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Cube

vtk-examples/Python/GeometricObjects/Cube

Description

This is based on the C++ example Examples/DataManipulation/Cxx/Cube.cxx in the VTK source distribution.

It illustrates the manual use of vtkPolyData to construct a cube and differs from the Wiki examples Cube1.cxx and Cube1.py, which use vtkCubeSource.

Other languages

See (Cxx), (CSharp)

Question

If you have a question about this example, please use the VTK Discourse Forum

Code

Cube.py

#!/usr/bin/env python

"""
This is (almost) a direct C++ to Python transliteration of
 <VTK-root>/Examples/DataManipulation/Cxx/Cube.cxx from the VTK
 source distribution, which "shows how to manually create vtkPolyData"

A convenience function, mkVtkIdList(), has been added and one if/else
 so the example also works in version 6 or later.
If your VTK version is 5.x then remove the line: colors = vtkNamedColors()
 and replace the set background parameters with (1.0, 0.9688, 0.8594)

"""

# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import (
    vtkFloatArray,
    vtkIdList,
    vtkPoints
)
from vtkmodules.vtkCommonDataModel import (
    vtkCellArray,
    vtkPolyData
)
from vtkmodules.vtkRenderingCore import (
    vtkActor,
    vtkCamera,
    vtkPolyDataMapper,
    vtkRenderWindow,
    vtkRenderWindowInteractor,
    vtkRenderer
)


def mkVtkIdList(it):
    """
    Makes a vtkIdList from a Python iterable. I'm kinda surprised that
     this is necessary, since I assumed that this kind of thing would
     have been built into the wrapper and happen transparently, but it
     seems not.

    :param it: A python iterable.
    :return: A vtkIdList
    """
    vil = vtkIdList()
    for i in it:
        vil.InsertNextId(int(i))
    return vil


def main():
    colors = vtkNamedColors()

    # x = array of 8 3-tuples of float representing the vertices of a cube:
    x = [(0.0, 0.0, 0.0), (1.0, 0.0, 0.0), (1.0, 1.0, 0.0), (0.0, 1.0, 0.0),
         (0.0, 0.0, 1.0), (1.0, 0.0, 1.0), (1.0, 1.0, 1.0), (0.0, 1.0, 1.0)]

    # pts = array of 6 4-tuples of vtkIdType (int) representing the faces
    #     of the cube in terms of the above vertices
    pts = [(0, 3, 2, 1), (4, 5, 6, 7), (0, 1, 5, 4),
           (1, 2, 6, 5), (2, 3, 7, 6), (3, 0, 4, 7)]

    # We'll create the building blocks of polydata including data attributes.
    cube = vtkPolyData()
    points = vtkPoints()
    polys = vtkCellArray()
    scalars = vtkFloatArray()

    # Load the point, cell, and data attributes.
    for i, xi in enumerate(x):
        points.InsertPoint(i, xi)
    for pt in pts:
        polys.InsertNextCell(mkVtkIdList(pt))
    for i, _ in enumerate(x):
        scalars.InsertTuple1(i, i)

    # We now assign the pieces to the vtkPolyData.
    cube.SetPoints(points)
    cube.SetPolys(polys)
    cube.GetPointData().SetScalars(scalars)

    # Now we'll look at it.
    cubeMapper = vtkPolyDataMapper()
    cubeMapper.SetInputData(cube)
    cubeMapper.SetScalarRange(cube.GetScalarRange())
    cubeActor = vtkActor()
    cubeActor.SetMapper(cubeMapper)

    # The usual rendering stuff.
    camera = vtkCamera()
    camera.SetPosition(1, 1, 1)
    camera.SetFocalPoint(0, 0, 0)

    renderer = vtkRenderer()
    renWin = vtkRenderWindow()
    renWin.AddRenderer(renderer)

    iren = vtkRenderWindowInteractor()
    iren.SetRenderWindow(renWin)

    renderer.AddActor(cubeActor)
    renderer.SetActiveCamera(camera)
    renderer.ResetCamera()
    renderer.SetBackground(colors.GetColor3d("Cornsilk"))

    renWin.SetSize(600, 600)
    renWin.SetWindowName("Cube")

    # interact with data
    renWin.Render()
    iren.Start()


if __name__ == "__main__":
    main()