All files / Sources/Rendering/OpenGL/PixelSpaceCallbackMapper index.js

50% Statements 20/40
33.33% Branches 5/15
100% Functions 4/4
50% Lines 20/40

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122              1x             16x   16x 182x   182x     182x 182x     182x 182x   182x                                                                                     182x                 16x 196x 98x                     1x         16x     16x     16x         1x                   1x  
// import { mat4, vec3 }     from 'gl-matrix';
 
import * as macro from 'vtk.js/Sources/macros';
import vtkViewNode from 'vtk.js/Sources/Rendering/SceneGraph/ViewNode';
 
import { registerOverride } from 'vtk.js/Sources/Rendering/OpenGL/ViewNodeFactory';
 
const { vtkDebugMacro } = macro;
 
// ----------------------------------------------------------------------------
// vtkOpenGLPixelSpaceCallbackMapper methods
// ----------------------------------------------------------------------------
 
function vtkOpenGLPixelSpaceCallbackMapper(publicAPI, model) {
  model.classHierarchy.push('vtkOpenGLPixelSpaceCallbackMapper');
 
  publicAPI.opaquePass = (prepass, renderPass) => {
    model._openGLRenderer =
      publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer');
    model._openGLRenderWindow = model._openGLRenderer.getLastAncestorOfType(
      'vtkOpenGLRenderWindow'
    );
    const aspectRatio = model._openGLRenderer.getAspectRatio();
    const camera = model._openGLRenderer
      ? model._openGLRenderer.getRenderable().getActiveCamera()
      : null;
    const tsize = model._openGLRenderer.getTiledSizeAndOrigin();
    let texels = null;
 
    Iif (model.renderable.getUseZValues()) {
      const zbt = renderPass.getZBufferTexture();
      const width = Math.floor(zbt.getWidth());
      const height = Math.floor(zbt.getHeight());
 
      const gl = model._openGLRenderWindow.getContext();
      zbt.bind();
 
      // Here we need to use vtkFramebuffer to save current settings (bindings/buffers)
      const fb = renderPass.getFramebuffer();
      if (!fb) {
        vtkDebugMacro('No framebuffer to save/restore');
      } else {
        // save framebuffer settings
        fb.saveCurrentBindingsAndBuffers();
      }
 
      const framebuffer = gl.createFramebuffer();
      gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
      gl.framebufferTexture2D(
        gl.FRAMEBUFFER,
        gl.COLOR_ATTACHMENT0,
        gl.TEXTURE_2D,
        zbt.getHandle(),
        0
      );
 
      if (
        gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE
      ) {
        texels = new Uint8Array(width * height * 4);
        gl.viewport(0, 0, width, height);
        gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, texels);
      }
 
      // Now we need to restore framebuffer bindings/buffers
      if (fb) {
        fb.restorePreviousBindingsAndBuffers();
      }
 
      gl.deleteFramebuffer(framebuffer);
    }
 
    model.renderable.invokeCallback(
      model.renderable.getInputData(),
      camera,
      aspectRatio,
      tsize,
      texels
    );
  };
 
  publicAPI.queryPass = (prepass, renderPass) => {
    if (prepass) {
      Iif (model.renderable.getUseZValues()) {
        renderPass.requestDepth();
      }
    }
  };
}
 
// ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------
 
const DEFAULT_VALUES = {};
 
// ----------------------------------------------------------------------------
 
export function extend(publicAPI, model, initialValues = {}) {
  Object.assign(model, DEFAULT_VALUES, initialValues);
 
  // Inheritance
  vtkViewNode.extend(publicAPI, model, initialValues);
 
  // Object methods
  vtkOpenGLPixelSpaceCallbackMapper(publicAPI, model);
}
 
// ----------------------------------------------------------------------------
 
export const newInstance = macro.newInstance(
  extend,
  'vtkOpenGLPixelSpaceCallbackMapper'
);
 
// ----------------------------------------------------------------------------
 
export default { newInstance, extend };
 
// Register ourself to OpenGL backend if imported
registerOverride('vtkPixelSpaceCallbackMapper', newInstance);