Pyramid
vtk-examples/Python/GeometricObjects/Pyramid
Question
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Code¶
Pyramid.py
#!/usr/bin/env python
# -*- coding: utf-8 -*-
import vtk
def main():
colors = vtk.vtkNamedColors()
points = vtk.vtkPoints()
p0 = [1.0, 1.0, 1.0]
p1 = [-1.0, 1.0, 1.0]
p2 = [-1.0, -1.0, 1.0]
p3 = [1.0, -1.0, 1.0]
p4 = [0.0, 0.0, 0.0]
points.InsertNextPoint(p0)
points.InsertNextPoint(p1)
points.InsertNextPoint(p2)
points.InsertNextPoint(p3)
points.InsertNextPoint(p4)
pyramid = vtk.vtkPyramid()
pyramid.GetPointIds().SetId(0, 0)
pyramid.GetPointIds().SetId(1, 1)
pyramid.GetPointIds().SetId(2, 2)
pyramid.GetPointIds().SetId(3, 3)
pyramid.GetPointIds().SetId(4, 4)
cells = vtk.vtkCellArray()
cells.InsertNextCell(pyramid)
ug = vtk.vtkUnstructuredGrid()
ug.SetPoints(points)
ug.InsertNextCell(pyramid.GetCellType(), pyramid.GetPointIds())
# Create an actor and mapper
mapper = vtk.vtkDataSetMapper()
mapper.SetInputData(ug)
actor = vtk.vtkActor()
actor.SetMapper(mapper)
actor.GetProperty().SetColor(colors.GetColor3d("Tomato"))
# Create a renderer, render window, and interactor
renderer = vtk.vtkRenderer()
renderWindow = vtk.vtkRenderWindow()
renderWindow.SetWindowName("Pyramid")
renderWindow.AddRenderer(renderer)
renderWindowInteractor = vtk.vtkRenderWindowInteractor()
renderWindowInteractor.SetRenderWindow(renderWindow)
renderer.AddActor(actor)
# Create a nice view
renderer.ResetCamera()
renderer.GetActiveCamera().Azimuth(180)
renderer.GetActiveCamera().Elevation(-20)
renderer.ResetCameraClippingRange()
renderer.SetBackground(colors.GetColor3d("Silver"))
renderWindow.Render()
renderWindowInteractor.Start()
if __name__ == '__main__':
main()