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Mace

vtk-examples/Cxx/Rendering/Mace


Description

An example of multiple inputs and outputs.

Other languages

See (Python), (Java)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

Mace.cxx

#include <vtkConeSource.h>
#include <vtkGlyph3D.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkRenderer> renderer;

  vtkNew<vtkRenderWindow> renWin;
  renWin->AddRenderer(renderer);

  vtkNew<vtkRenderWindowInteractor> iren;
  iren->SetRenderWindow(renWin);

  vtkNew<vtkSphereSource> sphere;
  sphere->SetThetaResolution(8);
  sphere->SetPhiResolution(8);

  vtkNew<vtkPolyDataMapper> sphereMapper;
  sphereMapper->SetInputConnection(sphere->GetOutputPort());

  vtkNew<vtkActor> sphereActor;
  sphereActor->SetMapper(sphereMapper);
  sphereActor->GetProperty()->SetColor(colors->GetColor3d("Silver").GetData());

  vtkNew<vtkConeSource> cone;
  cone->SetResolution(6);

  vtkNew<vtkGlyph3D> glyph;
  glyph->SetInputConnection(sphere->GetOutputPort());
  glyph->SetSourceConnection(cone->GetOutputPort());
  glyph->SetVectorModeToUseNormal();
  glyph->SetScaleModeToScaleByVector();
  glyph->SetScaleFactor(0.25);

  vtkNew<vtkPolyDataMapper> spikeMapper;
  spikeMapper->SetInputConnection(glyph->GetOutputPort());

  vtkNew<vtkActor> spikeActor;
  spikeActor->SetMapper(spikeMapper);
  spikeActor->GetProperty()->SetColor(colors->GetColor3d("Silver").GetData());

  renderer->AddActor(sphereActor);
  renderer->AddActor(spikeActor);
  renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());
  renWin->SetSize(640, 480);
  renWin->SetWindowName("Mace");

  // interact with data
  renWin->Render();

  iren->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(Mace)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  FiltersCore
  FiltersSources
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "Mace: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Mace MACOSX_BUNDLE Mace.cxx )
  target_link_libraries(Mace PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS Mace
  MODULES ${VTK_LIBRARIES}
)

Download and Build Mace

Click here to download Mace and its CMakeLists.txt file. Once the tarball Mace.tar has been downloaded and extracted,

cd Mace/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./Mace

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.