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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 | 1x 873x 873x 873x 873x 873x 2x 2x 2x 873x 873x 5x 1x 4x 4x 873x 873x 873x 873x 24x 24x 24x 24x 873x 130x 130x 873x 2715x 1986x 1986x 1986x 1986x 1986x 1986x 1986x 1986x 1986x 1986x 1986x 7944x 31776x 425x 1986x 873x 873x 873x 873x 873x 873x 1804x 873x 1x 873x 873x 873x 873x 873x 873x 873x 873x 873x 873x 873x 873x 1x | import { quat, mat4 } from 'gl-matrix'; import macro from 'vtk.js/Sources/macros'; import vtkBoundingBox from 'vtk.js/Sources/Common/DataModel/BoundingBox'; import * as vtkMath from 'vtk.js/Sources/Common/Core/Math'; import vtkProp from 'vtk.js/Sources/Rendering/Core/Prop'; const VTK_EPSILON = 1e-6; // ---------------------------------------------------------------------------- // vtkProp3D methods // ---------------------------------------------------------------------------- function vtkProp3D(publicAPI, model) { // Set our className model.classHierarchy.push('vtkProp3D'); publicAPI.addPosition = (deltaXYZ) => { model.position = model.position.map( (value, index) => value + deltaXYZ[index] ); publicAPI.modified(); }; publicAPI.getOrientationWXYZ = () => { const q = quat.create(); mat4.getRotation(q, model.rotation); const oaxis = new Float64Array(3); const w = quat.getAxisAngle(oaxis, q); return [vtkMath.degreesFromRadians(w), oaxis[0], oaxis[1], oaxis[2]]; }; publicAPI.getOrientationQuaternion = (out = []) => mat4.getRotation(out, model.rotation); publicAPI.rotateX = (val) => { Iif (val === 0.0) { return; } mat4.rotateX( model.rotation, model.rotation, vtkMath.radiansFromDegrees(val) ); publicAPI.modified(); }; publicAPI.rotateY = (val) => { if (val === 0.0) { return; } mat4.rotateY( model.rotation, model.rotation, vtkMath.radiansFromDegrees(val) ); publicAPI.modified(); }; publicAPI.rotateZ = (val) => { if (val === 0.0) { return; } mat4.rotateZ( model.rotation, model.rotation, vtkMath.radiansFromDegrees(val) ); publicAPI.modified(); }; publicAPI.rotateWXYZ = (degrees, x, y, z) => { if (degrees === 0.0 || (x === 0.0 && y === 0.0 && z === 0.0)) { return; } // convert to radians const angle = vtkMath.radiansFromDegrees(degrees); const q = quat.create(); quat.setAxisAngle(q, [x, y, z], angle); const quatMat = new Float64Array(16); mat4.fromQuat(quatMat, q); mat4.multiply(model.rotation, model.rotation, quatMat); publicAPI.modified(); }; publicAPI.rotateQuaternion = (orientationQuaternion) => { if (Math.abs(orientationQuaternion[3]) >= 1 - VTK_EPSILON) { return; } const oriQuatMat = mat4.fromQuat( new Float64Array(16), orientationQuaternion ); mat4.multiply(model.rotation, model.rotation, oriQuatMat); publicAPI.modified(); }; publicAPI.setOrientation = (x, y, z) => { if ( x === model.orientation[0] && y === model.orientation[1] && z === model.orientation[2] ) { return false; } model.orientation = [x, y, z]; mat4.identity(model.rotation); publicAPI.rotateZ(z); publicAPI.rotateX(x); publicAPI.rotateY(y); publicAPI.modified(); return true; }; publicAPI.setUserMatrix = (matrix) => { Iif (vtkMath.areMatricesEqual(model.userMatrix, matrix)) { return false; } mat4.copy(model.userMatrix, matrix); publicAPI.modified(); return true; }; publicAPI.getMatrix = () => { publicAPI.computeMatrix(); return model.matrix; }; publicAPI.computeMatrix = () => { // check whether or not need to rebuild the matrix if (publicAPI.getMTime() > model.matrixMTime.getMTime()) { mat4.identity(model.matrix); if (model.userMatrix) { mat4.multiply(model.matrix, model.matrix, model.userMatrix); } mat4.translate(model.matrix, model.matrix, model.origin); mat4.translate(model.matrix, model.matrix, model.position); mat4.multiply(model.matrix, model.matrix, model.rotation); mat4.scale(model.matrix, model.matrix, model.scale); mat4.translate(model.matrix, model.matrix, [ -model.origin[0], -model.origin[1], -model.origin[2], ]); mat4.transpose(model.matrix, model.matrix); // check for identity model.isIdentity = true; for (let i = 0; i < 4; ++i) { for (let j = 0; j < 4; ++j) { if ((i === j ? 1.0 : 0.0) !== model.matrix[i + j * 4]) { model.isIdentity = false; } } } model.matrixMTime.modified(); } }; publicAPI.getCenter = () => vtkBoundingBox.getCenter(model.bounds); publicAPI.getLength = () => vtkBoundingBox.getLength(model.bounds); publicAPI.getXRange = () => vtkBoundingBox.getXRange(model.bounds); publicAPI.getYRange = () => vtkBoundingBox.getYRange(model.bounds); publicAPI.getZRange = () => vtkBoundingBox.getZRange(model.bounds); publicAPI.getUserMatrix = () => model.userMatrix; function updateIdentityFlag() { publicAPI.computeMatrix(); } publicAPI.onModified(updateIdentityFlag); } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = { origin: [0, 0, 0], position: [0, 0, 0], orientation: [0, 0, 0], rotation: null, scale: [1, 1, 1], bounds: [1, -1, 1, -1, 1, -1], userMatrix: null, userMatrixMTime: null, cachedProp3D: null, isIdentity: true, matrixMTime: null, }; // ---------------------------------------------------------------------------- export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance vtkProp.extend(publicAPI, model, initialValues); model.matrixMTime = {}; macro.obj(model.matrixMTime); // Build VTK API macro.get(publicAPI, model, ['bounds', 'isIdentity']); macro.getArray(publicAPI, model, ['orientation']); macro.setGetArray(publicAPI, model, ['origin', 'position', 'scale'], 3); // Object internal instance model.matrix = mat4.identity(new Float64Array(16)); model.rotation = mat4.identity(new Float64Array(16)); model.userMatrix = mat4.identity(new Float64Array(16)); model.transform = null; // FIXME // Object methods vtkProp3D(publicAPI, model); } // ---------------------------------------------------------------------------- export const newInstance = macro.newInstance(extend, 'vtkProp3D'); // ---------------------------------------------------------------------------- export default { newInstance, extend }; |