All files / Sources/Interaction/Manipulators/GestureCameraManipulator index.js

31.81% Statements 14/44
0% Branches 0/3
25% Functions 2/8
31.81% Lines 14/44

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148                        7x       7x           7x           7x           7x                     7x                                                                                                                               7x                       1x         7x     7x 7x 7x     7x         1x                
import macro from 'vtk.js/Sources/macros';
 
import vtkCompositeCameraManipulator from 'vtk.js/Sources/Interaction/Manipulators/CompositeCameraManipulator';
import vtkCompositeGestureManipulator from 'vtk.js/Sources/Interaction/Manipulators/CompositeGestureManipulator';
import vtkInteractorStyleManipulator from 'vtk.js/Sources/Interaction/Style/InteractorStyleManipulator';
 
// ----------------------------------------------------------------------------
// vtkGestureCameraManipulator methods
// ----------------------------------------------------------------------------
 
function vtkGestureCameraManipulator(publicAPI, model) {
  // Set our className
  model.classHierarchy.push('vtkGestureCameraManipulator');
 
  //--------------------------------------------------------------------------
 
  publicAPI.onStartPinch = (interactor, scale) => {
    model.previousScale = scale;
  };
 
  //---------------------------------------------------------------------------
 
  publicAPI.onStartRotate = (interactor, rotation) => {
    model.previousRotation = rotation;
  };
 
  //---------------------------------------------------------------------------
 
  publicAPI.onStartPan = (interactor, translation) => {
    model.previousTranslation = translation;
  };
 
  //---------------------------------------------------------------------------
 
  publicAPI.onPinch = (interactor, renderer, scale) => {
    vtkInteractorStyleManipulator.dollyByFactor(
      interactor,
      renderer,
      scale / model.previousScale
    );
    model.previousScale = scale;
  };
 
  //---------------------------------------------------------------------------
 
  publicAPI.onPan = (interactor, renderer, translation) => {
    const camera = renderer.getActiveCamera();
    const style = interactor.getInteractorStyle();
 
    // Calculate the focal depth since we'll be using it a lot
    let viewFocus = camera.getFocalPoint();
 
    viewFocus = style.computeWorldToDisplay(
      renderer,
      viewFocus[0],
      viewFocus[1],
      viewFocus[2]
    );
    const focalDepth = viewFocus[2];
 
    const trans = translation;
    const lastTrans = model.previousTranslation;
    const newPickPoint = style.computeDisplayToWorld(
      renderer,
      viewFocus[0] + trans[0] - lastTrans[0],
      viewFocus[1] + trans[1] - lastTrans[1],
      focalDepth
    );
 
    // Has to recalc old mouse point since the viewport has moved,
    // so can't move it outside the loop
    const oldPickPoint = style.computeDisplayToWorld(
      renderer,
      viewFocus[0],
      viewFocus[1],
      focalDepth
    );
 
    // Camera motion is reversed
    const motionVector = [];
    motionVector[0] = oldPickPoint[0] - newPickPoint[0];
    motionVector[1] = oldPickPoint[1] - newPickPoint[1];
    motionVector[2] = oldPickPoint[2] - newPickPoint[2];
 
    viewFocus = camera.getFocalPoint();
    const viewPoint = camera.getPosition();
    camera.setFocalPoint(
      motionVector[0] + viewFocus[0],
      motionVector[1] + viewFocus[1],
      motionVector[2] + viewFocus[2]
    );
 
    camera.setPosition(
      motionVector[0] + viewPoint[0],
      motionVector[1] + viewPoint[1],
      motionVector[2] + viewPoint[2]
    );
 
    if (interactor.getLightFollowCamera()) {
      renderer.updateLightsGeometryToFollowCamera();
    }
 
    camera.orthogonalizeViewUp();
 
    model.previousTranslation = translation;
  };
 
  //---------------------------------------------------------------------------
 
  publicAPI.onRotate = (interactor, renderer, rotation) => {
    const camera = renderer.getActiveCamera();
    camera.roll(rotation - model.previousRotation);
    camera.orthogonalizeViewUp();
    model.previousRotation = rotation;
  };
}
 
// ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------
 
const DEFAULT_VALUES = {};
 
// ----------------------------------------------------------------------------
 
export function extend(publicAPI, model, initialValues = {}) {
  Object.assign(model, DEFAULT_VALUES, initialValues);
 
  // Inheritance
  macro.obj(publicAPI, model);
  vtkCompositeGestureManipulator.extend(publicAPI, model, initialValues);
  vtkCompositeCameraManipulator.extend(publicAPI, model, initialValues);
 
  // Object specific methods
  vtkGestureCameraManipulator(publicAPI, model);
}
 
// ----------------------------------------------------------------------------
 
export const newInstance = macro.newInstance(
  extend,
  'vtkGestureCameraManipulator'
);
 
// ----------------------------------------------------------------------------
 
export default { newInstance, extend };