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RotationsA

vtk-examples/Cxx/Rendering/RotationsA


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Question

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Code

RotationsA.cxx

// These includes are necessary for WhatModulesVTK.py
#include <vtkActor.h>
#include <vtkAxes.h>
#include <vtkBYUReader.h>
#include <vtkCamera.h>
#include <vtkNamedColors.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataReader.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSTLReader.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkXMLPolyDataReader.h>
#include <vtksys/SystemTools.hxx>

#include "Rotations.cxx"

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(RotationsA)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  FiltersGeneral
  FiltersSources
  IOGeometry
  IOLegacy
  IOPLY
  IOXML
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
  QUIET
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "RotationsA: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(RotationsA MACOSX_BUNDLE RotationsA.cxx )
  target_link_libraries(RotationsA PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS RotationsA
  MODULES ${VTK_LIBRARIES}
)

Download and Build RotationsA

Click here to download RotationsA and its CMakeLists.txt file. Once the tarball RotationsA.tar has been downloaded and extracted,

cd RotationsA/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./RotationsA

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.