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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 | 1x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 1x 2x 2x 2x 2x 2x 2x 2x 2x 2x 1x | import vtkActor from 'vtk.js/Sources/Rendering/Core/Actor'; import vtkCompositeCameraManipulator from 'vtk.js/Sources/Interaction/Manipulators/CompositeCameraManipulator'; import vtkCompositeMouseManipulator from 'vtk.js/Sources/Interaction/Manipulators/CompositeMouseManipulator'; import vtkInteractorStyleConstants from 'vtk.js/Sources/Rendering/Core/InteractorStyle/Constants'; import vtkMapper from 'vtk.js/Sources/Rendering/Core/Mapper'; import vtkPointPicker from 'vtk.js/Sources/Rendering/Core/PointPicker'; import vtkSphereSource from 'vtk.js/Sources/Filters/Sources/SphereSource'; import { FieldAssociations } from 'vtk.js/Sources/Common/DataModel/DataSet/Constants'; import { mat4, vec3 } from 'gl-matrix'; import macro from 'vtk.js/Sources/macros'; import * as vtkMath from 'vtk.js/Sources/Common/Core/Math'; const { States } = vtkInteractorStyleConstants; // ---------------------------------------------------------------------------- // vtkMouseCameraUnicamRotateManipulator methods // ---------------------------------------------------------------------------- function vtkMouseCameraUnicamRotateManipulator(publicAPI, model) { // Set our className model.classHierarchy.push('vtkMouseCameraUnicamRotateManipulator'); // Setup Picker to pick points model.picker = vtkPointPicker.newInstance(); model.downPoint = [0, 0, 0]; model.isDot = false; model.state = States.IS_NONE; // Setup focus dot const sphereSource = vtkSphereSource.newInstance(); sphereSource.setThetaResolution(6); sphereSource.setPhiResolution(6); const sphereMapper = vtkMapper.newInstance(); sphereMapper.setInputConnection(sphereSource.getOutputPort()); model.focusSphere = vtkActor.newInstance(); model.focusSphere.setMapper(sphereMapper); model.focusSphere.getProperty().setColor(0.89, 0.66, 0.41); model.focusSphere.getProperty().setAmbient(1); model.focusSphere.getProperty().setDiffuse(0); model.focusSphere.getProperty().setRepresentationToWireframe(); //---------------------------------------------------------------------------- const updateAndRender = (interactor) => { if (!interactor) { return; } if (model.useWorldUpVec) { const camera = interactor.findPokedRenderer().getActiveCamera(); if (!vtkMath.areEquals(model.worldUpVec, camera.getViewPlaneNormal())) { camera.setViewUp(model.worldUpVec); } } interactor.render(); }; //---------------------------------------------------------------------------- const normalize = (position, interactor) => { const renderer = interactor.findPokedRenderer(); const [width, height] = interactor.getView().getViewportSize(renderer); const nx = -1.0 + (2.0 * position.x) / width; const ny = -1.0 + (2.0 * position.y) / height; return { x: nx, y: ny }; }; //---------------------------------------------------------------------------- // Rotate the camera by 'angle' degrees about the point <cx, cy, cz> // and around the vector/axis <ax, ay, az>. const rotateCamera = (camera, cx, cy, cz, ax, ay, az, angle) => { const cameraPosition = camera.getPosition(); const cameraFocalPoint = camera.getFocalPoint(); const cameraViewUp = camera.getViewUp(); cameraPosition[3] = 1.0; cameraFocalPoint[3] = 1.0; cameraViewUp[3] = 0.0; const transform = mat4.identity(new Float64Array(16)); mat4.translate(transform, transform, [cx, cy, cz]); mat4.rotate(transform, transform, angle, [ax, ay, az]); mat4.translate(transform, transform, [-cx, -cy, -cz]); const newCameraPosition = []; const newCameraFocalPoint = []; vec3.transformMat4(newCameraPosition, cameraPosition, transform); vec3.transformMat4(newCameraFocalPoint, cameraFocalPoint, transform); mat4.identity(transform); mat4.rotate(transform, transform, angle, [ax, ay, az]); const newCameraViewUp = []; vec3.transformMat4(newCameraViewUp, cameraViewUp, transform); camera.setPosition(...newCameraPosition); camera.setFocalPoint(...newCameraFocalPoint); camera.setViewUp(...newCameraViewUp); }; //---------------------------------------------------------------------------- const rotate = (interactor, position) => { const renderer = interactor.findPokedRenderer(); const normalizedPosition = normalize(position, interactor); const normalizedPreviousPosition = normalize( model.previousPosition, interactor ); const center = model.focusSphere.getPosition(); let normalizedCenter = interactor .getView() .worldToDisplay(...center, renderer); // let normalizedCenter = publicAPI.computeWorldToDisplay(renderer, ...center); normalizedCenter = normalize({ x: center[0], y: center[1] }, interactor); normalizedCenter = [normalizedCenter.x, normalizedCenter.y, center[2]]; // Squared rad of virtual cylinder const radsq = (1.0 + Math.abs(normalizedCenter[0])) ** 2.0; const op = [normalizedPreviousPosition.x, 0, 0]; const oe = [normalizedPosition.x, 0, 0]; const opsq = op[0] ** 2; const oesq = oe[0] ** 2; const lop = opsq > radsq ? 0 : Math.sqrt(radsq - opsq); const loe = oesq > radsq ? 0 : Math.sqrt(radsq - oesq); const nop = [op[0], 0, lop]; vtkMath.normalize(nop); const noe = [oe[0], 0, loe]; vtkMath.normalize(noe); const dot = vtkMath.dot(nop, noe); if (Math.abs(dot) > 0.0001) { const angle = -2 * Math.acos(vtkMath.clampValue(dot, -1.0, 1.0)) * Math.sign(normalizedPosition.x - normalizedPreviousPosition.x) * publicAPI.getRotationFactor(); const camera = renderer.getActiveCamera(); const upVec = model.useWorldUpVec ? model.worldUpVec : camera.getViewUp(); vtkMath.normalize(upVec); rotateCamera(camera, ...center, ...upVec, angle); const dVec = []; const cameraPosition = camera.getPosition(); vtkMath.subtract(cameraPosition, position, dVec); let rDist = (normalizedPosition.y - normalizedPreviousPosition.y) * publicAPI.getRotationFactor(); vtkMath.normalize(dVec); const atV = camera.getViewPlaneNormal(); const upV = camera.getViewUp(); const rightV = []; vtkMath.cross(upV, atV, rightV); vtkMath.normalize(rightV); // // The following two tests try to prevent chaotic camera movement // that results from rotating over the poles defined by the // "WorldUpVector". The problem is the constraint to keep the // camera's up vector in line w/ the WorldUpVector is at odds with // the action of rotating over the top of the virtual sphere used // for rotation. The solution here is to prevent the user from // rotating the last bit required to "go over the top"-- as a // consequence, you can never look directly down on the poles. // // The "0.99" value is somewhat arbitrary, but seems to produce // reasonable results. (Theoretically, some sort of clamping // function could probably be used rather than a hard cutoff, but // time constraints prevent figuring that out right now.) // if (model.useWorldUpVec) { const OVER_THE_TOP_THRESHOLD = 0.99; if (vtkMath.dot(upVec, atV) > OVER_THE_TOP_THRESHOLD && rDist < 0) { rDist = 0; } if (vtkMath.dot(upVec, atV) < -OVER_THE_TOP_THRESHOLD && rDist > 0) { rDist = 0; } } rotateCamera(camera, ...center, ...rightV, rDist); if ( model.useWorldUpVec && !vtkMath.areEquals(upVec, camera.getViewPlaneNormal()) ) { camera.setViewUp(...upVec); } model.previousPosition = position; renderer.resetCameraClippingRange(); updateAndRender(interactor); } }; //---------------------------------------------------------------------------- const placeFocusSphere = (interactor) => { const renderer = interactor.findPokedRenderer(); model.focusSphere.setPosition(...model.downPoint); const camera = renderer.getActiveCamera(); const cameraPosition = camera.getPosition(); const cameraToPointVec = []; vtkMath.subtract(model.downPoint, cameraPosition, cameraToPointVec); if (camera.getParallelProjection()) { vtkMath.multiplyScalar(cameraToPointVec, camera.getParallelScale()); } const atV = camera.getDirectionOfProjection(); vtkMath.normalize(atV); // Scales the focus dot so it always appears the same size const scale = 0.02 * vtkMath.dot(atV, cameraToPointVec) * model.focusSphereRadiusFactor; model.focusSphere.setScale(scale, scale, scale); }; const placeAndDisplayFocusSphere = (interactor) => { placeFocusSphere(interactor); interactor.findPokedRenderer().addActor(model.focusSphere); model.isDot = true; }; const hideFocusSphere = (interactor) => { interactor.findPokedRenderer().removeActor(model.focusSphere); model.isDot = false; }; //---------------------------------------------------------------------------- const pickWithPointPicker = (interactor, position) => { const renderer = interactor.findPokedRenderer(); model.picker.pick([position.x, position.y, position.z], renderer); const pickedPositions = model.picker.getPickedPositions(); if (pickedPositions.length === 0) { return model.picker.getPickPosition(); } const cameraPosition = renderer.getActiveCamera().getPosition(); pickedPositions.sort( (pointA, pointB) => vtkMath.distance2BetweenPoints(pointA, cameraPosition) - vtkMath.distance2BetweenPoints(pointB, cameraPosition) ); return pickedPositions[0]; }; //---------------------------------------------------------------------------- const pickPoint = (interactor, position) => { const renderer = interactor.findPokedRenderer(); // Finds the point under the cursor. // Note: If no object has been rendered to the pixel (X, Y), then // vtkPicker will return a z-value with depth equal // to the distance from the camera's position to the focal point. // This seems like an arbitrary, but perhaps reasonable, default value. let selections = null; if (model.useHardwareSelector) { const selector = interactor.getView().getSelector(); selector.setCaptureZValues(true); selector.setFieldAssociation(FieldAssociations.FIELD_ASSOCIATION_POINTS); selector.attach(interactor.getView(), renderer); selector.setArea(position.x, position.y, position.x, position.y); selections = selector.select(); } if (selections && selections.length !== 0) { // convert Float64Array to regular array return Array.from(selections[0].getProperties().worldPosition); } return pickWithPointPicker(interactor, position); }; //---------------------------------------------------------------------------- // Public API methods //---------------------------------------------------------------------------- publicAPI.onButtonDown = (interactor, renderer, position) => { model.buttonPressed = true; model.startPosition = position; model.previousPosition = position; const normalizedPosition = normalize(position, interactor); // borderRatio defines the percentage of the screen size that is considered to be // the border of the screen on each side const borderRatio = 0.1; // If the user is clicking on the perimeter of the screen, // then we want to go into rotation mode, and there is no need to determine the downPoint if ( Math.abs(normalizedPosition.x) > 1 - borderRatio || Math.abs(normalizedPosition.y) > 1 - borderRatio ) { model.state = States.IS_ROTATE; placeAndDisplayFocusSphere(interactor); return; } model.downPoint = pickPoint(interactor, position); if (model.isDot) { model.state = States.IS_ROTATE; } else { model.state = States.IS_NONE; if (model.displayFocusSphereOnButtonDown) { placeAndDisplayFocusSphere(interactor); } } }; //---------------------------------------------------------------------------- publicAPI.onMouseMove = (interactor, renderer, position) => { if (!model.buttonPressed) { return; } model.state = States.IS_ROTATE; rotate(interactor, position); model.previousPosition = position; }; //-------------------------------------------------------------------------- publicAPI.onButtonUp = (interactor) => { const renderer = interactor.findPokedRenderer(); model.buttonPressed = false; // If rotation without a focus sphere, nothing to do if (model.state === States.IS_ROTATE && !model.isDot) { return; } if (model.state === States.IS_ROTATE) { hideFocusSphere(interactor); } else if (model.state === States.IS_NONE) { placeAndDisplayFocusSphere(interactor); } renderer.resetCameraClippingRange(); updateAndRender(interactor); }; publicAPI.getFocusSphereColor = () => { model.focusSphere.getProperty().getColor(); }; publicAPI.setFocusSphereColor = (r, g, b) => { model.focusSphere.getProperty().setColor(r, g, b); }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = { focusSphereRadiusFactor: 1, displayFocusSphereOnButtonDown: true, useHardwareSelector: true, useWorldUpVec: true, // set WorldUpVector to be z-axis by default worldUpVec: [0, 0, 1], }; // ---------------------------------------------------------------------------- export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance macro.obj(publicAPI, model); vtkCompositeCameraManipulator.extend(publicAPI, model, initialValues); vtkCompositeMouseManipulator.extend(publicAPI, model, initialValues); // Create get-set macros macro.setGet(publicAPI, model, [ 'focusSphereRadiusFactor', 'displayFocusSphereOnButtonDown', 'useHardwareSelector', 'useWorldUpVec', ]); macro.get(publicAPI, model, ['state']); macro.getArray(publicAPI, model, ['downPoint'], 3); macro.setGetArray(publicAPI, model, ['worldUpVec'], 3); // Object specific methods vtkMouseCameraUnicamRotateManipulator(publicAPI, model); } // ---------------------------------------------------------------------------- export const newInstance = macro.newInstance( extend, 'vtkMouseCameraUnicamRotateManipulator' ); // ---------------------------------------------------------------------------- export default { newInstance, extend }; |