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MoveCamera

vtk-examples/Cxx/Visualization/MoveCamera


Description

This example creates two spheres. They will move together when the mouse is used to interact with the scene because the camera is actually what is moving causing the view of the spheres to change.

Other languages

See (Java)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

MoveCamera.cxx

#include <vtkActor.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  // Sphere 1
  vtkNew<vtkSphereSource> sphereSource1;
  sphereSource1->SetCenter(0.0, 0.0, 0.0);
  sphereSource1->SetRadius(4.0);
  sphereSource1->Update();

  vtkNew<vtkPolyDataMapper> mapper1;
  mapper1->SetInputConnection(sphereSource1->GetOutputPort());

  vtkNew<vtkActor> actor1;
  actor1->SetMapper(mapper1);
  actor1->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());

  // Sphere 2
  vtkNew<vtkSphereSource> sphereSource2;
  sphereSource2->SetCenter(10.0, 0.0, 0.0);
  sphereSource2->SetRadius(3.0);
  sphereSource2->Update();

  // Create a mapper
  vtkNew<vtkPolyDataMapper> mapper2;
  mapper2->SetInputConnection(sphereSource2->GetOutputPort());

  // Create an actor
  vtkNew<vtkActor> actor2;
  actor2->SetMapper(mapper2);
  actor2->GetProperty()->SetColor(colors->GetColor3d("Cornsilk").GetData());

  // A renderer and render window
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("MoveCamera");

  // An interactor
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  // Add the actors to the scene
  renderer->AddActor(actor1);
  renderer->AddActor(actor2);
  renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());

  // Render an image (lights and cameras are created automatically)
  renderWindow->Render();

  vtkSmartPointer<vtkInteractorStyleTrackballCamera> style =
      vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();

  renderWindowInteractor->SetInteractorStyle(style);

  // Begin mouse interaction
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

project(MoveCamera)

find_package(VTK COMPONENTS 
  vtkCommonColor
  vtkCommonCore
  vtkCommonDataModel
  vtkFiltersSources
  vtkInteractionStyle
  vtkRenderingContextOpenGL2
  vtkRenderingCore
  vtkRenderingFreeType
  vtkRenderingGL2PSOpenGL2
  vtkRenderingOpenGL2
  QUIET
)

if (NOT VTK_FOUND)
  message("Skipping MoveCamera: ${VTK_NOT_FOUND_MESSAGE}")
  return ()
endif()
message (STATUS "VTK_VERSION: ${VTK_VERSION}")
if (VTK_VERSION VERSION_LESS "8.90.0")
  # old system
  include(${VTK_USE_FILE})
  add_executable(MoveCamera MACOSX_BUNDLE MoveCamera.cxx )
  target_link_libraries(MoveCamera PRIVATE ${VTK_LIBRARIES})
else ()
  # include all components
  add_executable(MoveCamera MACOSX_BUNDLE MoveCamera.cxx )
  target_link_libraries(MoveCamera PRIVATE ${VTK_LIBRARIES})
  # vtk_module_autoinit is needed
  vtk_module_autoinit(
    TARGETS MoveCamera
    MODULES ${VTK_LIBRARIES}
    )
endif ()

Download and Build MoveCamera

Click here to download MoveCamera and its CMakeLists.txt file. Once the tarball MoveCamera.tar has been downloaded and extracted,

cd MoveCamera/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./MoveCamera

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.