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FullScreen

vtk-examples/Cxx/Utilities/FullScreen

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Question

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Code

FullScreen.cxx

#include <vtkActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>

#define USE_SCREEN_SIZE
// #undef USE_SCREEN_SIZE

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  // Create a sphere
  vtkNew<vtkSphereSource> sphereSource;

  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputConnection(sphereSource->GetOutputPort());

  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());

  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->SetWindowName("FullScreen");

  renderWindow->AddRenderer(renderer);
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());

  // We have two different approaches.
#ifdef USE_SCREEN_SIZE
  // This allows you to resize the window and shows the window name.
  renderWindow->Render();
  renderWindow->SetSize(renderWindow->GetScreenSize());
#else
  // Set to true to get full screen mode.
  // This uses the whole screen for the image.
  renderWindow->SetFullScreen(true);
#endif

  renderWindowInteractor->Initialize();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(FullScreen)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  FiltersSources
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "FullScreen: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(FullScreen MACOSX_BUNDLE FullScreen.cxx )
  target_link_libraries(FullScreen PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS FullScreen
  MODULES ${VTK_LIBRARIES}
)

Download and Build FullScreen

Click here to download FullScreen and its CMakeLists.txt file. Once the tarball FullScreen.tar has been downloaded and extracted,

cd FullScreen/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./FullScreen

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.