All files / Sources/Rendering/Core/Light index.js

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import macro from 'vtk.js/Sources/macros';
import * as vtkMath from 'vtk.js/Sources/Common/Core/Math';
import { vec3 } from 'gl-matrix';
 
// ----------------------------------------------------------------------------
 
export const LIGHT_TYPES = ['HeadLight', 'CameraLight', 'SceneLight'];
 
// ----------------------------------------------------------------------------
// vtkLight methods
// ----------------------------------------------------------------------------
 
function vtkLight(publicAPI, model) {
  // Set our className
  model.classHierarchy.push('vtkLight');
  const tmpVec = new Float64Array(3);
 
  publicAPI.getTransformedPosition = () => {
    Iif (model.transformMatrix) {
      vec3.transformMat4(tmpVec, model.position, model.transformMatrix);
    } else {
      vec3.set(tmpVec, model.position[0], model.position[1], model.position[2]);
    }
    return tmpVec;
  };
 
  publicAPI.getTransformedFocalPoint = () => {
    if (model.transformMatrix) {
      vec3.transformMat4(tmpVec, model.focalPoint, model.transformMatrix);
    } else {
      vec3.set(
        tmpVec,
        model.focalPoint[0],
        model.focalPoint[1],
        model.focalPoint[2]
      );
    }
    return tmpVec;
  };
 
  publicAPI.getDirection = () => {
    if (model.directionMTime < model.mtime) {
      vec3.sub(model.direction, model.focalPoint, model.position);
      vtkMath.normalize(model.direction);
      model.directionMTime = model.mtime;
    }
    return model.direction;
  };
 
  // Sets the direction from a vec3 instead of a focal point
  publicAPI.setDirection = (directionVector) => {
    const newFocalPoint = new Float64Array(3);
    vec3.sub(newFocalPoint, model.position, directionVector);
    model.focalPoint = newFocalPoint;
  };
 
  publicAPI.setDirectionAngle = (elevation, azimuth) => {
    const elevationRadians = vtkMath.radiansFromDegrees(elevation);
    const azimuthRadians = vtkMath.radiansFromDegrees(azimuth);
 
    publicAPI.setPosition(
      Math.cos(elevationRadians) * Math.sin(azimuthRadians),
      Math.sin(elevationRadians),
      Math.cos(elevationRadians) * Math.cos(azimuthRadians)
    );
 
    publicAPI.setFocalPoint(0, 0, 0);
    publicAPI.setPositional(0);
  };
 
  publicAPI.setLightTypeToHeadLight = () => {
    publicAPI.setLightType('HeadLight');
  };
 
  publicAPI.setLightTypeToCameraLight = () => {
    publicAPI.setLightType('CameraLight');
  };
 
  publicAPI.setLightTypeToSceneLight = () => {
    publicAPI.setTransformMatrix(null);
    publicAPI.setLightType('SceneLight');
  };
 
  publicAPI.lightTypeIsHeadLight = () => model.lightType === 'HeadLight';
 
  publicAPI.lightTypeIsSceneLight = () => model.lightType === 'SceneLight';
 
  publicAPI.lightTypeIsCameraLight = () => model.lightType === 'CameraLight';
}
 
// ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------
 
const DEFAULT_VALUES = {
  switch: true,
  intensity: 1,
  color: [1, 1, 1],
  position: [0, 0, 1],
  focalPoint: [0, 0, 0],
  positional: false,
  exponent: 1,
  coneAngle: 30,
  coneFalloff: 5,
  attenuationValues: [1, 0, 0],
  transformMatrix: null,
  lightType: 'SceneLight',
  shadowAttenuation: 1,
  direction: [0, 0, 0],
  directionMTime: 0,
};
 
// ----------------------------------------------------------------------------
 
export function extend(publicAPI, model, initialValues = {}) {
  Object.assign(model, DEFAULT_VALUES, initialValues);
 
  // Build VTK API
  macro.obj(publicAPI, model);
  macro.setGet(publicAPI, model, [
    'intensity',
    'switch',
    'positional',
    'exponent',
    'coneAngle',
    'coneFalloff',
    'transformMatrix',
    'lightType',
    'shadowAttenuation',
    'attenuationValues',
  ]);
  macro.setGetArray(
    publicAPI,
    model,
    ['color', 'position', 'focalPoint', 'attenuationValues'],
    3
  );
 
  // Object methods
  vtkLight(publicAPI, model);
}
 
// ----------------------------------------------------------------------------
 
export const newInstance = macro.newInstance(extend, 'vtkLight');
 
// ----------------------------------------------------------------------------
 
export default { newInstance, extend, LIGHT_TYPES };