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Pyramid

vtk-examples/Python/GeometricObjects/Pyramid

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Code

Pyramid.py

#!/usr/bin/env python
# -*- coding: utf-8 -*-

# noinspection PyUnresolvedReferences
import vtkmodules.vtkInteractionStyle
# noinspection PyUnresolvedReferences
import vtkmodules.vtkRenderingOpenGL2
from vtkmodules.vtkCommonColor import vtkNamedColors
from vtkmodules.vtkCommonCore import vtkPoints
from vtkmodules.vtkCommonDataModel import (
    vtkCellArray,
    vtkPyramid,
    vtkUnstructuredGrid
)
from vtkmodules.vtkRenderingCore import (
    vtkActor,
    vtkDataSetMapper,
    vtkRenderWindow,
    vtkRenderWindowInteractor,
    vtkRenderer
)


def main():
    colors = vtkNamedColors()

    points = vtkPoints()

    p0 = [1.0, 1.0, 1.0]
    p1 = [-1.0, 1.0, 1.0]
    p2 = [-1.0, -1.0, 1.0]
    p3 = [1.0, -1.0, 1.0]
    p4 = [0.0, 0.0, 0.0]

    points.InsertNextPoint(p0)
    points.InsertNextPoint(p1)
    points.InsertNextPoint(p2)
    points.InsertNextPoint(p3)
    points.InsertNextPoint(p4)

    pyramid = vtkPyramid()
    pyramid.GetPointIds().SetId(0, 0)
    pyramid.GetPointIds().SetId(1, 1)
    pyramid.GetPointIds().SetId(2, 2)
    pyramid.GetPointIds().SetId(3, 3)
    pyramid.GetPointIds().SetId(4, 4)

    cells = vtkCellArray()
    cells.InsertNextCell(pyramid)

    ug = vtkUnstructuredGrid()
    ug.SetPoints(points)
    ug.InsertNextCell(pyramid.GetCellType(), pyramid.GetPointIds())

    # Create an actor and mapper
    mapper = vtkDataSetMapper()
    mapper.SetInputData(ug)

    actor = vtkActor()
    actor.SetMapper(mapper)
    actor.GetProperty().SetColor(colors.GetColor3d("Tomato"))

    # Create a renderer, render window, and interactor
    renderer = vtkRenderer()
    renderWindow = vtkRenderWindow()
    renderWindow.SetWindowName("Pyramid")
    renderWindow.AddRenderer(renderer)
    renderWindowInteractor = vtkRenderWindowInteractor()
    renderWindowInteractor.SetRenderWindow(renderWindow)

    renderer.AddActor(actor)

    # Create a nice view
    renderer.ResetCamera()
    renderer.GetActiveCamera().Azimuth(180)
    renderer.GetActiveCamera().Elevation(-20)
    renderer.ResetCameraClippingRange()

    renderer.SetBackground(colors.GetColor3d("Silver"))

    renderWindow.Render()
    renderWindowInteractor.Start()


if __name__ == '__main__':
    main()