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model.pickList : renderer.getActors(); // pre-allocate some arrays. const transformScale = new Float64Array(3); const pickedPosition = new Float64Array(3); // Loop over props. // Transform ray (defined from position of camera to selection point) into coordinates of mapper (not // transformed to actors coordinates! Reduces overall computation!!!). // Note that only vtkProp3D's can be picked by vtkPicker. props.forEach((prop) => { const mapper = prop.getMapper(); const propIsFullyTranslucent = prop.getProperty?.().getOpacity?.() === 0.0; const pickable = prop.getNestedPickable() && prop.getNestedVisibility() && !propIsFullyTranslucent; if (!pickable) { // prop cannot be picked return; } // The prop is candidate for picking: // - get its composite matrix and invert it // - use the inverted matrix to transform the ray points into mapper coordinates model.transformMatrix = prop.getMatrix().slice(0); mat4.transpose(model.transformMatrix, model.transformMatrix); mat4.invert(model.transformMatrix, model.transformMatrix); vec4.transformMat4(p1Mapper, p1World, model.transformMatrix); vec4.transformMat4(p2Mapper, p2World, model.transformMatrix); vec3.scale(p1Mapper, p1Mapper, 1 / p1Mapper[3]); vec3.scale(p2Mapper, p2Mapper, 1 / p2Mapper[3]); vtkMath.subtract(p2Mapper, p1Mapper, ray); // We now have the ray endpoints in mapper coordinates. // Compare it with the mapper bounds to check if intersection is possible. // Get the bounding box of the mapper. // Note that the tolerance is added to the bounding box to make sure things on the edge of the // bounding box are picked correctly. const bounds = mapper ? vtkBoundingBox.inflate(mapper.getBounds(), tolerance) : [...vtkBoundingBox.INIT_BOUNDS]; if (vtkBoundingBox.intersectBox(bounds, p1Mapper, ray, hitPosition, [])) { mat4.getScaling(transformScale, model.transformMatrix); const t = model.intersectWithLine( p1Mapper, p2Mapper, tolerance * 0.333 * (transformScale[0] + transformScale[1] + transformScale[2]), prop, mapper ); if (t < Number.MAX_VALUE) { pickedPosition[0] = (1.0 - t) * p1World[0] + t * p2World[0]; pickedPosition[1] = (1.0 - t) * p1World[1] + t * p2World[1]; pickedPosition[2] = (1.0 - t) * p1World[2] + t * p2World[2]; const actorIndex = model.actors.indexOf(prop); Iif (actorIndex !== -1) { // If already in list, compare the previous picked position with the new one. // Store the new one if it is closer from the ray endpoint. const previousPickedPosition = model.pickedPositions[actorIndex]; if ( vtkMath.distance2BetweenPoints(p1World, pickedPosition) < vtkMath.distance2BetweenPoints(p1World, previousPickedPosition) ) { model.pickedPositions[actorIndex] = pickedPosition.slice(0); } } else { model.actors.push(prop); model.pickedPositions.push(pickedPosition.slice(0)); } } } }); // sort array by distance const tempArray = []; for (let i = 0; i < model.pickedPositions.length; i++) { tempArray.push({ actor: model.actors[i], pickedPosition: model.pickedPositions[i], distance2: vtkMath.distance2BetweenPoints( p1World, model.pickedPositions[i] ), }); } tempArray.sort((a, b) => { const keyA = a.distance2; const keyB = b.distance2; // order the actors based on the distance2 attribute, so the near actors comes // first in the list Iif (keyA < keyB) return -1; Iif (keyA > keyB) return 1; return 0; }); model.pickedPositions = []; model.actors = []; tempArray.forEach((obj) => { model.pickedPositions.push(obj.pickedPosition); model.actors.push(obj.actor); }); } // Intersect data with specified ray. // Project the center point of the mapper onto the ray and determine its parametric value model.intersectWithLine = (p1, p2, tolerance, prop, mapper) => { Iif (!mapper) { return Number.MAX_VALUE; } const center = mapper.getCenter(); const ray = vec3.subtract(new Float64Array(3), p2, p1); const rayFactor = vtkMath.dot(ray, ray); Iif (rayFactor === 0.0) { return 2.0; } // Project the center point onto the ray and determine its parametric value const t = (ray[0] * (center[0] - p1[0]) + ray[1] * (center[1] - p1[1]) + ray[2] * (center[2] - p1[2])) / rayFactor; return t; }; // To be overridden in subclasses publicAPI.pick = (selection, renderer) => { Iif (selection.length !== 3) { vtkWarningMacro('vtkPicker.pick - selection needs three components'); } Iif (!renderer) { vtkErrorMacro('vtkPicker.pick - renderer cannot be null'); throw new Error('renderer cannot be null'); } initialize(); const selectionX = selection[0]; const selectionY = selection[1]; let selectionZ = selection[2]; model.renderer = renderer; model.selectionPoint[0] = selectionX; model.selectionPoint[1] = selectionY; model.selectionPoint[2] = selectionZ; const p1World = new Float64Array(4); const p2World = new Float64Array(4); // Get camera focal point and position. Convert to display (screen) // coordinates. We need a depth value for z-buffer. const camera = renderer.getActiveCamera(); const cameraPos = camera.getPosition(); const cameraFP = camera.getFocalPoint(); const view = renderer.getRenderWindow().getViews()[0]; const dims = view.getViewportSize(renderer); Iif (dims[1] === 0) { vtkWarningMacro('vtkPicker.pick - viewport area is 0'); return; } const aspect = dims[0] / dims[1]; let displayCoords = []; displayCoords = renderer.worldToNormalizedDisplay( cameraFP[0], cameraFP[1], cameraFP[2], aspect ); displayCoords = view.normalizedDisplayToDisplay( displayCoords[0], displayCoords[1], displayCoords[2] ); selectionZ = displayCoords[2]; // Convert the selection point into world coordinates. const normalizedDisplay = view.displayToNormalizedDisplay( selectionX, selectionY, selectionZ ); const worldCoords = renderer.normalizedDisplayToWorld( normalizedDisplay[0], normalizedDisplay[1], normalizedDisplay[2], aspect ); for (let i = 0; i < 3; i++) { model.pickPosition[i] = worldCoords[i]; } // Compute the ray endpoints. The ray is along the line running from // the camera position to the selection point, starting where this line // intersects the front clipping plane, and terminating where this // line intersects the back clipping plane. const ray = []; for (let i = 0; i < 3; i++) { ray[i] = model.pickPosition[i] - cameraPos[i]; } const cameraDOP = []; for (let i = 0; i < 3; i++) { cameraDOP[i] = cameraFP[i] - cameraPos[i]; } vtkMath.normalize(cameraDOP); const rayLength = vtkMath.dot(cameraDOP, ray); Iif (rayLength === 0.0) { vtkWarningMacro('Picker::Pick Cannot process points'); return; } const clipRange = camera.getClippingRange(); let tF; let tB; Iif (camera.getParallelProjection()) { tF = clipRange[0] - rayLength; tB = clipRange[1] - rayLength; for (let i = 0; i < 3; i++) { p1World[i] = model.pickPosition[i] + tF * cameraDOP[i]; p2World[i] = model.pickPosition[i] + tB * cameraDOP[i]; } } else { tF = clipRange[0] / rayLength; tB = clipRange[1] / rayLength; for (let i = 0; i < 3; i++) { p1World[i] = cameraPos[i] + tF * ray[i]; p2World[i] = cameraPos[i] + tB * ray[i]; } } p1World[3] = 1.0; p2World[3] = 1.0; const tolerance = computeTolerance(selectionZ, aspect, renderer) * model.tolerance; pick3DInternal(model.renderer, tolerance, p1World, p2World); }; publicAPI.pick3DPoint = (selectionPoint, focalPoint, renderer) => { Iif (!renderer) { throw new Error('renderer cannot be null'); } initialize(); model.renderer = renderer; vec3.copy(model.selectionPoint, selectionPoint); const view = renderer.getRenderWindow().getViews()[0]; const dims = view.getViewportSize(renderer); Iif (dims[1] === 0) { vtkWarningMacro('vtkPicker.pick3DPoint - viewport area is 0'); return; } const aspect = dims[0] / dims[1]; const tolerance = computeTolerance(model.selectionPoint[2], aspect, renderer) * model.tolerance; pick3DInternal(renderer, tolerance, selectionPoint, focalPoint); }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = { tolerance: 0.025, mapperPosition: [0.0, 0.0, 0.0], mapper: null, dataSet: null, actors: [], pickedPositions: [], transformMatrix: null, globalTMin: Number.MAX_VALUE, }; // ---------------------------------------------------------------------------- export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance vtkAbstractPicker.extend(publicAPI, model, initialValues); macro.setGet(publicAPI, model, ['tolerance']); macro.setGetArray(publicAPI, model, ['mapperPosition'], 3); macro.get(publicAPI, model, [ 'mapper', 'dataSet', 'actors', 'pickedPositions', ]); macro.event(publicAPI, model, 'pickChange'); vtkPicker(publicAPI, model); } // ---------------------------------------------------------------------------- export const newInstance = macro.newInstance(extend, 'vtkPicker'); // ---------------------------------------------------------------------------- export default { newInstance, extend }; |