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import * as macro from 'vtk.js/Sources/macros'; import vtkCamera from 'vtk.js/Sources/Rendering/Core/Camera'; import vtkLight from 'vtk.js/Sources/Rendering/Core/Light'; import * as vtkMath from 'vtk.js/Sources/Common/Core/Math'; import vtkViewport from 'vtk.js/Sources/Rendering/Core/Viewport'; import vtkBoundingBox from 'vtk.js/Sources/Common/DataModel/BoundingBox'; const { vtkDebugMacro, vtkErrorMacro, vtkWarningMacro } = macro; function notImplemented(method) { return () => vtkErrorMacro(`vtkRenderer::${method} - NOT IMPLEMENTED`); } // ---------------------------------------------------------------------------- // vtkRenderer methods // ---------------------------------------------------------------------------- function vtkRenderer(publicAPI, model) { // Set our className model.classHierarchy.push('vtkRenderer'); // Events const COMPUTE_VISIBLE_PROP_BOUNDS_EVENT = { type: 'ComputeVisiblePropBoundsEvent', renderer: publicAPI, }; const RESET_CAMERA_CLIPPING_RANGE_EVENT = { type: 'ResetCameraClippingRangeEvent', renderer: publicAPI, }; const RESET_CAMERA_EVENT = { type: 'ResetCameraEvent', renderer: publicAPI, }; publicAPI.updateCamera = () => { if (!model.activeCamera) { vtkDebugMacro('No cameras are on, creating one.'); // the get method will automagically create a camera // and reset it since one hasn't been specified yet. publicAPI.getActiveCameraAndResetIfCreated(); } // update the viewing transformation model.activeCamera.render(publicAPI); return true; }; publicAPI.updateLightsGeometryToFollowCamera = () => { // only update the light's geometry if this Renderer is tracking // this lights. That allows one renderer to view the lights that // another renderer is setting up. const camera = publicAPI.getActiveCameraAndResetIfCreated(); model.lights.forEach((light) => { Iif (light.lightTypeIsSceneLight()) { // Do nothing. Don't reset the transform matrix because applications // may have set a custom matrix. Only reset the transform matrix in // vtkLight::SetLightTypeToSceneLight() } else if (light.lightTypeIsHeadLight()) { // update position and orientation of light to match camera. light.setPositionFrom(camera.getPositionByReference()); light.setFocalPointFrom(camera.getFocalPointByReference()); light.modified(camera.getMTime()); } else Eif (light.lightTypeIsCameraLight()) { light.setTransformMatrix( camera.getCameraLightTransformMatrix(mat4.create()) ); } else { vtkErrorMacro('light has unknown light type', light.get()); } }); }; publicAPI.updateLightGeometry = () => { if (model.lightFollowCamera) { // only update the light's geometry if this Renderer is tracking // this lights. That allows one renderer to view the lights that // another renderer is setting up. return publicAPI.updateLightsGeometryToFollowCamera(); } return true; }; publicAPI.allocateTime = notImplemented('allocateTime'); publicAPI.updateGeometry = notImplemented('updateGeometry'); publicAPI.getVTKWindow = () => model._renderWindow; publicAPI.setLayer = (layer) => { vtkDebugMacro( publicAPI.getClassName(), publicAPI, 'setting Layer to ', layer ); if (model.layer !== layer) { model.layer = layer; publicAPI.modified(); } publicAPI.setPreserveColorBuffer(!!layer); }; publicAPI.setActiveCamera = (camera) => { Iif (model.activeCamera === camera) { return false; } model.activeCamera = camera; publicAPI.modified(); publicAPI.invokeEvent({ type: 'ActiveCameraEvent', camera }); return true; }; publicAPI.makeCamera = () => { const camera = vtkCamera.newInstance(); publicAPI.invokeEvent({ type: 'CreateCameraEvent', camera }); return camera; }; // Replace the set/get macro method publicAPI.getActiveCamera = () => { if (!model.activeCamera) { model.activeCamera = publicAPI.makeCamera(); } return model.activeCamera; }; publicAPI.getActiveCameraAndResetIfCreated = () => { Iif (!model.activeCamera) { publicAPI.getActiveCamera(); publicAPI.resetCamera(); } return model.activeCamera; }; publicAPI.getActors = () => { model.actors = []; model.props.forEach((prop) => { model.actors = model.actors.concat(prop.getActors()); }); return model.actors; }; publicAPI.addActor = publicAPI.addViewProp; publicAPI.removeActor = (actor) => { model.actors = model.actors.filter((a) => a !== actor); publicAPI.removeViewProp(actor); publicAPI.modified(); }; publicAPI.removeAllActors = () => { const actors = publicAPI.getActors(); actors.forEach((actor) => { publicAPI.removeViewProp(actor); }); model.actors = []; publicAPI.modified(); }; publicAPI.getVolumes = () => { model.volumes = []; model.props.forEach((prop) => { model.volumes = model.volumes.concat(prop.getVolumes()); }); return model.volumes; }; publicAPI.addVolume = publicAPI.addViewProp; publicAPI.removeVolume = (volume) => { model.volumes = model.volumes.filter((v) => v !== volume); publicAPI.removeViewProp(volume); publicAPI.modified(); }; publicAPI.removeAllVolumes = () => { const volumes = publicAPI.getVolumes(); volumes.forEach((volume) => { publicAPI.removeViewProp(volume); }); model.volumes = []; publicAPI.modified(); }; publicAPI.hasLight = (light) => model.lights.includes(light); publicAPI.addLight = (light) => { if (light && !publicAPI.hasLight(light)) { model.lights.push(light); publicAPI.modified(); } }; publicAPI.removeLight = (light) => { model.lights = model.lights.filter((l) => l !== light); publicAPI.modified(); }; publicAPI.removeAllLights = () => { model.lights = []; publicAPI.modified(); }; publicAPI.setLightCollection = (lights) => { model.lights = lights; publicAPI.modified(); }; publicAPI.makeLight = vtkLight.newInstance; publicAPI.createLight = () => { Iif (!model.automaticLightCreation) { return; } Iif (model._createdLight) { publicAPI.removeLight(model._createdLight); model._createdLight.delete(); model._createdLight = null; } model._createdLight = publicAPI.makeLight(); publicAPI.addLight(model._createdLight); model._createdLight.setLightTypeToHeadLight(); // set these values just to have a good default should LightFollowCamera // be turned off. model._createdLight.setPosition(publicAPI.getActiveCamera().getPosition()); model._createdLight.setFocalPoint( publicAPI.getActiveCamera().getFocalPoint() ); }; // requires the aspect ratio of the viewport as X/Y publicAPI.normalizedDisplayToWorld = (x, y, z, aspect) => { let vpd = publicAPI.normalizedDisplayToProjection(x, y, z); vpd = publicAPI.projectionToView(vpd[0], vpd[1], vpd[2], aspect); return publicAPI.viewToWorld(vpd[0], vpd[1], vpd[2]); }; // requires the aspect ratio of the viewport as X/Y publicAPI.worldToNormalizedDisplay = (x, y, z, aspect) => { let vpd = publicAPI.worldToView(x, y, z); vpd = publicAPI.viewToProjection(vpd[0], vpd[1], vpd[2], aspect); return publicAPI.projectionToNormalizedDisplay(vpd[0], vpd[1], vpd[2]); }; // requires the aspect ratio of the viewport as X/Y publicAPI.viewToWorld = (x, y, z) => { Iif (model.activeCamera === null) { vtkErrorMacro( 'ViewToWorld: no active camera, cannot compute view to world, returning 0,0,0' ); return [0, 0, 0]; } // get the view matrix from the active camera const matrix = model.activeCamera.getViewMatrix(); mat4.invert(matrix, matrix); mat4.transpose(matrix, matrix); // Transform point to world coordinates const result = new Float64Array([x, y, z]); vec3.transformMat4(result, result, matrix); return result; }; publicAPI.projectionToView = (x, y, z, aspect) => { Iif (model.activeCamera === null) { vtkErrorMacro( 'ProjectionToView: no active camera, cannot compute projection to view, returning 0,0,0' ); return [0, 0, 0]; } // get the projection transformation from the active camera const matrix = model.activeCamera.getProjectionMatrix(aspect, -1.0, 1.0); mat4.invert(matrix, matrix); mat4.transpose(matrix, matrix); // Transform point to world coordinates const result = new Float64Array([x, y, z]); vec3.transformMat4(result, result, matrix); return result; }; // Convert world point coordinates to view coordinates. publicAPI.worldToView = (x, y, z) => { Iif (model.activeCamera === null) { vtkErrorMacro( 'WorldToView: no active camera, cannot compute view to world, returning 0,0,0' ); return [0, 0, 0]; } // get the view transformation from the active camera const matrix = model.activeCamera.getViewMatrix(); mat4.transpose(matrix, matrix); const result = new Float64Array([x, y, z]); vec3.transformMat4(result, result, matrix); return result; }; // Convert world point coordinates to view coordinates. // requires the aspect ratio of the viewport as X/Y publicAPI.viewToProjection = (x, y, z, aspect) => { Iif (model.activeCamera === null) { vtkErrorMacro( 'ViewToProjection: no active camera, cannot compute view to projection, returning 0,0,0' ); return [0, 0, 0]; } // get the projeciton transformation from the active camera const matrix = model.activeCamera.getProjectionMatrix(aspect, -1.0, 1.0); mat4.transpose(matrix, matrix); const result = new Float64Array([x, y, z]); vec3.transformMat4(result, result, matrix); return result; }; publicAPI.computeVisiblePropBounds = () => { model.allBounds[0] = vtkBoundingBox.INIT_BOUNDS[0]; model.allBounds[1] = vtkBoundingBox.INIT_BOUNDS[1]; model.allBounds[2] = vtkBoundingBox.INIT_BOUNDS[2]; model.allBounds[3] = vtkBoundingBox.INIT_BOUNDS[3]; model.allBounds[4] = vtkBoundingBox.INIT_BOUNDS[4]; model.allBounds[5] = vtkBoundingBox.INIT_BOUNDS[5]; let nothingVisible = true; publicAPI.invokeEvent(COMPUTE_VISIBLE_PROP_BOUNDS_EVENT); // loop through all props for (let index = 0; index < model.props.length; ++index) { const prop = model.props[index]; if (prop.getVisibility() && prop.getUseBounds()) { const bounds = prop.getBounds(); if (bounds && vtkMath.areBoundsInitialized(bounds)) { nothingVisible = false; if (bounds[0] < model.allBounds[0]) { model.allBounds[0] = bounds[0]; } if (bounds[1] > model.allBounds[1]) { model.allBounds[1] = bounds[1]; } if (bounds[2] < model.allBounds[2]) { model.allBounds[2] = bounds[2]; } if (bounds[3] > model.allBounds[3]) { model.allBounds[3] = bounds[3]; } if (bounds[4] < model.allBounds[4]) { model.allBounds[4] = bounds[4]; } if (bounds[5] > model.allBounds[5]) { model.allBounds[5] = bounds[5]; } } } } if (nothingVisible) { vtkMath.uninitializeBounds(model.allBounds); vtkDebugMacro("Can't compute bounds, no 3D props are visible"); } return model.allBounds; }; publicAPI.resetCamera = (bounds = null) => { const boundsToUse = bounds || publicAPI.computeVisiblePropBounds(); const center = [0, 0, 0]; if (!vtkMath.areBoundsInitialized(boundsToUse)) { vtkDebugMacro('Cannot reset camera!'); return false; } let vn = null; if (publicAPI.getActiveCamera()) { vn = model.activeCamera.getViewPlaneNormal(); } else E{ vtkErrorMacro('Trying to reset non-existent camera'); return false; } // Reset the perspective zoom factors, otherwise subsequent zooms will cause // the view angle to become very small and cause bad depth sorting. model.activeCamera.setViewAngle(30.0); center[0] = (boundsToUse[0] + boundsToUse[1]) / 2.0; center[1] = (boundsToUse[2] + boundsToUse[3]) / 2.0; center[2] = (boundsToUse[4] + boundsToUse[5]) / 2.0; let w1 = boundsToUse[1] - boundsToUse[0]; let w2 = boundsToUse[3] - boundsToUse[2]; let w3 = boundsToUse[5] - boundsToUse[4]; w1 *= w1; w2 *= w2; w3 *= w3; let radius = w1 + w2 + w3; // If we have just a single point, pick a radius of 1.0 radius = radius === 0 ? 1.0 : radius; // compute the radius of the enclosing sphere radius = Math.sqrt(radius) * 0.5; // default so that the bounding sphere fits within the view fustrum // compute the distance from the intersection of the view frustum with the // bounding sphere. Basically in 2D draw a circle representing the bounding // sphere in 2D then draw a horizontal line going out from the center of // the circle. That is the camera view. Then draw a line from the camera // position to the point where it intersects the circle. (it will be tangent // to the circle at this point, this is important, only go to the tangent // point, do not draw all the way to the view plane). Then draw the radius // from the tangent point to the center of the circle. You will note that // this forms a right triangle with one side being the radius, another being // the target distance for the camera, then just find the target dist using // a sin. const angle = vtkMath.radiansFromDegrees(model.activeCamera.getViewAngle()); const parallelScale = radius; const distance = radius / Math.sin(angle * 0.5); // check view-up vector against view plane normal const vup = model.activeCamera.getViewUp(); if (Math.abs(vtkMath.dot(vup, vn)) > 0.999) { vtkWarningMacro('Resetting view-up since view plane normal is parallel'); model.activeCamera.setViewUp(-vup[2], vup[0], vup[1]); } // update the camera model.activeCamera.setFocalPoint(center[0], center[1], center[2]); model.activeCamera.setPosition( center[0] + distance * vn[0], center[1] + distance * vn[1], center[2] + distance * vn[2] ); publicAPI.resetCameraClippingRange(boundsToUse); // setup default parallel scale model.activeCamera.setParallelScale(parallelScale); // update reasonable world to physical values model.activeCamera.setPhysicalScale(radius); model.activeCamera.setPhysicalTranslation( -center[0], -center[1], -center[2] ); // Here to let parallel/distributed compositing intercept // and do the right thing. publicAPI.invokeEvent(RESET_CAMERA_EVENT); return true; }; publicAPI.resetCameraClippingRange = (bounds = null) => { const boundsToUse = bounds || publicAPI.computeVisiblePropBounds(); if (!vtkMath.areBoundsInitialized(boundsToUse)) { vtkDebugMacro('Cannot reset camera clipping range!'); return false; } // Make sure we have an active camera publicAPI.getActiveCameraAndResetIfCreated(); Iif (!model.activeCamera) { vtkErrorMacro('Trying to reset clipping range of non-existent camera'); return false; } // Get the exact range for the bounds const range = model.activeCamera.computeClippingRange(boundsToUse); // do not let far - near be less than 0.1 of the window height // this is for cases such as 2D images which may have zero range let minGap = 0.0; if (model.activeCamera.getParallelProjection()) { minGap = 0.2 * model.activeCamera.getParallelScale(); } else { const angle = vtkMath.radiansFromDegrees( model.activeCamera.getViewAngle() ); minGap = 0.2 * Math.tan(angle / 2.0) * range[1]; } if (range[1] - range[0] < minGap) { minGap = minGap - range[1] + range[0]; range[1] += minGap / 2.0; range[0] -= minGap / 2.0; } // Do not let the range behind the camera throw off the calculation. Iif (range[0] < 0.0) { range[0] = 0.0; } // Give ourselves a little breathing room range[0] = 0.99 * range[0] - (range[1] - range[0]) * model.clippingRangeExpansion; range[1] = 1.01 * range[1] + (range[1] - range[0]) * model.clippingRangeExpansion; // Make sure near is not bigger than far range[0] = range[0] >= range[1] ? 0.01 * range[1] : range[0]; // Make sure near is at least some fraction of far - this prevents near // from being behind the camera or too close in front. How close is too // close depends on the resolution of the depth buffer if (!model.nearClippingPlaneTolerance) { model.nearClippingPlaneTolerance = 0.01; } // make sure the front clipping range is not too far from the far clippnig // range, this is to make sure that the zbuffer resolution is effectively // used if (range[0] < model.nearClippingPlaneTolerance * range[1]) { range[0] = model.nearClippingPlaneTolerance * range[1]; } model.activeCamera.setClippingRange(range[0], range[1]); // Here to let parallel/distributed compositing intercept // and do the right thing. publicAPI.invokeEvent(RESET_CAMERA_CLIPPING_RANGE_EVENT); return false; }; publicAPI.setRenderWindow = (renderWindow) => { if (renderWindow !== model._renderWindow) { model._vtkWindow = renderWindow; model._renderWindow = renderWindow; } }; publicAPI.visibleActorCount = () => model.props.filter((prop) => prop.getVisibility()).length; publicAPI.visibleVolumeCount = publicAPI.visibleActorCount; publicAPI.getMTime = () => { let m1 = model.mtime; const m2 = model.activeCamera ? model.activeCamera.getMTime() : 0; if (m2 > m1) { m1 = m2; } const m3 = model._createdLight ? model._createdLight.getMTime() : 0; if (m3 > m1) { m1 = m3; } return m1; }; publicAPI.getTransparent = () => !!model.preserveColorBuffer; publicAPI.isActiveCameraCreated = () => !!model.activeCamera; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = { pickedProp: null, activeCamera: null, allBounds: [], ambient: [1, 1, 1], allocatedRenderTime: 100, timeFactor: 1, automaticLightCreation: true, twoSidedLighting: true, lastRenderTimeInSeconds: -1, renderWindow: null, lights: [], actors: [], volumes: [], lightFollowCamera: true, numberOfPropsRendered: 0, propArray: null, pathArray: null, layer: 0, preserveColorBuffer: false, preserveDepthBuffer: false, computeVisiblePropBounds: vtkMath.createUninitializedBounds(), interactive: true, nearClippingPlaneTolerance: 0, clippingRangeExpansion: 0.05, erase: true, draw: true, useShadows: false, useDepthPeeling: false, occlusionRatio: 0, maximumNumberOfPeels: 4, selector: null, delegate: null, texturedBackground: false, backgroundTexture: null, environmentTexture: null, environmentTextureDiffuseStrength: 1, environmentTextureSpecularStrength: 1, useEnvironmentTextureAsBackground: false, pass: 0, }; // ---------------------------------------------------------------------------- export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance vtkViewport.extend(publicAPI, model, initialValues); // make sure background has 4 entries. Default to opaque black Iif (!model.background) model.background = [0, 0, 0, 1]; while (model.background.length < 3) model.background.push(0); if (model.background.length === 3) model.background.push(1); // Build VTK API macro.get(publicAPI, model, [ '_renderWindow', 'allocatedRenderTime', 'timeFactor', 'lastRenderTimeInSeconds', 'numberOfPropsRendered', 'lastRenderingUsedDepthPeeling', 'selector', ]); macro.setGet(publicAPI, model, [ 'twoSidedLighting', 'lightFollowCamera', 'automaticLightCreation', 'erase', 'draw', 'nearClippingPlaneTolerance', 'clippingRangeExpansion', 'backingStore', 'interactive', 'layer', 'preserveColorBuffer', 'preserveDepthBuffer', 'useDepthPeeling', 'occlusionRatio', 'maximumNumberOfPeels', 'delegate', 'backgroundTexture', 'texturedBackground', 'environmentTexture', 'environmentTextureDiffuseStrength', 'environmentTextureSpecularStrength', 'useEnvironmentTextureAsBackground', 'useShadows', 'pass', ]); macro.getArray(publicAPI, model, ['actors', 'volumes', 'lights']); macro.setGetArray(publicAPI, model, ['background'], 4, 1.0); macro.moveToProtected(publicAPI, model, ['renderWindow']); // Object methods vtkRenderer(publicAPI, model); } // ---------------------------------------------------------------------------- export const newInstance = macro.newInstance(extend, 'vtkRenderer'); // ---------------------------------------------------------------------------- export default { newInstance, extend }; |