All files / Sources/IO/Geometry/GLTFImporter Constants.js

100% Statements 14/14
100% Branches 0/0
100% Functions 0/0
100% Lines 14/14

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 861x 1x 1x 1x 1x   1x   1x                   1x                 1x                   1x                 1x                               1x             1x                     1x          
export const BINARY_HEADER_MAGIC = 'glTF';
export const BINARY_HEADER_LENGTH = 12;
export const BINARY_CHUNK_TYPES = { JSON: 0x4e4f534a, BIN: 0x004e4942 };
export const BINARY_HEADER_INTS = 3;
export const BINARY_CHUNK_HEADER_INTS = 2;
 
export const MIN_LIGHT_ATTENUATION = 0.01;
 
export const COMPONENTS = {
  SCALAR: 1,
  VEC2: 2,
  VEC3: 3,
  VEC4: 4,
  MAT2: 4,
  MAT3: 9,
  MAT4: 16,
};
 
export const BYTES = {
  5120: 1, // BYTE
  5121: 1, // UNSIGNED_BYTE
  5122: 2, // SHORT
  5123: 2, // UNSIGNED_SHORT
  5125: 4, // UNSIGNED_INT
  5126: 4, // FLOAT
};
 
export const MODES = {
  GL_POINTS: 0,
  GL_LINES: 1,
  GL_LINE_LOOP: 2,
  GL_LINE_STRIP: 3,
  GL_TRIANGLES: 4,
  GL_TRIANGLE_STRIP: 5,
  GL_TRIANGLE_FAN: 6,
};
 
export const ARRAY_TYPES = {
  5120: Int8Array,
  5121: Uint8Array,
  5122: Int16Array,
  5123: Uint16Array,
  5125: Uint32Array,
  5126: Float32Array,
};
 
export const GL_SAMPLER = {
  NEAREST: 9728,
  LINEAR: 9729,
  NEAREST_MIPMAP_NEAREST: 9984,
  LINEAR_MIPMAP_NEAREST: 9985,
  NEAREST_MIPMAP_LINEAR: 9986,
  LINEAR_MIPMAP_LINEAR: 9987,
  REPEAT: 10497,
  CLAMP_TO_EDGE: 33071,
  MIRRORED_REPEAT: 33648,
  TEXTURE_MAG_FILTER: 10240,
  TEXTURE_MIN_FILTER: 10241,
  TEXTURE_WRAP_S: 10242,
  TEXTURE_WRAP_T: 10243,
};
 
export const DEFAULT_SAMPLER = {
  magFilter: GL_SAMPLER.NEAREST,
  minFilter: GL_SAMPLER.LINEAR_MIPMAP_LINEAR,
  wrapS: GL_SAMPLER.REPEAT,
  wrapT: GL_SAMPLER.REPEAT,
};
 
export const SEMANTIC_ATTRIBUTE_MAP = {
  NORMAL: 'normal',
  POSITION: 'position',
  TEXCOORD_0: 'texcoord0',
  TEXCOORD_1: 'texcoord1',
  WEIGHTS_0: 'weight',
  JOINTS_0: 'joint',
  COLOR_0: 'color',
  TANGENT: 'tangent',
};
 
export const ALPHA_MODE = {
  OPAQUE: 'OPAQUE',
  MASK: 'MASK',
  BLEND: 'BLEND',
};