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SimpleRayCast

vtk-examples/Cxx/VolumeRendering/SimpleRayCast

Description

Volume rendering of a high potential iron protein.

Other languages

See (Python), (Java)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

SimpleRayCast.cxx

#include <vtkCamera.h>
#include <vtkColorTransferFunction.h>
#include <vtkFixedPointVolumeRayCastMapper.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPiecewiseFunction.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkStructuredPointsReader.h>
#include <vtkVolume.h>
#include <vtkVolumeProperty.h>

int main(int argc, char* argv[])
{
  if (argc < 2)
  {
    std::cout << "Usage: " << argv[0] << " ironProt.vtk" << std::endl;
    return EXIT_FAILURE;
  }

  // This is a simple volume rendering example that
  // uses a vtkFixedPointVolumeRayCastMapper

  // Create the standard renderer, render window
  // and interactor
  vtkNew<vtkNamedColors> colors;

  vtkNew<vtkRenderer> ren1;

  vtkNew<vtkRenderWindow> renWin;
  renWin->AddRenderer(ren1);

  vtkNew<vtkRenderWindowInteractor> iren;
  iren->SetRenderWindow(renWin);

  // Create the reader for the data
  vtkNew<vtkStructuredPointsReader> reader;
  reader->SetFileName(argv[1]);

  // Create transfer mapping scalar value to opacity
  vtkNew<vtkPiecewiseFunction> opacityTransferFunction;
  opacityTransferFunction->AddPoint(20, 0.0);
  opacityTransferFunction->AddPoint(255, 0.2);

  // Create transfer mapping scalar value to color
  vtkNew<vtkColorTransferFunction> colorTransferFunction;
  colorTransferFunction->AddRGBPoint(0.0, 0.0, 0.0, 0.0);
  colorTransferFunction->AddRGBPoint(64.0, 1.0, 0.0, 0.0);
  colorTransferFunction->AddRGBPoint(128.0, 0.0, 0.0, 1.0);
  colorTransferFunction->AddRGBPoint(192.0, 0.0, 1.0, 0.0);
  colorTransferFunction->AddRGBPoint(255.0, 0.0, 0.2, 0.0);

  // The property describes how the data will look
  vtkNew<vtkVolumeProperty> volumeProperty;
  volumeProperty->SetColor(colorTransferFunction);
  volumeProperty->SetScalarOpacity(opacityTransferFunction);
  volumeProperty->ShadeOn();
  volumeProperty->SetInterpolationTypeToLinear();

  // The mapper / ray cast function know how to render the data
  vtkNew<vtkFixedPointVolumeRayCastMapper> volumeMapper;
  volumeMapper->SetInputConnection(reader->GetOutputPort());

  // The volume holds the mapper and the property and
  // can be used to position/orient the volume
  vtkNew<vtkVolume> volume;
  volume->SetMapper(volumeMapper);
  volume->SetProperty(volumeProperty);

  ren1->AddVolume(volume);
  ren1->SetBackground(colors->GetColor3d("Wheat").GetData());
  ren1->GetActiveCamera()->Azimuth(45);
  ren1->GetActiveCamera()->Elevation(30);
  ren1->ResetCameraClippingRange();
  ren1->ResetCamera();

  renWin->SetSize(600, 600);
  renWin->SetWindowName("SimpleRayCast");
  renWin->Render();

  iren->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 3.12 FATAL_ERROR)

project(SimpleRayCast)

find_package(VTK COMPONENTS 
  CommonColor
  CommonCore
  CommonDataModel
  IOLegacy
  InteractionStyle
  RenderingContextOpenGL2
  RenderingCore
  RenderingFreeType
  RenderingGL2PSOpenGL2
  RenderingOpenGL2
  RenderingVolume
  RenderingVolumeOpenGL2
)

if (NOT VTK_FOUND)
  message(FATAL_ERROR "SimpleRayCast: Unable to find the VTK build folder.")
endif()

# Prevent a "command line is too long" failure in Windows.
set(CMAKE_NINJA_FORCE_RESPONSE_FILE "ON" CACHE BOOL "Force Ninja to use response files.")
add_executable(SimpleRayCast MACOSX_BUNDLE SimpleRayCast.cxx )
  target_link_libraries(SimpleRayCast PRIVATE ${VTK_LIBRARIES}
)
# vtk_module_autoinit is needed
vtk_module_autoinit(
  TARGETS SimpleRayCast
  MODULES ${VTK_LIBRARIES}
)

Download and Build SimpleRayCast

Click here to download SimpleRayCast and its CMakeLists.txt file. Once the tarball SimpleRayCast.tar has been downloaded and extracted,

cd SimpleRayCast/build

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./SimpleRayCast

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.