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ExtrudePolyDataAlongLine

vtk-examples/Cxx/Visualization/ExtrudePolyDataAlongLine

Description

Extrude a 2D polydata along a line. It uses vtkRuledSurfaceFilter.

The example proceeds as follows:

  1. Obtain the 2D polydata from a file( or generate a disk).

  2. Generates random points in 3D space and fits a spline to the points.

  3. Computes an orientation frame at each point on the line.

  4. Places a copy of the 2D polydata at each point on the line, oriented by the the frame at that point.

  5. For each contour in the 2D polydata, appends all of the copies.

  6. Creates a ruled surface for each contour.

Note

This example requires the remote module ''SplineDrivenImageSampler.'' Check to see if the file ''SplineDrivenImageSlicer.remote.cmake'' exists in VTK/Remote. If it does not, copy this file to ''VTK/Remote/SplineDrivenImageSlicer.remote.cmake''.

Warning

A bug in vtkRuledSurfaceFilter occasionally drops triangles. This is being fixed.

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

ExtrudePolyDataAlongLine.cxx

#include <vtkActor.h>
#include <vtkAppendPolyData.h>
#include <vtkCamera.h>
#include <vtkCleanPolyData.h>
#include <vtkDiskSource.h>
#include <vtkFeatureEdges.h>
#include <vtkFrenetSerretFrame.h>
#include <vtkLineSource.h>
#include <vtkMath.h>
#include <vtkMatrix4x4.h>
#include <vtkNew.h>
#include <vtkParametricFunctionSource.h>
#include <vtkParametricSpline.h>
#include <vtkPointData.h>
#include <vtkPointSource.h>
#include <vtkPoints.h>
#include <vtkPolyData.h>
#include <vtkPolyDataConnectivityFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkRuledSurfaceFilter.h>
#include <vtkSmartPointer.h>
#include <vtkStripper.h>
#include <vtkTransform.h>
#include <vtkTransformPolyDataFilter.h>

#include <vtkBYUReader.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataReader.h>
#include <vtkSTLReader.h>
#include <vtkXMLPolyDataReader.h>

#include <vtksys/SystemTools.hxx>

namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName);
}

int main(int argc, char* argv[])
{
  // For testing
  vtkMath::RandomSeed(7859821);
  // Read a polydata
  vtkSmartPointer<vtkPolyData> polyData = ReadPolyData(argc > 1 ? argv[1] : "");
  ;

  int numberOfContours = polyData->GetNumberOfLines();
  std::cout << "Number of contours: " << numberOfContours << std::endl;

  // Generate  some random points
  int numberOfPoints = 10;
  vtkNew<vtkPointSource> pointSource;
  pointSource->SetNumberOfPoints(numberOfPoints);
  pointSource->Update();

  vtkPoints* points = pointSource->GetOutput()->GetPoints();

  vtkNew<vtkParametricSpline> spline;
  spline->SetPoints(points);

  vtkNew<vtkParametricFunctionSource> functionSource;
  functionSource->SetParametricFunction(spline);
  functionSource->SetUResolution(50 * numberOfPoints);
  functionSource->SetVResolution(50 * numberOfPoints);
  functionSource->SetWResolution(50 * numberOfPoints);

  // Create the frame
  vtkNew<vtkFrenetSerretFrame> frame;
  frame->SetInputConnection(functionSource->GetOutputPort());
  frame->ConsistentNormalsOn();
  frame->Update();

  frame->GetOutput()->GetPointData()->SetActiveVectors("FSNormals");
  frame->GetOutput()->GetPointData()->SetActiveVectors("FSTangents");
  frame->GetOutput()->GetPointData()->SetActiveVectors("FSBinormals");

  vtkPoints* linePoints = frame->GetOutput()->GetPoints();

  std::vector<vtkSmartPointer<vtkAppendPolyData>> skeletons;
  for (int i = 0; i < numberOfContours; ++i)
  {
    skeletons.push_back(vtkSmartPointer<vtkAppendPolyData>::New());
  }

  for (int i = 0; i < linePoints->GetNumberOfPoints(); ++i)
  {
    vtkNew<vtkTransform> transform;

    // Compute a basis
    double normalizedX[3];
    frame->GetOutput()->GetPointData()->SetActiveVectors("FSNormals");
    frame->GetOutput()->GetPointData()->GetVectors()->GetTuple(i, normalizedX);
    double normalizedY[3];
    frame->GetOutput()->GetPointData()->SetActiveVectors("FSBinormals");
    frame->GetOutput()->GetPointData()->GetVectors()->GetTuple(i, normalizedY);
    double normalizedZ[3];
    frame->GetOutput()->GetPointData()->SetActiveVectors("FSTangents");
    frame->GetOutput()->GetPointData()->GetVectors()->GetTuple(i, normalizedZ);

    // Create the direction cosine matrix
    vtkNew<vtkMatrix4x4> matrix;
    matrix->Identity();
    for (unsigned int j = 0; j < 3; ++j)
    {
      matrix->SetElement(j, 0, normalizedX[j]);
      matrix->SetElement(j, 1, normalizedY[j]);
      matrix->SetElement(j, 2, normalizedZ[j]);
    }

    transform->Translate(linePoints->GetPoint(i)[0], linePoints->GetPoint(i)[1],
                         linePoints->GetPoint(i)[2]);
    transform->Scale(.02, .02, .02);
    transform->Concatenate(matrix);

    vtkNew<vtkTransformPolyDataFilter> transformPD;
    vtkNew<vtkPolyData> polyDataCopy;
    polyDataCopy->DeepCopy(polyData);

    transformPD->SetTransform(transform);
    transformPD->SetInputData(polyDataCopy);
    transformPD->Update();

    vtkNew<vtkPolyDataConnectivityFilter> contours;
    contours->SetInputConnection(transformPD->GetOutputPort());
    contours->Update();
    for (int r = 0; r < contours->GetNumberOfExtractedRegions(); ++r)
    {
      contours->SetExtractionModeToSpecifiedRegions();
      contours->InitializeSpecifiedRegionList();
      contours->AddSpecifiedRegion(r);
      contours->Update();
      vtkNew<vtkPolyData> skeleton;
      skeleton->DeepCopy(contours->GetOutput());
      skeletons[r]->AddInputData(skeleton);
    }
  }
  vtkNew<vtkRenderer> renderer;

  for (int i = 0; i < numberOfContours; ++i)
  {
    vtkNew<vtkRuledSurfaceFilter> ruled;
    ruled->SetRuledModeToPointWalk();
    ruled->CloseSurfaceOff();
    ruled->SetOnRatio(1);
    ruled->SetDistanceFactor(10000000);
    ruled->SetInputConnection(skeletons[i]->GetOutputPort());

    vtkNew<vtkPolyDataNormals> normals;
    normals->SetInputConnection(ruled->GetOutputPort());
    vtkNew<vtkPolyDataMapper> mapper;
    mapper->SetInputConnection(normals->GetOutputPort());
    vtkNew<vtkProperty> backProp;
    backProp->SetColor(1.0, 0.3882, 0.278);
    vtkNew<vtkActor> actor;
    actor->SetBackfaceProperty(backProp);
    actor->GetProperty()->SetColor(0.8900, 0.8100, 0.3400);
    actor->SetMapper(mapper);
    renderer->AddActor(actor);
  }

  // Setup render window, renderer, and interactor
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  renderer->SetBackground(.4, .5, .7);

  // Pick a good view
  renderer->ResetCamera();
  renderer->GetActiveCamera()->Azimuth(120);
  renderer->GetActiveCamera()->Elevation(30);
  renderer->GetActiveCamera()->Dolly(1.1);
  renderer->ResetCameraClippingRange();

  renderWindow->SetSize(512, 512);
  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName)
{
  vtkSmartPointer<vtkPolyData> polyData;
  std::string extension =
      vtksys::SystemTools::GetFilenameExtension(std::string(fileName));
  if (extension == ".ply")
  {
    vtkNew<vtkPLYReader> reader;
    reader->SetFileName(fileName);
    reader->Update();

    polyData = reader->GetOutput();
  }
  else if (extension == ".vtp")
  {
    vtkNew<vtkXMLPolyDataReader> reader;
    reader->SetFileName(fileName);
    reader->Update();

    // Center the data
    vtkNew<vtkTransform> transform;
    std::cout << reader->GetOutput()->GetCenter()[0] << ", "
              << reader->GetOutput()->GetCenter()[1] << ", "
              << reader->GetOutput()->GetCenter()[2] << std::endl;
    transform->Translate(-reader->GetOutput()->GetCenter()[0],
                         -reader->GetOutput()->GetCenter()[1],
                         -reader->GetOutput()->GetCenter()[2]);
    vtkNew<vtkTransformPolyDataFilter> transformPD;
    transformPD->SetTransform(transform);
    transformPD->SetInputData(reader->GetOutput());
    transformPD->Update();

    polyData = transformPD->GetOutput();
  }
  else if (extension == ".obj")
  {
    vtkNew<vtkOBJReader> reader;
    reader->SetFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".g")
  {
    vtkNew<vtkBYUReader> reader;
    reader->SetGeometryFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".stl")
  {
    vtkNew<vtkSTLReader> reader;
    reader->SetFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else if (extension == ".vtk")
  {
    vtkNew<vtkPolyDataReader> reader;
    reader->SetFileName(fileName);
    reader->Update();
    polyData = reader->GetOutput();
  }
  else
  {
    vtkNew<vtkDiskSource> diskSource;
    diskSource->SetCircumferentialResolution(3);

    vtkNew<vtkCleanPolyData> clean;
    clean->SetInputConnection(diskSource->GetOutputPort());

    vtkNew<vtkFeatureEdges> edges;
    edges->SetInputConnection(clean->GetOutputPort());
    edges->NonManifoldEdgesOff();
    edges->ManifoldEdgesOff();
    edges->BoundaryEdgesOn();
    edges->FeatureEdgesOff();

    vtkNew<vtkStripper> stripper;
    stripper->SetInputConnection(edges->GetOutputPort());
    stripper->Update();
    polyData = stripper->GetOutput();

#if 0
    vtkNew<vtkLineSource> lineSource;
    lineSource->SetResolution(10);
    lineSource->Update();

    polyData = lineSource->GetOutput();
#endif
  }
  return polyData;
}
} // namespace

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(ExtrudePolyDataAlongLine)

find_package(VTK COMPONENTS 
  CommonComputationalGeometry
  CommonCore
  CommonDataModel
  CommonMath
  CommonTransforms
  FiltersCore
  FiltersGeneral
  FiltersModeling
  FiltersSources
  IOGeometry
  IOLegacy
  IOPLY
  IOXML
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "ExtrudePolyDataAlongLine: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(ExtrudePolyDataAlongLine MACOSX_BUNDLE ExtrudePolyDataAlongLine.cxx )
  target_link_libraries(ExtrudePolyDataAlongLine PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS ExtrudePolyDataAlongLine
  MODULES ${VTK_LIBRARIES}
)

Download and Build ExtrudePolyDataAlongLine

Click here to download ExtrudePolyDataAlongLine and its CMakeLists.txt file. Once the tarball ExtrudePolyDataAlongLine.tar has been downloaded and extracted,

cd ExtrudePolyDataAlongLine/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./ExtrudePolyDataAlongLine

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.