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CameraModifiedEvent

vtk-examples/Cxx/Utilities/CameraModifiedEvent


Question

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Code

CameraModifiedEvent.cxx

#include <vtkActor.h>
#include <vtkCallbackCommand.h>
#include <vtkCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>

#include <iostream>
#include <string>

namespace {
void CameraModifiedCallback(vtkObject* caller,
                            long unsigned int vtkNotUsed(eventId),
                            void* vtkNotUsed(clientData),
                            void* vtkNotUsed(callData))
{
  std::cout << caller->GetClassName() << " modified" << std::endl;

  vtkCamera* camera = static_cast<vtkCamera*>(caller);
  // Print the interesting stuff.
  std::cout << "\tPosition: " << camera->GetPosition()[0] << ", "
            << camera->GetPosition()[1] << ", " << camera->GetPosition()[2]
            << std::endl;
  std::cout << "\tFocal point: " << camera->GetFocalPoint()[0] << ", "
            << camera->GetFocalPoint()[1] << ", " << camera->GetFocalPoint()[2]
            << std::endl;
}
} // namespace

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  // Create a sphere.
  vtkNew<vtkSphereSource> sphereSource;
  sphereSource->Update();

  // Create a mapper and actor
  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputConnection(sphereSource->GetOutputPort());

  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());

  // Create a renderer, render window, and interactor.
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("CameraModifiedEvent");

  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  // Add the actor to the scene.
  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());

  vtkNew<vtkCallbackCommand> modifiedCallback;
  modifiedCallback->SetCallback(CameraModifiedCallback);

  renderer->ResetCamera();
  renderer->GetActiveCamera()->AddObserver(vtkCommand::ModifiedEvent,
                                           modifiedCallback);

  // Render and interact.
  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(CameraModifiedEvent)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  FiltersSources
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "CameraModifiedEvent: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(CameraModifiedEvent MACOSX_BUNDLE CameraModifiedEvent.cxx )
  target_link_libraries(CameraModifiedEvent PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS CameraModifiedEvent
  MODULES ${VTK_LIBRARIES}
)

Download and Build CameraModifiedEvent

Click here to download CameraModifiedEvent and its CMakeLists.txt file. Once the tarball CameraModifiedEvent.tar has been downloaded and extracted,

cd CameraModifiedEvent/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./CameraModifiedEvent

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.