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TransformPipeline

vtk-examples/Cxx/PolyData/TransformPipeline


Description

This example demonstrates how to connect a transformation for keeping the coordinates one actor relative to another. I used a robotic arm because it's good example used originally by James D. Foley in book: Computer Graphics: Principles and Practice in C. Someone who read this book may want to know how to make it in VTK.

Other languages

See (Java)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

TransformPipeline.cxx

// This example describes the transformation pipeline. Robotic arm was used to
// demonstrate an example.
#include <vtkActor.h>
#include <vtkCylinderSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTransform.h>

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkRenderer> ren1;
  ren1->SetBackground(colors->GetColor3d("MidnightBlue").GetData());

  vtkNew<vtkRenderWindow> renWin;
  renWin->AddRenderer(ren1);
  renWin->SetSize(600, 600);
  renWin->SetWindowName("Robotic Arm");

  vtkNew<vtkRenderWindowInteractor> iren;
  iren->SetRenderWindow(renWin);

  // arm
  vtkNew<vtkCylinderSource> arm;
  arm->SetRadius(8);
  arm->SetHeight(20);
  arm->SetResolution(20);

  vtkNew<vtkPolyDataMapper> armMapper;
  armMapper->SetInputConnection(arm->GetOutputPort());

  vtkNew<vtkTransform> armTransform;

  vtkNew<vtkActor> armActor;
  armActor->SetUserTransform(armTransform);
  armActor->SetMapper(armMapper);
  armActor->GetProperty()->SetColor(colors->GetColor3d("SandyBrown").GetData());

  // forearm
  vtkNew<vtkCylinderSource> forearm;
  forearm->SetRadius(6);
  forearm->SetHeight(15);
  forearm->SetResolution(20);
  forearm->SetCenter(*(arm->GetCenter()),
                     *(arm->GetCenter() + 1) + forearm->GetHeight(),
                     *(arm->GetCenter() + 2));

  vtkNew<vtkPolyDataMapper> forearmMapper;
  forearmMapper->SetInputConnection(forearm->GetOutputPort());

  vtkNew<vtkTransform> forearmTransform;
  forearmTransform->SetInput(armTransform);

  vtkNew<vtkActor> forearmActor;
  forearmActor->SetUserTransform(forearmTransform);
  forearmActor->SetMapper(forearmMapper);
  forearmActor->GetProperty()->SetColor(
      colors->GetColor3d("RoyalBLue").GetData());

  // hand
  vtkNew<vtkCylinderSource> hand;
  hand->SetRadius(4);
  hand->SetHeight(10);
  hand->SetResolution(20);
  hand->SetCenter(*(forearm->GetCenter()),
                  *(forearm->GetCenter() + 1) + hand->GetHeight(),
                  *(forearm->GetCenter() + 2));

  vtkNew<vtkPolyDataMapper> handMapper;
  handMapper->SetInputConnection(hand->GetOutputPort());

  vtkNew<vtkTransform> handTransform;
  handTransform->SetInput(forearmTransform);

  vtkNew<vtkActor> handActor;
  handActor->SetUserTransform(handTransform);
  handActor->SetMapper(handMapper);
  handActor->GetProperty()->SetColor(
      colors->GetColor3d("GreenYellow").GetData());

  ren1->AddActor(armActor);
  ren1->AddActor(forearmActor);
  ren1->AddActor(handActor);

  renWin->Render();

  // execution of robot arm motion
  for (int i = 0; i < 45; i++)
  {
    armTransform->Identity();
    armTransform->RotateZ(-i);
    renWin->Render();
  }
  // execution of robot forearm motion
  for (int i = 0; i < 45; i++)
  {
    forearmTransform->Identity();
    forearmTransform->RotateZ(i);
    renWin->Render();
  }

  iren->Initialize();
  iren->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(TransformPipeline)

find_package(VTK COMPONENTS 
  vtkCommonColor
  vtkCommonCore
  vtkCommonTransforms
  vtkFiltersSources
  vtkInteractionStyle
  vtkRenderingContextOpenGL2
  vtkRenderingCore
  vtkRenderingFreeType
  vtkRenderingGL2PSOpenGL2
  vtkRenderingOpenGL2
  QUIET
)

if (NOT VTK_FOUND)
  message("Skipping TransformPipeline: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(TransformPipeline MACOSX_BUNDLE TransformPipeline.cxx )
  target_link_libraries(TransformPipeline PRIVATE ${VTK_LIBRARIES})
else ()
  # include all components
  add_executable(TransformPipeline MACOSX_BUNDLE TransformPipeline.cxx )
  target_link_libraries(TransformPipeline PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS TransformPipeline
    MODULES ${VTK_LIBRARIES}
    )
endif ()

Download and Build TransformPipeline

Click here to download TransformPipeline and its CMakeLists.txt file. Once the tarball TransformPipeline.tar has been downloaded and extracted,

cd TransformPipeline/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./TransformPipeline

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.