All files / Sources/Rendering/OpenGL/CubeAxesActor index.js

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import * as macro from 'vtk.js/Sources/macros';
import vtkCubeAxesActor from 'vtk.js/Sources/Rendering/Core/CubeAxesActor';
import vtkViewNode from 'vtk.js/Sources/Rendering/SceneGraph/ViewNode';
 
import { registerOverride } from 'vtk.js/Sources/Rendering/OpenGL/ViewNodeFactory';
 
// ----------------------------------------------------------------------------
// vtkOpenGLCubeAxesActor methods
// ----------------------------------------------------------------------------
 
function vtkOpenGLCubeAxesActor(publicAPI, model) {
  model.classHierarchy.push('vtkOpenGLCubeAxesActor');
 
  // Builds myself.
  publicAPI.buildPass = (prepass) => {
    if (prepass) {
      model._openGLRenderer =
        publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer');
      model._openGLRenderWindow = model._openGLRenderer.getParent();
 
      if (!model.CubeAxesActorHelper.getRenderable()) {
        model.CubeAxesActorHelper.setRenderable(model.renderable);
      }
 
      publicAPI.prepareNodes();
      publicAPI.addMissingNode(model.CubeAxesActorHelper.getTmActor());
      publicAPI.addMissingNode(model.renderable.getGridActor());
      publicAPI.removeUnusedNodes();
    }
  };
 
  publicAPI.opaquePass = (prepass, renderPass) => {
    if (prepass) {
      const camera = model._openGLRenderer
        ? model._openGLRenderer.getRenderable().getActiveCamera()
        : null;
      const tsize = model._openGLRenderer.getTiledSizeAndOrigin();
 
      model.CubeAxesActorHelper.updateAPISpecificData(
        [tsize.usize, tsize.vsize],
        camera,
        model._openGLRenderWindow.getRenderable()
      );
    }
  };
}
 
// ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------
 
const DEFAULT_VALUES = {};
 
// ----------------------------------------------------------------------------
 
export function extend(publicAPI, model, initialValues = {}) {
  Object.assign(model, DEFAULT_VALUES, initialValues);
 
  // Inheritance
  vtkViewNode.extend(publicAPI, model, initialValues);
 
  model.CubeAxesActorHelper = vtkCubeAxesActor.newCubeAxesActorHelper();
 
  // Object methods
  vtkOpenGLCubeAxesActor(publicAPI, model);
}
 
// ----------------------------------------------------------------------------
 
export const newInstance = macro.newInstance(extend, 'vtkOpenGLCubeAxesActor');
 
// ----------------------------------------------------------------------------
 
export default { newInstance, extend };
 
// Register ourself to OpenGL backend if imported
registerOverride('vtkCubeAxesActor', newInstance);