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FrenetSerretFrame

vtk-examples/Cxx/Remote/FrenetSerretFrame


Description

Warning

This example requires the remote module ''SplineDrivenImageSampler.''

Next

  1. reconfigure with cmake.

  2. Then enable the module setting ''Module_SplineDrivenImageSlicer:BOOL=ON'' or ''VTK_MODULE_ENABLE_VTK_SplineDrivenImageSlicer:STRING=WANT''

  3. make

The classes used in this example are described in A Spline-Driven Image Slicer. In the example, the normal vectors are yellow, the tangent vectors are red and the binormal vectors are green.

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

FrenetSerretFrame.cxx

#include <vtkActor.h>
#include <vtkArrowSource.h>
#include <vtkCamera.h>
#include <vtkFrenetSerretFrame.h>
#include <vtkGlyph3D.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkParametricFunctionSource.h>
#include <vtkParametricSpline.h>
#include <vtkPointData.h>
#include <vtkPointSource.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>

namespace {
void MakeGlyphs(vtkPolyData* src, double size, vtkGlyph3D* glyph);
}

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  // Generate  some random points
  int numberOfPoints = 8;
  vtkNew<vtkPointSource> pointSource;
  pointSource->SetNumberOfPoints(numberOfPoints);
  pointSource->Update();

  vtkPoints* points = pointSource->GetOutput()->GetPoints();

  vtkNew<vtkParametricSpline> spline;
  spline->SetPoints(points);

  vtkNew<vtkParametricFunctionSource> functionSource;
  functionSource->SetParametricFunction(spline);
  functionSource->SetUResolution(10 * numberOfPoints);
  functionSource->SetVResolution(10 * numberOfPoints);
  functionSource->SetWResolution(10 * numberOfPoints);

  // Create the frame
  vtkNew<vtkFrenetSerretFrame> frame;
  frame->SetInputConnection(functionSource->GetOutputPort());
  frame->ConsistentNormalsOn();
  frame->Update();

  vtkNew<vtkGlyph3D> glyph3DNormals;
  vtkNew<vtkGlyph3D> glyph3DTangents;
  vtkNew<vtkGlyph3D> glyph3DBinormals;

  // for each vector, create a Glyph3D and DeepCopy the output
  double radius = 0.05;
  frame->GetOutput()->GetPointData()->SetActiveVectors("FSNormals");
  MakeGlyphs(frame->GetOutput(), radius, glyph3DNormals.GetPointer());
  vtkNew<vtkPolyData> normalsPolyData;
  normalsPolyData->DeepCopy(glyph3DNormals->GetOutput());

  frame->GetOutput()->GetPointData()->SetActiveVectors("FSTangents");
  MakeGlyphs(frame->GetOutput(), radius, glyph3DTangents.GetPointer());
  vtkNew<vtkPolyData> tangentsPolyData;
  tangentsPolyData->DeepCopy(glyph3DTangents->GetOutput());

  frame->GetOutput()->GetPointData()->SetActiveVectors("FSBinormals");
  MakeGlyphs(frame->GetOutput(), radius, glyph3DBinormals.GetPointer());
  vtkNew<vtkPolyData> binormalsPolyData;
  binormalsPolyData->DeepCopy(glyph3DBinormals->GetOutput());

  // Setup actors and mappers
  vtkNew<vtkPolyDataMapper> glyph3DNormalsMapper;
  glyph3DNormalsMapper->SetInputData(normalsPolyData);

  vtkNew<vtkActor> glyph3DNormalsActor;
  glyph3DNormalsActor->SetMapper(glyph3DNormalsMapper);
  glyph3DNormalsActor->GetProperty()->SetColor(
      colors->GetColor3d("Banana").GetData());

  vtkNew<vtkPolyDataMapper> glyph3DTangentsMapper;
  glyph3DTangentsMapper->SetInputData(tangentsPolyData);

  vtkNew<vtkActor> glyph3DTangentsActor;
  glyph3DTangentsActor->SetMapper(glyph3DTangentsMapper);
  glyph3DTangentsActor->GetProperty()->SetColor(
      colors->GetColor3d("Tomato").GetData());

  vtkNew<vtkPolyDataMapper> glyph3DBinormalsMapper;
  glyph3DBinormalsMapper->SetInputData(binormalsPolyData);

  vtkNew<vtkActor> glyph3DBinormalsActor;
  glyph3DBinormalsActor->SetMapper(glyph3DBinormalsMapper);
  glyph3DBinormalsActor->GetProperty()->SetColor(
      colors->GetColor3d("ForestGreen").GetData());

  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputConnection(functionSource->GetOutputPort());

  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);

  // Setup render window, renderer, and interactor
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("FrenetSerretFrame");

  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  renderer->AddActor(glyph3DNormalsActor);
  renderer->AddActor(glyph3DTangentsActor);
  renderer->AddActor(glyph3DBinormalsActor);
  renderer->AddActor(actor);

  renderer->SetBackground(colors->GetColor3d("CornflowerBlue").GetData());

  // Pick a good view
  renderer->ResetCamera();
  renderer->GetActiveCamera()->Azimuth(120);
  renderer->GetActiveCamera()->Elevation(30);
  renderer->GetActiveCamera()->Dolly(1.8);
  renderer->ResetCameraClippingRange();

  renderWindow->SetSize(640, 480);
  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

namespace {
void MakeGlyphs(vtkPolyData* src, double size, vtkGlyph3D* glyph)
{
  // Source for the glyph filter
  vtkNew<vtkArrowSource> arrow;
  arrow->SetTipResolution(16);
  arrow->SetTipLength(.3);
  arrow->SetTipRadius(.1);

  glyph->SetSourceConnection(arrow->GetOutputPort());
  glyph->SetInputData(src);
  glyph->SetVectorModeToUseVector();
  glyph->SetScaleModeToScaleByVector();
  glyph->SetScaleFactor(size);
  glyph->OrientOn();
  glyph->Update();
}
} // namespace

CMakeLists.txt

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(FrenetSerretFrame)

find_package(VTK COMPONENTS 
  vtkCommonColor
  vtkCommonComputationalGeometry
  vtkCommonCore
  vtkCommonDataModel
  vtkFiltersCore
  vtkFiltersSources
  vtkInteractionStyle
  vtkRenderingContextOpenGL2
  vtkRenderingCore
  vtkRenderingFreeType
  vtkRenderingGL2PSOpenGL2
  vtkRenderingOpenGL2
  QUIET
)

if (NOT VTK_FOUND)
  message("Skipping FrenetSerretFrame: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(FrenetSerretFrame MACOSX_BUNDLE FrenetSerretFrame.cxx )
  target_link_libraries(FrenetSerretFrame PRIVATE ${VTK_LIBRARIES})
else ()
  # include all components
  add_executable(FrenetSerretFrame MACOSX_BUNDLE FrenetSerretFrame.cxx )
  target_link_libraries(FrenetSerretFrame PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS FrenetSerretFrame
    MODULES ${VTK_LIBRARIES}
    )
endif ()

Download and Build FrenetSerretFrame

Click here to download FrenetSerretFrame and its CMakeLists.txt file. Once the tarball FrenetSerretFrame.tar has been downloaded and extracted,

cd FrenetSerretFrame/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./FrenetSerretFrame

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.