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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 | 209x 209x 439x 439x 439x 439x 439x 439x 439x 452x 495x 495x 495x 469x 469x 469x 469x 469x 469x 469x 13x 13x 4x 13x 13x 13x 13x 4x 4x 13x 13x 13x 13x 13x 469x 469x 469x 318x 318x 469x 15x 8x 15x 469x 18x 18x 469x 4x 4x 209x 3x 3x 209x 10x 3889x 209x 39x 209x 209x 1x 209x 209x 209x 209x 1x | import macro from 'vtk.js/Sources/macros'; import vtkOpenGLFramebuffer from 'vtk.js/Sources/Rendering/OpenGL/Framebuffer'; import vtkRenderPass from 'vtk.js/Sources/Rendering/SceneGraph/RenderPass'; import vtkOpenGLOrderIndependentTranslucentPass from 'vtk.js/Sources/Rendering/OpenGL/OrderIndependentTranslucentPass'; // ---------------------------------------------------------------------------- function vtkForwardPass(publicAPI, model) { // Set our className model.classHierarchy.push('vtkForwardPass'); // this pass implements a forward rendering pipeline // if both volumes and opaque geometry are present // it will mix the two together by capturing a zbuffer // first publicAPI.traverse = (viewNode, parent = null) => { Iif (model.deleted) { return; } // we just render our delegates in order model._currentParent = parent; // build publicAPI.setCurrentOperation('buildPass'); viewNode.traverse(publicAPI); const numlayers = viewNode.getRenderable().getNumberOfLayers(); // iterate over renderers const renderers = viewNode.getRenderable().getRenderersByReference(); for (let i = 0; i < numlayers; i++) { for (let index = 0; index < renderers.length; index++) { const ren = renderers[index]; const renNode = viewNode.getViewNodeFor(ren); if (ren.getDraw() && ren.getLayer() === i) { // check for both opaque and volume actors model.opaqueActorCount = 0; model.translucentActorCount = 0; model.volumeCount = 0; model.overlayActorCount = 0; publicAPI.setCurrentOperation('queryPass'); renNode.traverse(publicAPI); // do we need to capture a zbuffer? if ( ((model.opaqueActorCount > 0 || model.translucentActorCount > 0) && model.volumeCount > 0) || model.depthRequested ) { const size = viewNode.getFramebufferSize(); // make sure the framebuffer is setup if (model.framebuffer === null) { model.framebuffer = vtkOpenGLFramebuffer.newInstance(); } model.framebuffer.setOpenGLRenderWindow(viewNode); model.framebuffer.saveCurrentBindingsAndBuffers(); const fbSize = model.framebuffer.getSize(); if ( fbSize === null || fbSize[0] !== size[0] || fbSize[1] !== size[1] ) { model.framebuffer.create(size[0], size[1]); model.framebuffer.populateFramebuffer(); } model.framebuffer.bind(); // opaqueZBufferPass only renders opaque actors // zBufferPass renders both translucent and opaque actors // we want to be able to pick translucent actors publicAPI.setCurrentOperation('zBufferPass'); renNode.traverse(publicAPI); model.framebuffer.restorePreviousBindingsAndBuffers(); // reset now that we have done it model.depthRequested = false; } publicAPI.setCurrentOperation('cameraPass'); renNode.traverse(publicAPI); if (model.opaqueActorCount > 0) { publicAPI.setCurrentOperation('opaquePass'); renNode.traverse(publicAPI); } if (model.translucentActorCount > 0) { if (!model.translucentPass) { model.translucentPass = vtkOpenGLOrderIndependentTranslucentPass.newInstance(); } model.translucentPass.traverse(viewNode, renNode, publicAPI); } if (model.volumeCount > 0) { publicAPI.setCurrentOperation('volumePass'); renNode.traverse(publicAPI); } if (model.overlayActorCount > 0) { publicAPI.setCurrentOperation('overlayPass'); renNode.traverse(publicAPI); } } } } }; publicAPI.getZBufferTexture = () => { if (model.framebuffer) { return model.framebuffer.getColorTexture(); } return null; }; publicAPI.requestDepth = () => { model.depthRequested = true; }; publicAPI.incrementOpaqueActorCount = () => model.opaqueActorCount++; publicAPI.incrementTranslucentActorCount = () => model.translucentActorCount++; publicAPI.incrementVolumeCount = () => model.volumeCount++; publicAPI.incrementOverlayActorCount = () => model.overlayActorCount++; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = { opaqueActorCount: 0, translucentActorCount: 0, volumeCount: 0, overlayActorCount: 0, framebuffer: null, depthRequested: false, }; // ---------------------------------------------------------------------------- export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Build VTK API vtkRenderPass.extend(publicAPI, model, initialValues); macro.get(publicAPI, model, [ 'framebuffer', 'opaqueActorCount', 'translucentActorCount', 'volumeCount', ]); // Object methods vtkForwardPass(publicAPI, model); } // ---------------------------------------------------------------------------- export const newInstance = macro.newInstance(extend, 'vtkForwardPass'); // ---------------------------------------------------------------------------- export default { newInstance, extend }; |