Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 | 5x 5x 7x 7x 7x 7x 7x 7x 7x 7x 7x 5x 5x 2x 2x 5x 1x 1x 1x 1x 5x 1x 1x 1x 1x 5x 3x 3x 3x 3x 3x 3x 5x 1x 1x 1x 1x 5x 1x 1x 1x 1x 5x 2x 1x 1x 1x 5x 5x 5x 5x 5x 5x 5x 7x 7x 7x 5x 1x 5x 5x 5x 5x 5x 1x | import macro, { vtkWarningMacro } from 'vtk.js/Sources/macros'; import vtkCompositeMouseManipulator from 'vtk.js/Sources/Interaction/Manipulators/CompositeMouseManipulator'; // ---------------------------------------------------------------------------- // vtkMouseRangeManipulator methods // ---------------------------------------------------------------------------- function vtkMouseRangeManipulator(publicAPI, model) { // Set our className model.classHierarchy.push('vtkMouseRangeManipulator'); // Keep track of delta that is below the value // of one step to progressively increment it const incrementalDelta = new Map(); // Internal methods //------------------------------------------------------------------------- function scaleDeltaToRange(listener, normalizedDelta) { return ( normalizedDelta * ((listener.max - listener.min) / (listener.step + 1)) ); } //------------------------------------------------------------------------- function processDelta(listener, delta) { const oldValue = listener.getValue(); // if exponential scroll is enabled, we raise our scale to the // exponent of the net delta of the interaction. The further away // the user's cursor is from the start of the interaction, the more // their movements will effect the value. let scalingFactor = listener.exponentialScroll ? listener.scale ** Math.log2(Math.abs(model.interactionNetDelta) + 2) : listener.scale; // Preserve the sign of scale (which can be used to invert the scrolling direction) // after the power operation above (in case of exponentialScroll). scalingFactor = Math.abs(scalingFactor) * Math.sign(listener.scale); const newDelta = delta * scalingFactor + incrementalDelta.get(listener); // Compute new value based on step // In the following line, Math.abs is required so that the floor function // consistently rounds to the lowest absolute integer. const stepsToDifference = Math.floor(Math.abs(newDelta / listener.step)); let value = oldValue + listener.step * stepsToDifference * Math.sign(newDelta); value = Math.max(value, listener.min); value = Math.min(value, listener.max); if (value !== oldValue) { // Update value listener.setValue(value); incrementalDelta.set(listener, 0); } else Iif ( (value === listener.min && newDelta < 0) || (value === listener.max && newDelta > 0) ) { // Do not allow incremental delta to go past range incrementalDelta.set(listener, 0); } else { // Store delta for the next iteration incrementalDelta.set(listener, newDelta); } } // Public API methods // min:number = minimum allowable value // max:number = maximum allowable value // step:number = value per step -- smaller = more steps over a given distance, larger = fewer steps over a given distance // getValue:fn = function that returns current value // setValue:fn = function to set value // scale:number = scale value is applied to mouse event to allow users accelerate or decelerate delta without emitting more events //------------------------------------------------------------------------- publicAPI.setHorizontalListener = ( min, max, step, getValue, setValue, scale = 1, exponentialScroll = false ) => { const getFn = Number.isFinite(getValue) ? () => getValue : getValue; model.horizontalListener = { min, max, step, getValue: getFn, setValue, scale, exponentialScroll, }; incrementalDelta.set(model.horizontalListener, 0); publicAPI.modified(); }; //------------------------------------------------------------------------- publicAPI.setVerticalListener = ( min, max, step, getValue, setValue, scale = 1, exponentialScroll = false ) => { const getFn = Number.isFinite(getValue) ? () => getValue : getValue; model.verticalListener = { min, max, step, getValue: getFn, setValue, scale, exponentialScroll, }; incrementalDelta.set(model.verticalListener, 0); publicAPI.modified(); }; //------------------------------------------------------------------------- publicAPI.setScrollListener = ( min, max, step, getValue, setValue, scale = 1, exponentialScroll = false ) => { Iif (step < 0) { vtkWarningMacro( 'Value of step cannot be negative. If you want to invert the scrolling direction, use a negative scale value instead.' ); } const stepSize = Math.abs(step); const getFn = Number.isFinite(getValue) ? () => getValue : getValue; model.scrollListener = { min, max, step: stepSize, getValue: getFn, setValue, scale, exponentialScroll, }; incrementalDelta.set(model.scrollListener, 0); publicAPI.modified(); }; //------------------------------------------------------------------------- publicAPI.removeHorizontalListener = () => { if (model.horizontalListener) { incrementalDelta.delete(model.horizontalListener); delete model.horizontalListener; publicAPI.modified(); } }; //------------------------------------------------------------------------- publicAPI.removeVerticalListener = () => { if (model.verticalListener) { incrementalDelta.delete(model.verticalListener); delete model.verticalListener; publicAPI.modified(); } }; //------------------------------------------------------------------------- publicAPI.removeScrollListener = () => { if (model.scrollListener) { incrementalDelta.delete(model.scrollListener); delete model.scrollListener; publicAPI.modified(); } }; //------------------------------------------------------------------------- publicAPI.removeAllListeners = () => { publicAPI.removeHorizontalListener(); publicAPI.removeVerticalListener(); publicAPI.removeScrollListener(); }; //------------------------------------------------------------------------- publicAPI.onButtonDown = (interactor, renderer, position) => { model.previousPosition = position; model.interactionNetDelta = 0; const glRenderWindow = interactor.getView(); // Ratio is the dom size vs renderwindow size const ratio = glRenderWindow.getContainerSize()[0] / glRenderWindow.getSize()[0]; // Get proper pixel range used by viewport in rw size space const size = glRenderWindow.getViewportSize(renderer); // rescale size to match mouse event position model.containerSize = size.map((v) => v * ratio); }; publicAPI.onButtonUp = (interactor) => { interactor.exitPointerLock(); }; //-------------------------------------------------------------------------- // TODO: at some point, this should perhaps be done in // RenderWindowInteractor instead of here. // We need to hook into mousemove directly for two reasons: // 1. We need to keep receiving mouse move events after the mouse button // is released. This is currently not possible with // vtkInteractorStyleManipulator. // 2. Since the mouse is stationary in pointer lock mode, we need the // event.movementX and event.movementY info, which are not currently // passed via interactor.onMouseMove. publicAPI.startPointerLockEvent = (interactor, renderer) => { const handlePointerLockMove = (event) => { publicAPI.onPointerLockMove(interactor, renderer, event); }; document.addEventListener('mousemove', handlePointerLockMove); let subscription = null; const endInteraction = () => { document.removeEventListener('mousemove', handlePointerLockMove); subscription?.unsubscribe(); }; subscription = interactor?.onEndPointerLock(endInteraction); }; publicAPI.onPointerLockMove = (interactor, renderer, event) => { // There is a slight delay between the `onEndPointerLock` call // and the last `onMouseMove` event, we must make sure the pointer // is still locked before we run this logic otherwise we may // get a `onMouseMove` call after the pointer has been unlocked. if (!interactor.isPointerLocked()) return; // previousPosition could be undefined if for some reason the // `startPointerLockEvent` method is called before the `onButtonDown` one. if (model.previousPosition == null) return; model.previousPosition.x += event.movementX; model.previousPosition.y += event.movementY; publicAPI.onMouseMove(interactor, renderer, model.previousPosition); }; //------------------------------------------------------------------------- publicAPI.onMouseMove = (interactor, renderer, position) => { if (!model.verticalListener && !model.horizontalListener) { return; } // We only want to initialize the pointer lock listener // after the user starts moving their mouse, this way // we don't interfere with other events such as doubleClick, // for this reason we don't call this from `onButtonDown` if (model.usePointerLock && !interactor.isPointerLocked()) { interactor.requestPointerLock(); publicAPI.startPointerLockEvent(interactor, renderer); } if (!position) { return; } if (model.horizontalListener) { const dxNorm = (position.x - model.previousPosition.x) / model.containerSize[0]; const dx = scaleDeltaToRange(model.horizontalListener, dxNorm); model.interactionNetDelta += dx; processDelta(model.horizontalListener, dx); } if (model.verticalListener) { const dyNorm = (position.y - model.previousPosition.y) / model.containerSize[1]; const dy = scaleDeltaToRange(model.verticalListener, dyNorm); model.interactionNetDelta += dy; processDelta(model.verticalListener, dy); } model.previousPosition = position; }; //------------------------------------------------------------------------- publicAPI.onScroll = (interactor, renderer, delta) => { Iif (!model.scrollListener || !delta) { return; } model.interactionNetDelta += delta * model.scrollListener.step; processDelta(model.scrollListener, delta * model.scrollListener.step); }; publicAPI.onStartScroll = () => { model.interactionNetDelta = 0; }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = { horizontalListener: null, verticalListener: null, scrollListener: null, }; // ---------------------------------------------------------------------------- export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance macro.obj(publicAPI, model); vtkCompositeMouseManipulator.extend(publicAPI, model, initialValues); // Create get-set macros macro.setGet(publicAPI, model, ['usePointerLock']); // Object specific methods vtkMouseRangeManipulator(publicAPI, model); } // ---------------------------------------------------------------------------- export const newInstance = macro.newInstance( extend, 'vtkMouseRangeManipulator' ); // ---------------------------------------------------------------------------- export default { newInstance, extend }; |