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Screenshot

vtk-examples/Cxx/Utilities/Screenshot

Description

This example shows how to save the window to a file (png in this case). You can combine this with the KeypressEvents example to make a useful functionality.

Other languages

See (Python), (Java)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

Screenshot.cxx

#include <vtkActor.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPNGWriter.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkVersion.h>
#include <vtkWindowToImageFilter.h>

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkSphereSource> sphereSource;
  sphereSource->SetCenter(0.0, 0.0, 0.0);
  sphereSource->SetRadius(5.0);
  sphereSource->SetPhiResolution(30);
  sphereSource->SetThetaResolution(30);
  sphereSource->Update();

  // Visualize
  vtkNew<vtkPolyDataMapper> mapper;
  mapper->SetInputConnection(sphereSource->GetOutputPort());

  vtkNew<vtkActor> actor;
  actor->SetMapper(mapper);
  actor->GetProperty()->SetColor(colors->GetColor3d("IndianRed").GetData());

  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetAlphaBitPlanes(1); // enable usage of alpha channel
  renderWindow->SetWindowName("Screenshot");

  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("MistyRose").GetData());

  renderWindow->Render();

  // Screenshot
  vtkNew<vtkWindowToImageFilter> windowToImageFilter;
  windowToImageFilter->SetInput(renderWindow);
#if VTK_MAJOR_VERSION >= 8 || VTK_MAJOR_VERSION == 8 && VTK_MINOR_VERSION >= 90
  windowToImageFilter->SetScale(2); // image quality
#else
  windowToImageFilter->SetMagnification(2); // image quality
#endif
  windowToImageFilter->SetInputBufferTypeToRGBA(); // also record the alpha
                                                   // (transparency) channel
  windowToImageFilter->ReadFrontBufferOff();       // read from the back buffer
  windowToImageFilter->Update();

  vtkNew<vtkPNGWriter> writer;
  writer->SetFileName("screenshot2.png");
  writer->SetInputConnection(windowToImageFilter->GetOutputPort());
  writer->Write();

  renderWindow->Render();
  renderer->ResetCamera();
  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(Screenshot)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  FiltersSources
  IOImage
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "Screenshot: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(Screenshot MACOSX_BUNDLE Screenshot.cxx )
  target_link_libraries(Screenshot PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS Screenshot
  MODULES ${VTK_LIBRARIES}
)

Download and Build Screenshot

Click here to download Screenshot and its CMakeLists.txt file. Once the tarball Screenshot.tar has been downloaded and extracted,

cd Screenshot/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./Screenshot

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.