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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 | 842x 842x 7658x 3829x 3829x 3829x 3829x 3829x 3829x 3829x 3829x 3829x 3829x 3843x 3843x 14x 14x 14x 3829x 842x 41x 41x 41x 41x 842x 31x 842x 3860x 73x 3787x 3787x 3787x 842x 95x 72x 23x 23x 23x 842x 3851x 3837x 14x 14x 14x 14x 14x 14x 842x 7658x 3829x 3829x 3796x 33x 842x 82x 842x 30x 842x 7656x 3828x 3828x 3828x 14x 14x 842x 46x 23x 23x 23x 842x 175x 26x 26x 26x 26x 16x 10x 10x 10x 26x 175x 1x 842x 842x 842x 842x 842x 842x 842x 842x 1x 1x | import { mat3, mat4 } from 'gl-matrix'; import * as macro from 'vtk.js/Sources/macros'; import vtkViewNode from 'vtk.js/Sources/Rendering/SceneGraph/ViewNode'; import { registerOverride } from 'vtk.js/Sources/Rendering/OpenGL/ViewNodeFactory'; // ---------------------------------------------------------------------------- // vtkOpenGLActor methods // ---------------------------------------------------------------------------- function vtkOpenGLActor(publicAPI, model) { // Set our className model.classHierarchy.push('vtkOpenGLActor'); // Builds myself. publicAPI.buildPass = (prepass) => { if (prepass) { model._openGLRenderWindow = publicAPI.getLastAncestorOfType( 'vtkOpenGLRenderWindow' ); model._openGLRenderer = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer'); model.context = model._openGLRenderWindow.getContext(); publicAPI.prepareNodes(); publicAPI.addMissingNodes(model.renderable.getTextures()); publicAPI.addMissingNode(model.renderable.getMapper()); publicAPI.removeUnusedNodes(); // we store textures and mapper model.ogltextures = null; model.activeTextures = null; for (let index = 0; index < model.children.length; index++) { const child = model.children[index]; if (child.isA('vtkOpenGLTexture')) { if (!model.ogltextures) { model.ogltextures = []; } model.ogltextures.push(child); } else { model.oglmapper = child; } } } }; // render both opaque and translucent actors publicAPI.traverseZBufferPass = (renderPass) => { Iif ( !model.renderable || !model.renderable.getNestedVisibility() || (model._openGLRenderer.getSelector() && !model.renderable.getNestedPickable()) ) { return; } publicAPI.apply(renderPass, true); model.oglmapper.traverse(renderPass); publicAPI.apply(renderPass, false); }; // only render opaque actors publicAPI.traverseOpaqueZBufferPass = (renderPass) => publicAPI.traverseOpaquePass(renderPass); // we draw textures, then mapper, then post pass textures publicAPI.traverseOpaquePass = (renderPass) => { if ( !model.renderable || !model.renderable.getNestedVisibility() || !model.renderable.getIsOpaque() || (model._openGLRenderer.getSelector() && !model.renderable.getNestedPickable()) ) { return; } publicAPI.apply(renderPass, true); model.oglmapper.traverse(renderPass); publicAPI.apply(renderPass, false); }; // we draw textures, then mapper, then post pass textures publicAPI.traverseTranslucentPass = (renderPass) => { if ( !model.renderable || !model.renderable.getNestedVisibility() || model.renderable.getIsOpaque() || (model._openGLRenderer.getSelector() && !model.renderable.getNestedPickable()) ) { return; } publicAPI.apply(renderPass, true); model.oglmapper.traverse(renderPass); publicAPI.apply(renderPass, false); }; publicAPI.activateTextures = () => { // always traverse textures first, then mapper if (!model.ogltextures) { return; } model.activeTextures = []; for (let index = 0; index < model.ogltextures.length; index++) { const child = model.ogltextures[index]; child.render(); if (child.getHandle()) { model.activeTextures.push(child); } } }; publicAPI.queryPass = (prepass, renderPass) => { if (prepass) { Iif (!model.renderable || !model.renderable.getVisibility()) { return; } if (model.renderable.getIsOpaque()) { renderPass.incrementOpaqueActorCount(); } else { renderPass.incrementTranslucentActorCount(); } } }; publicAPI.zBufferPass = (prepass, renderPass) => publicAPI.opaquePass(prepass, renderPass); publicAPI.opaqueZBufferPass = (prepass, renderPass) => publicAPI.opaquePass(prepass, renderPass); publicAPI.opaquePass = (prepass, renderPass) => { if (prepass) { model.context.depthMask(true); publicAPI.activateTextures(); } else if (model.activeTextures) { for (let index = 0; index < model.activeTextures.length; index++) { model.activeTextures[index].deactivate(); } } }; // Renders myself publicAPI.translucentPass = (prepass, renderPass) => { if (prepass) { model.context.depthMask( model._openGLRenderer.getSelector() && model.renderable.getNestedPickable() ); publicAPI.activateTextures(); } else Iif (model.activeTextures) { for (let index = 0; index < model.activeTextures.length; index++) { model.activeTextures[index].deactivate(); } } }; publicAPI.getKeyMatrices = () => { // has the actor changed? if (model.renderable.getMTime() > model.keyMatrixTime.getMTime()) { model.renderable.computeMatrix(); mat4.copy(model.keyMatrices.mcwc, model.renderable.getMatrix()); mat4.transpose(model.keyMatrices.mcwc, model.keyMatrices.mcwc); if (model.renderable.getIsIdentity()) { mat3.identity(model.keyMatrices.normalMatrix); } else { mat3.fromMat4(model.keyMatrices.normalMatrix, model.keyMatrices.mcwc); mat3.invert( model.keyMatrices.normalMatrix, model.keyMatrices.normalMatrix ); mat3.transpose( model.keyMatrices.normalMatrix, model.keyMatrices.normalMatrix ); } model.keyMatrixTime.modified(); } return model.keyMatrices; }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = { context: null, keyMatrixTime: null, keyMatrices: null, activeTextures: null, }; // ---------------------------------------------------------------------------- export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance vtkViewNode.extend(publicAPI, model, initialValues); model.keyMatrixTime = {}; macro.obj(model.keyMatrixTime, { mtime: 0 }); model.keyMatrices = { normalMatrix: mat3.identity(new Float64Array(9)), mcwc: mat4.identity(new Float64Array(16)), }; // Build VTK API macro.setGet(publicAPI, model, ['context']); macro.get(publicAPI, model, ['activeTextures']); // Object methods vtkOpenGLActor(publicAPI, model); } // ---------------------------------------------------------------------------- export const newInstance = macro.newInstance(extend); // ---------------------------------------------------------------------------- export default { newInstance, extend }; // Register ourself to OpenGL backend if imported registerOverride('vtkActor', newInstance); |