoringOn();
  featureEdges->Update();

  // Visualize
  vtkNew<vtkPolyDataMapper> edgeMapper;
  edgeMapper->SetInputConnection(featureEdges->GetOutputPort());
  edgeMapper->SetScalarModeToUseCellData();
  vtkNew<vtkActor> edgeActor;
  edgeActor->SetMapper(edgeMapper);

  vtkNew<vtkPolyDataMapper> diskMapper;
  diskMapper->SetInputConnection(diskSource->GetOutputPort());
  vtkNew<vtkActor> diskActor;
  diskActor->SetMapper(diskMapper);
  diskActor->GetProperty()->SetColor(colors->GetColor3d("Gray").GetData());

  // Create a renderer, render window, and interactor
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("BoundaryEdges");

  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  renderer->AddActor(edgeActor);
  renderer->AddActor(diskActor);
  renderer->SetBackground(colors->GetColor3d("DimGray").GetData());

  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(BoundaryEdges)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  FiltersCore
  FiltersSources
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "BoundaryEdges: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(BoundaryEdges MACOSX_BUNDLE BoundaryEdges.cxx )
  target_link_libraries(BoundaryEdges PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS BoundaryEdges
  MODULES ${VTK_LIBRARIES}
)

Download and Build BoundaryEdges

Click here to download BoundaryEdges and its CMakeLists.txt file. Once the tarball BoundaryEdges.tar has been downloaded and extracted,

cd BoundaryEdges/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./BoundaryEdges

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.