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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 | 9x 9x 16x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 8x 9x 16x 8x 8x 9x 2x 1x 1x 1x 1x 9x 9x 8x 8x 8x 8x 9x 9x 9x 9x 2x 1x 1x 1x 9x 9x 16x 8x 8x 8x 1x 9x 9x 9x 9x 9x 1x 1x | import * as macro from 'vtk.js/Sources/macros'; import vtkViewNode from 'vtk.js/Sources/Rendering/SceneGraph/ViewNode'; import { registerOverride } from 'vtk.js/Sources/Rendering/OpenGL/ViewNodeFactory'; // ---------------------------------------------------------------------------- // vtkOpenGLActor methods // ---------------------------------------------------------------------------- function vtkOpenGLActor2D(publicAPI, model) { // Set our className model.classHierarchy.push('vtkOpenGLActor2D'); // Builds myself. publicAPI.buildPass = (prepass) => { if (prepass) { Iif (!model.renderable) { return; } model._openGLRenderWindow = publicAPI.getLastAncestorOfType( 'vtkOpenGLRenderWindow' ); model._openGLRenderer = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer'); model.context = model._openGLRenderWindow.getContext(); publicAPI.prepareNodes(); publicAPI.addMissingNodes(model.renderable.getTextures()); publicAPI.addMissingNode(model.renderable.getMapper()); publicAPI.removeUnusedNodes(); // we store textures and mapper model.ogltextures = null; model.activeTextures = null; for (let index = 0; index < model.children.length; index++) { const child = model.children[index]; Iif (child.isA('vtkOpenGLTexture')) { if (!model.ogltextures) { model.ogltextures = []; } model.ogltextures.push(child); } else { model.oglmapper = child; } } } }; publicAPI.queryPass = (prepass, renderPass) => { if (prepass) { Iif (!model.renderable || !model.renderable.getVisibility()) { return; } renderPass.incrementOverlayActorCount(); } }; // we draw textures, then mapper, then post pass textures publicAPI.traverseOpaquePass = (renderPass) => { if ( !model.oglmapper || !model.renderable || !model.renderable.getNestedVisibility() || !model.renderable.getIsOpaque() || (model._openGLRenderer.getSelector() && !model.renderable.getNestedPickable()) ) { return; } publicAPI.apply(renderPass, true); model.oglmapper.traverse(renderPass); publicAPI.apply(renderPass, false); }; // we draw textures, then mapper, then post pass textures publicAPI.traverseTranslucentPass = (renderPass) => { if ( !model.oglmapper || !model.renderable || !model.renderable.getNestedVisibility() || model.renderable.getIsOpaque() || (model._openGLRenderer.getSelector() && !model.renderable.getNestedPickable()) ) { return; } publicAPI.apply(renderPass, true); model.oglmapper.traverse(renderPass); publicAPI.apply(renderPass, false); }; publicAPI.traverseOverlayPass = (renderPass) => { Iif ( !model.oglmapper || !model.renderable || !model.renderable.getNestedVisibility() || (model._openGLRenderer.getSelector() && !model.renderable.getNestedPickable) ) { return; } publicAPI.apply(renderPass, true); model.oglmapper.traverse(renderPass); publicAPI.apply(renderPass, false); }; publicAPI.activateTextures = () => { // always traverse textures first, then mapper if (!model.ogltextures) { return; } model.activeTextures = []; for (let index = 0; index < model.ogltextures.length; index++) { const child = model.ogltextures[index]; child.render(); if (child.getHandle()) { model.activeTextures.push(child); } } }; // Renders myself publicAPI.opaquePass = (prepass, renderPass) => { if (prepass) { model.context.depthMask(true); publicAPI.activateTextures(); } else Iif (model.activeTextures) { // deactivate textures for (let index = 0; index < model.activeTextures.length; index++) { model.activeTextures[index].deactivate(); } } }; // Renders myself publicAPI.translucentPass = (prepass, renderPass) => { if (prepass) { model.context.depthMask(false); publicAPI.activateTextures(); } else if (model.activeTextures) { for (let index = 0; index < model.activeTextures.length; index++) { model.activeTextures[index].deactivate(); } } }; // Renders myself publicAPI.overlayPass = (prepass, renderPass) => { if (prepass) { model.context.depthMask(true); publicAPI.activateTextures(); } else Iif (model.activeTextures) { // deactivate textures for (let index = 0; index < model.activeTextures.length; index++) { model.activeTextures[index].deactivate(); } } }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = { context: null, activeTextures: null, }; // ---------------------------------------------------------------------------- export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance vtkViewNode.extend(publicAPI, model, initialValues); // Build VTK API macro.setGet(publicAPI, model, ['context']); macro.get(publicAPI, model, ['activeTextures']); // Object methods vtkOpenGLActor2D(publicAPI, model); } // ---------------------------------------------------------------------------- export const newInstance = macro.newInstance(extend); // ---------------------------------------------------------------------------- export default { newInstance, extend }; // Register ourself to OpenGL backend if imported registerOverride('vtkActor2D', newInstance); |