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202x 201x 202x 202x 208x 94x 208x 208x 104x 104x 104x 104x 208x 120x 120x 120x 208x 302x 302x 182x 120x 120x 120x 120x 208x 254x 208x 120x 120x 120x 120x 208x 208x 208x 208x 5824x 55607x 55607x 1x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 208x 1x 1x 1x | import { VtkDataTypes } from 'vtk.js/Sources/Common/Core/DataArray/Constants'; import macro from 'vtk.js/Sources/macros'; import { registerViewConstructor } from 'vtk.js/Sources/Rendering/Core/RenderWindow'; import vtkForwardPass from 'vtk.js/Sources/Rendering/OpenGL/ForwardPass'; import vtkOpenGLHardwareSelector from 'vtk.js/Sources/Rendering/OpenGL/HardwareSelector'; import vtkShaderCache from 'vtk.js/Sources/Rendering/OpenGL/ShaderCache'; import vtkOpenGLTextureUnitManager from 'vtk.js/Sources/Rendering/OpenGL/TextureUnitManager'; import vtkOpenGLViewNodeFactory, { registerOverride, } from 'vtk.js/Sources/Rendering/OpenGL/ViewNodeFactory'; import vtkRenderPass from 'vtk.js/Sources/Rendering/SceneGraph/RenderPass'; import vtkRenderWindowViewNode from 'vtk.js/Sources/Rendering/SceneGraph/RenderWindowViewNode'; import { createContextProxyHandler } from 'vtk.js/Sources/Rendering/OpenGL/RenderWindow/ContextProxy'; const { vtkDebugMacro, vtkErrorMacro } = macro; const SCREENSHOT_PLACEHOLDER = { position: 'absolute', top: 0, left: 0, width: '100%', height: '100%', }; const parentMethodsToProxy = [ 'activateTexture', 'deactivateTexture', 'disableCullFace', 'enableCullFace', 'get3DContext', 'getActiveFramebuffer', 'getContext', 'getDefaultTextureByteSize', 'getDefaultTextureInternalFormat', 'getDefaultToWebgl2', 'getGLInformations', 'getGraphicsMemoryInfo', 'getGraphicsResourceForObject', 'getHardwareMaximumLineWidth', 'getPixelData', 'getShaderCache', 'getTextureUnitForTexture', 'getTextureUnitManager', 'getWebgl2', 'makeCurrent', 'releaseGraphicsResources', 'registerGraphicsResourceUser', 'unregisterGraphicsResourceUser', 'restoreContext', 'setActiveFramebuffer', 'setContext', 'setDefaultToWebgl2', 'setGraphicsResourceForObject', ]; function checkRenderTargetSupport(gl, format, type) { // create temporary frame buffer and texture const framebuffer = gl.createFramebuffer(); const texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, texture); gl.texImage2D(gl.TEXTURE_2D, 0, format, 2, 2, 0, format, type, null); gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); gl.framebufferTexture2D( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0 ); // check frame buffer status const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER); // clean up gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.bindTexture(gl.TEXTURE_2D, null); return status === gl.FRAMEBUFFER_COMPLETE; } // ---------------------------------------------------------------------------- // Monitor the usage of GL context across vtkOpenGLRenderWindow instances // ---------------------------------------------------------------------------- let GL_CONTEXT_COUNT = 0; const GL_CONTEXT_LISTENERS = []; function createGLContext() { GL_CONTEXT_COUNT++; GL_CONTEXT_LISTENERS.forEach((cb) => cb(GL_CONTEXT_COUNT)); } function deleteGLContext() { GL_CONTEXT_COUNT--; GL_CONTEXT_LISTENERS.forEach((cb) => cb(GL_CONTEXT_COUNT)); } export function pushMonitorGLContextCount(cb) { GL_CONTEXT_LISTENERS.push(cb); } export function popMonitorGLContextCount(cb) { return GL_CONTEXT_LISTENERS.pop(); } function _preventDefault(e) { e.preventDefault(); } // ---------------------------------------------------------------------------- // vtkOpenGLRenderWindow methods // ---------------------------------------------------------------------------- function vtkOpenGLRenderWindow(publicAPI, model) { // Set our className model.classHierarchy.push('vtkOpenGLRenderWindow'); // Only create a cachingContextHandler if needed let cachingContextHandler; function getCachingContextHandler() { if (!cachingContextHandler) { cachingContextHandler = createContextProxyHandler(); } return cachingContextHandler; } publicAPI.getViewNodeFactory = () => model.myFactory; // prevent default context lost handler model.canvas.addEventListener('webglcontextlost', _preventDefault, false); model.canvas.addEventListener( 'webglcontextrestored', publicAPI.restoreContext, false ); // Auto update style const previousSize = [0, 0]; function updateWindow() { // Canvas size if (model.renderable) { if ( model.size[0] !== previousSize[0] || model.size[1] !== previousSize[1] ) { previousSize[0] = model.size[0]; previousSize[1] = model.size[1]; model.canvas.setAttribute('width', model.size[0]); model.canvas.setAttribute('height', model.size[1]); } } // ImageStream size Iif (model.viewStream) { // If same size that's a NoOp model.viewStream.setSize(model.size[0], model.size[1]); } // Offscreen ? model.canvas.style.display = model.useOffScreen ? 'none' : 'block'; // Cursor type if (model.el) { model.el.style.cursor = model.cursorVisibility ? model.cursor : 'none'; } // Invalidate cached DOM container size model.containerSize = null; } publicAPI.onModified(updateWindow); // Builds myself. publicAPI.buildPass = (prepass) => { if (prepass) { Iif (!model.renderable) { return; } publicAPI.prepareNodes(); publicAPI.addMissingNodes(model.renderable.getRenderersByReference()); publicAPI.addMissingNodes( model.renderable.getChildRenderWindowsByReference() ); publicAPI.removeUnusedNodes(); publicAPI.initialize(); model.children.forEach((child) => { // Children can be openGl renderer or openGl render windows // Only openGl renderers have a method setOpenGLRenderWindow child.setOpenGLRenderWindow?.(publicAPI); }); } }; publicAPI.initialize = () => { if (!model.initialized) { // Set root parent if there is one // Some methods of the root parent are proxied (see parentMethodsToProxy) model.rootOpenGLRenderWindow = publicAPI.getLastAncestorOfType( 'vtkOpenGLRenderWindow' ); Iif (model.rootOpenGLRenderWindow) { // Initialize a 2D context that will copy the content of the root parent model.context2D = publicAPI.get2DContext(); } else { // Initialize a 3D context that may be used by child render windows model.context = publicAPI.get3DContext(); publicAPI.resizeFromChildRenderWindows(); if (model.context) { createGLContext(); } model.textureUnitManager = vtkOpenGLTextureUnitManager.newInstance(); model.textureUnitManager.setContext(model.context); model.shaderCache.setContext(model.context); // initialize blending for transparency const gl = model.context; gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); gl.depthFunc(gl.LEQUAL); gl.enable(gl.BLEND); } model.initialized = true; } }; publicAPI.makeCurrent = () => { model.context.makeCurrent(); }; publicAPI.setContainer = (el) => { if (model.el && model.el !== el) { Iif (model.canvas.parentNode !== model.el) { vtkErrorMacro('Error: canvas parent node does not match container'); } // Remove canvas from previous container model.el.removeChild(model.canvas); // If the renderer has previously added // a background image, remove it from the DOM. Iif (model.el.contains(model.bgImage)) { model.el.removeChild(model.bgImage); } } if (model.el !== el) { model.el = el; if (model.el) { model.el.appendChild(model.canvas); // If the renderer is set to use a background // image, attach it to the DOM. Iif (model.useBackgroundImage) { model.el.appendChild(model.bgImage); } } // Trigger modified() publicAPI.modified(); } }; publicAPI.getContainer = () => model.el; publicAPI.getContainerSize = () => { if (!model.containerSize && model.el) { const { width, height } = model.el.getBoundingClientRect(); model.containerSize = [width, height]; } return model.containerSize || model.size; }; publicAPI.getFramebufferSize = () => { const fbSize = model.activeFramebuffer?.getSize(); return fbSize || model.size; }; publicAPI.getPixelData = (x1, y1, x2, y2) => { const pixels = new Uint8Array((x2 - x1 + 1) * (y2 - y1 + 1) * 4); model.context.readPixels( x1, y1, x2 - x1 + 1, y2 - y1 + 1, model.context.RGBA, model.context.UNSIGNED_BYTE, pixels ); return pixels; }; publicAPI.get3DContext = ( options = { preserveDrawingBuffer: false, depth: true, alpha: true, powerPreference: 'high-performance', } ) => { let result = null; const webgl2Supported = typeof WebGL2RenderingContext !== 'undefined'; model.webgl2 = false; if (model.defaultToWebgl2 && webgl2Supported) { result = model.canvas.getContext('webgl2', options); if (result) { model.webgl2 = true; vtkDebugMacro('using webgl2'); } } Iif (!result) { vtkDebugMacro('using webgl1'); result = model.canvas.getContext('webgl', options) || model.canvas.getContext('experimental-webgl', options); } return new Proxy(result, getCachingContextHandler()); }; publicAPI.get2DContext = (options = {}) => model.canvas.getContext('2d', options); publicAPI.restoreContext = () => { const rp = vtkRenderPass.newInstance(); rp.setCurrentOperation('Release'); rp.traverse(publicAPI, null); }; publicAPI.activateTexture = (texture) => { // Only add if it isn't already there const result = model._textureResourceIds.get(texture); if (result !== undefined) { model.context.activeTexture(model.context.TEXTURE0 + result); return; } const activeUnit = publicAPI.getTextureUnitManager().allocate(); Iif (activeUnit < 0) { vtkErrorMacro( 'Hardware does not support the number of textures defined.' ); return; } model._textureResourceIds.set(texture, activeUnit); model.context.activeTexture(model.context.TEXTURE0 + activeUnit); }; publicAPI.deactivateTexture = (texture) => { // Only deactivate if it isn't already there const result = model._textureResourceIds.get(texture); if (result !== undefined) { publicAPI.getTextureUnitManager().free(result); model._textureResourceIds.delete(texture); } }; publicAPI.getTextureUnitForTexture = (texture) => { const result = model._textureResourceIds.get(texture); if (result !== undefined) { return result; } return -1; }; publicAPI.getDefaultTextureByteSize = ( vtkType, oglNorm16Ext = null, useHalfFloat = false ) => { if (model.webgl2) { switch (vtkType) { case VtkDataTypes.CHAR: case VtkDataTypes.SIGNED_CHAR: case VtkDataTypes.UNSIGNED_CHAR: return 1; case oglNorm16Ext: case useHalfFloat: case VtkDataTypes.UNSIGNED_SHORT: case VtkDataTypes.SHORT: case VtkDataTypes.VOID: // Used for unsigned int depth return 2; default: // For all other cases, assume float return 4; } } // webgl1 type support is limited to 1 byte return 1; }; publicAPI.getDefaultTextureInternalFormat = ( vtktype, numComps, oglNorm16Ext = null, useHalfFloat = false ) => { if (model.webgl2) { switch (vtktype) { case VtkDataTypes.UNSIGNED_CHAR: switch (numComps) { case 1: return model.context.R8; case 2: return model.context.RG8; case 3: return model.context.RGB8; case 4: default: return model.context.RGBA8; } case oglNorm16Ext && !useHalfFloat && VtkDataTypes.UNSIGNED_SHORT: switch (numComps) { case 1: return oglNorm16Ext.R16_EXT; case 2: return oglNorm16Ext.RG16_EXT; case 3: return oglNorm16Ext.RGB16_EXT; case 4: default: return oglNorm16Ext.RGBA16_EXT; } // prioritize norm16 over float case oglNorm16Ext && !useHalfFloat && VtkDataTypes.SHORT: switch (numComps) { case 1: return oglNorm16Ext.R16_SNORM_EXT; case 2: return oglNorm16Ext.RG16_SNORM_EXT; case 3: return oglNorm16Ext.RGB16_SNORM_EXT; case 4: default: return oglNorm16Ext.RGBA16_SNORM_EXT; } case VtkDataTypes.UNSIGNED_SHORT: case VtkDataTypes.SHORT: case VtkDataTypes.FLOAT: default: // useHalfFloat tells us if the texture can be accurately // rendered with 16 bits or not. switch (numComps) { case 1: return useHalfFloat ? model.context.R16F : model.context.R32F; case 2: return useHalfFloat ? model.context.RG16F : model.context.RG32F; case 3: return useHalfFloat ? model.context.RGB16F : model.context.RGB32F; case 4: default: return useHalfFloat ? model.context.RGBA16F : model.context.RGBA32F; } } } // webgl1 only supports four types switch (numComps) { case 1: return model.context.LUMINANCE; case 2: return model.context.LUMINANCE_ALPHA; case 3: return model.context.RGB; case 4: default: return model.context.RGBA; } }; publicAPI.setBackgroundImage = (img) => { model.bgImage.src = img.src; }; publicAPI.setUseBackgroundImage = (value) => { model.useBackgroundImage = value; // Add or remove the background image from the // DOM as specified. if (model.useBackgroundImage && !model.el.contains(model.bgImage)) { model.el.appendChild(model.bgImage); } else if (!model.useBackgroundImage && model.el.contains(model.bgImage)) { model.el.removeChild(model.bgImage); } }; function getCanvasDataURL(format = model.imageFormat) { // Copy current canvas to not modify the original const temporaryCanvas = document.createElement('canvas'); const temporaryContext = temporaryCanvas.getContext('2d'); temporaryCanvas.width = model.canvas.width; temporaryCanvas.height = model.canvas.height; temporaryContext.drawImage(model.canvas, 0, 0); // Get current client rect to place canvas const mainBoundingClientRect = model.canvas.getBoundingClientRect(); const renderWindow = model.renderable; const renderers = renderWindow.getRenderers(); renderers.forEach((renderer) => { const viewProps = renderer.getViewProps(); viewProps.forEach((viewProp) => { // Check if the prop has a container that should have canvas Iif (viewProp.getContainer) { const container = viewProp.getContainer(); const canvasList = container.getElementsByTagName('canvas'); // Go throughout all canvas and copy it into temporary main canvas for (let i = 0; i < canvasList.length; i++) { const currentCanvas = canvasList[i]; const boundingClientRect = currentCanvas.getBoundingClientRect(); const newXPosition = boundingClientRect.x - mainBoundingClientRect.x; const newYPosition = boundingClientRect.y - mainBoundingClientRect.y; temporaryContext.drawImage( currentCanvas, newXPosition, newYPosition ); } } }); }); const screenshot = temporaryCanvas.toDataURL(format); temporaryCanvas.remove(); publicAPI.invokeImageReady(screenshot); } publicAPI.captureNextImage = ( format = 'image/png', { resetCamera = false, size = null, scale = 1 } = {} ) => { Iif (model.deleted) { return null; } model.imageFormat = format; const previous = model.notifyStartCaptureImage; model.notifyStartCaptureImage = true; model._screenshot = { size: !!size || scale !== 1 ? size || model.size.map((val) => val * scale) : null, }; return new Promise((resolve, reject) => { const subscription = publicAPI.onImageReady((imageURL) => { if (model._screenshot.size === null) { model.notifyStartCaptureImage = previous; subscription.unsubscribe(); Iif (model._screenshot.placeHolder) { // resize the main canvas back to its original size and show it model.size = model._screenshot.originalSize; // process the resize publicAPI.modified(); // restore the saved camera parameters, if applicable if (model._screenshot.cameras) { model._screenshot.cameras.forEach(({ restoreParamsFn, arg }) => restoreParamsFn(arg) ); } // Trigger a render at the original size publicAPI.traverseAllPasses(); // Remove and clean up the placeholder, revealing the original model.el.removeChild(model._screenshot.placeHolder); model._screenshot.placeHolder.remove(); model._screenshot = null; } resolve(imageURL); } else E{ // Create a placeholder image overlay while we resize and render const tmpImg = document.createElement('img'); tmpImg.style = SCREENSHOT_PLACEHOLDER; tmpImg.src = imageURL; model._screenshot.placeHolder = model.el.appendChild(tmpImg); // hide the main canvas model.canvas.style.display = 'none'; // remember the main canvas original size, then resize it model._screenshot.originalSize = model.size; model.size = model._screenshot.size; model.rootOpenGLRenderWindow?.resizeFromChildRenderWindows(); model._screenshot.size = null; // process the resize publicAPI.modified(); if (resetCamera) { const isUserResetCamera = resetCamera !== true; // If resetCamera was requested, we first save camera parameters // from all the renderers, so we can restore them later model._screenshot.cameras = model.renderable .getRenderers() .map((renderer) => { const camera = renderer.getActiveCamera(); const params = camera.get( 'focalPoint', 'position', 'parallelScale' ); return { resetCameraArgs: isUserResetCamera ? { renderer } : undefined, resetCameraFn: isUserResetCamera ? resetCamera : renderer.resetCamera, restoreParamsFn: camera.set, // "clone" the params so we don't keep refs to properties arg: JSON.parse(JSON.stringify(params)), }; }); // Perform the resetCamera() on each renderer only after capturing // the params from all active cameras, in case there happen to be // linked cameras among the renderers. model._screenshot.cameras.forEach( ({ resetCameraFn, resetCameraArgs }) => resetCameraFn(resetCameraArgs) ); } // Trigger a render at the custom size publicAPI.traverseAllPasses(); } }); }); }; let hardwareMaximumLineWidth; publicAPI.getHardwareMaximumLineWidth = () => { // We cache the result of this function because `getParameter` is slow if (hardwareMaximumLineWidth != null) { return hardwareMaximumLineWidth; } const gl = publicAPI.get3DContext(); const lineWidthRange = gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE); hardwareMaximumLineWidth = lineWidthRange[1]; return lineWidthRange[1]; }; publicAPI.getGLInformations = () => { if (model._glInformation) { return model._glInformation; } const gl = publicAPI.get3DContext(); const glTextureFloat = gl.getExtension('OES_texture_float'); const glTextureHalfFloat = gl.getExtension('OES_texture_half_float'); const glDebugRendererInfo = gl.getExtension('WEBGL_debug_renderer_info'); const glDrawBuffers = gl.getExtension('WEBGL_draw_buffers'); const glAnisotropic = gl.getExtension('EXT_texture_filter_anisotropic') || gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic'); const params = [ [ 'Max Vertex Attributes', 'MAX_VERTEX_ATTRIBS', gl.getParameter(gl.MAX_VERTEX_ATTRIBS), ], [ 'Max Varying Vectors', 'MAX_VARYING_VECTORS', gl.getParameter(gl.MAX_VARYING_VECTORS), ], [ 'Max Vertex Uniform Vectors', 'MAX_VERTEX_UNIFORM_VECTORS', gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS), ], [ 'Max Fragment Uniform Vectors', 'MAX_FRAGMENT_UNIFORM_VECTORS', gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS), ], [ 'Max Fragment Texture Image Units', 'MAX_TEXTURE_IMAGE_UNITS', gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS), ], [ 'Max Vertex Texture Image Units', 'MAX_VERTEX_TEXTURE_IMAGE_UNITS', gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS), ], [ 'Max Combined Texture Image Units', 'MAX_COMBINED_TEXTURE_IMAGE_UNITS', gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS), ], [ 'Max 2D Texture Size', 'MAX_TEXTURE_SIZE', gl.getParameter(gl.MAX_TEXTURE_SIZE), ], [ 'Max Cube Texture Size', 'MAX_CUBE_MAP_TEXTURE_SIZE', gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE), ], [ 'Max Texture Anisotropy', 'MAX_TEXTURE_MAX_ANISOTROPY_EXT', glAnisotropic && gl.getParameter(glAnisotropic.MAX_TEXTURE_MAX_ANISOTROPY_EXT), ], [ 'Point Size Range', 'ALIASED_POINT_SIZE_RANGE', gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE).join(' - '), ], [ 'Line Width Range', 'ALIASED_LINE_WIDTH_RANGE', gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE).join(' - '), ], [ 'Max Viewport Dimensions', 'MAX_VIEWPORT_DIMS', gl.getParameter(gl.MAX_VIEWPORT_DIMS).join(' - '), ], [ 'Max Renderbuffer Size', 'MAX_RENDERBUFFER_SIZE', gl.getParameter(gl.MAX_RENDERBUFFER_SIZE), ], ['Framebuffer Red Bits', 'RED_BITS', gl.getParameter(gl.RED_BITS)], ['Framebuffer Green Bits', 'GREEN_BITS', gl.getParameter(gl.GREEN_BITS)], ['Framebuffer Blue Bits', 'BLUE_BITS', gl.getParameter(gl.BLUE_BITS)], ['Framebuffer Alpha Bits', 'ALPHA_BITS', gl.getParameter(gl.ALPHA_BITS)], ['Framebuffer Depth Bits', 'DEPTH_BITS', gl.getParameter(gl.DEPTH_BITS)], [ 'Framebuffer Stencil Bits', 'STENCIL_BITS', gl.getParameter(gl.STENCIL_BITS), ], [ 'Framebuffer Subpixel Bits', 'SUBPIXEL_BITS', gl.getParameter(gl.SUBPIXEL_BITS), ], ['MSAA Samples', 'SAMPLES', gl.getParameter(gl.SAMPLES)], [ 'MSAA Sample Buffers', 'SAMPLE_BUFFERS', gl.getParameter(gl.SAMPLE_BUFFERS), ], [ 'Supported Formats for UByte Render Targets ', 'UNSIGNED_BYTE RENDER TARGET FORMATS', [ glTextureFloat && checkRenderTargetSupport(gl, gl.RGBA, gl.UNSIGNED_BYTE) ? 'RGBA' : '', glTextureFloat && checkRenderTargetSupport(gl, gl.RGB, gl.UNSIGNED_BYTE) ? 'RGB' : '', glTextureFloat && checkRenderTargetSupport(gl, gl.LUMINANCE, gl.UNSIGNED_BYTE) ? 'LUMINANCE' : '', glTextureFloat && checkRenderTargetSupport(gl, gl.ALPHA, gl.UNSIGNED_BYTE) ? 'ALPHA' : '', glTextureFloat && checkRenderTargetSupport(gl, gl.LUMINANCE_ALPHA, gl.UNSIGNED_BYTE) ? 'LUMINANCE_ALPHA' : '', ].join(' '), ], [ 'Supported Formats for Half Float Render Targets', 'HALF FLOAT RENDER TARGET FORMATS', [ glTextureHalfFloat && checkRenderTargetSupport( gl, gl.RGBA, glTextureHalfFloat.HALF_FLOAT_OES ) ? 'RGBA' : '', glTextureHalfFloat && checkRenderTargetSupport( gl, gl.RGB, glTextureHalfFloat.HALF_FLOAT_OES ) ? 'RGB' : '', glTextureHalfFloat && checkRenderTargetSupport( gl, gl.LUMINANCE, glTextureHalfFloat.HALF_FLOAT_OES ) ? 'LUMINANCE' : '', glTextureHalfFloat && checkRenderTargetSupport( gl, gl.ALPHA, glTextureHalfFloat.HALF_FLOAT_OES ) ? 'ALPHA' : '', glTextureHalfFloat && checkRenderTargetSupport( gl, gl.LUMINANCE_ALPHA, glTextureHalfFloat.HALF_FLOAT_OES ) ? 'LUMINANCE_ALPHA' : '', ].join(' '), ], [ 'Supported Formats for Full Float Render Targets', 'FLOAT RENDER TARGET FORMATS', [ glTextureFloat && checkRenderTargetSupport(gl, gl.RGBA, gl.FLOAT) ? 'RGBA' : '', glTextureFloat && checkRenderTargetSupport(gl, gl.RGB, gl.FLOAT) ? 'RGB' : '', glTextureFloat && checkRenderTargetSupport(gl, gl.LUMINANCE, gl.FLOAT) ? 'LUMINANCE' : '', glTextureFloat && checkRenderTargetSupport(gl, gl.ALPHA, gl.FLOAT) ? 'ALPHA' : '', glTextureFloat && checkRenderTargetSupport(gl, gl.LUMINANCE_ALPHA, gl.FLOAT) ? 'LUMINANCE_ALPHA' : '', ].join(' '), ], [ 'Max Multiple Render Targets Buffers', 'MAX_DRAW_BUFFERS_WEBGL', glDrawBuffers ? gl.getParameter(glDrawBuffers.MAX_DRAW_BUFFERS_WEBGL) : 0, ], [ 'High Float Precision in Vertex Shader', 'HIGH_FLOAT VERTEX_SHADER', [ gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT) .precision, ' (-2<sup>', gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT).rangeMin, '</sup> - 2<sup>', gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_FLOAT).rangeMax, '</sup>)', ].join(''), ], [ 'Medium Float Precision in Vertex Shader', 'MEDIUM_FLOAT VERTEX_SHADER', [ gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT) .precision, ' (-2<sup>', gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT) .rangeMin, '</sup> - 2<sup>', gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_FLOAT) .rangeMax, '</sup>)', ].join(''), ], [ 'Low Float Precision in Vertex Shader', 'LOW_FLOAT VERTEX_SHADER', [ gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_FLOAT).precision, ' (-2<sup>', gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_FLOAT).rangeMin, '</sup> - 2<sup>', gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_FLOAT).rangeMax, '</sup>)', ].join(''), ], [ 'High Float Precision in Fragment Shader', 'HIGH_FLOAT FRAGMENT_SHADER', [ gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT) .precision, ' (-2<sup>', gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT) .rangeMin, '</sup> - 2<sup>', gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT) .rangeMax, '</sup>)', ].join(''), ], [ 'Medium Float Precision in Fragment Shader', 'MEDIUM_FLOAT FRAGMENT_SHADER', [ gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT) .precision, ' (-2<sup>', gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT) .rangeMin, '</sup> - 2<sup>', gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT) .rangeMax, '</sup>)', ].join(''), ], [ 'Low Float Precision in Fragment Shader', 'LOW_FLOAT FRAGMENT_SHADER', [ gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_FLOAT) .precision, ' (-2<sup>', gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_FLOAT) .rangeMin, '</sup> - 2<sup>', gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_FLOAT) .rangeMax, '</sup>)', ].join(''), ], [ 'High Int Precision in Vertex Shader', 'HIGH_INT VERTEX_SHADER', [ gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_INT).precision, ' (-2<sup>', gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_INT).rangeMin, '</sup> - 2<sup>', gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.HIGH_INT).rangeMax, '</sup>)', ].join(''), ], [ 'Medium Int Precision in Vertex Shader', 'MEDIUM_INT VERTEX_SHADER', [ gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_INT) .precision, ' (-2<sup>', gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_INT).rangeMin, '</sup> - 2<sup>', gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.MEDIUM_INT).rangeMax, '</sup>)', ].join(''), ], [ 'Low Int Precision in Vertex Shader', 'LOW_INT VERTEX_SHADER', [ gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_INT).precision, ' (-2<sup>', gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_INT).rangeMin, '</sup> - 2<sup>', gl.getShaderPrecisionFormat(gl.VERTEX_SHADER, gl.LOW_INT).rangeMax, '</sup>)', ].join(''), ], [ 'High Int Precision in Fragment Shader', 'HIGH_INT FRAGMENT_SHADER', [ gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_INT) .precision, ' (-2<sup>', gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_INT).rangeMin, '</sup> - 2<sup>', gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_INT).rangeMax, '</sup>)', ].join(''), ], [ 'Medium Int Precision in Fragment Shader', 'MEDIUM_INT FRAGMENT_SHADER', [ gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_INT) .precision, ' (-2<sup>', gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_INT) .rangeMin, '</sup> - 2<sup>', gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.MEDIUM_INT) .rangeMax, '</sup>)', ].join(''), ], [ 'Low Int Precision in Fragment Shader', 'LOW_INT FRAGMENT_SHADER', [ gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).precision, ' (-2<sup>', gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).rangeMin, '</sup> - 2<sup>', gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.LOW_INT).rangeMax, '</sup>)', ].join(''), ], [ 'Supported Extensions', 'EXTENSIONS', gl.getSupportedExtensions().join('<br/>\t\t\t\t\t '), ], ['WebGL Renderer', 'RENDERER', gl.getParameter(gl.RENDERER)], ['WebGL Vendor', 'VENDOR', gl.getParameter(gl.VENDOR)], ['WebGL Version', 'VERSION', gl.getParameter(gl.VERSION)], [ 'Shading Language Version', 'SHADING_LANGUAGE_VERSION', gl.getParameter(gl.SHADING_LANGUAGE_VERSION), ], [ 'Unmasked Renderer', 'UNMASKED_RENDERER', glDebugRendererInfo && gl.getParameter(glDebugRendererInfo.UNMASKED_RENDERER_WEBGL), ], [ 'Unmasked Vendor', 'UNMASKED_VENDOR', glDebugRendererInfo && gl.getParameter(glDebugRendererInfo.UNMASKED_VENDOR_WEBGL), ], ['WebGL Version', 'WEBGL_VERSION', model.webgl2 ? 2 : 1], ]; const result = {}; while (params.length) { const [label, key, value] = params.pop(); if (key) { result[key] = { label, value }; } } model._glInformation = result; return result; }; publicAPI.traverseAllPasses = () => { if (model.renderPasses) { for (let index = 0; index < model.renderPasses.length; ++index) { model.renderPasses[index].traverse(publicAPI, null); } } publicAPI.copyParentContent(); if (model.notifyStartCaptureImage) { getCanvasDataURL(); } const childrenRW = model.renderable.getChildRenderWindowsByReference(); for (let i = 0; i < childrenRW.length; ++i) { publicAPI.getViewNodeFor(childrenRW[i])?.traverseAllPasses(); } }; publicAPI.copyParentContent = () => { const rootParent = model.rootOpenGLRenderWindow; if ( !rootParent || !model.context2D || model.children.some((oglRenderer) => !!oglRenderer.getSelector?.()) ) { return; } const parentCanvas = rootParent.getCanvas(); const selfCanvas = model.canvas; model.context2D.drawImage( parentCanvas, 0, parentCanvas.height - selfCanvas.height, // source y axis is inverted selfCanvas.width, selfCanvas.height, 0, 0, selfCanvas.width, selfCanvas.height ); }; publicAPI.resizeFromChildRenderWindows = () => { // Adapt the size of the parent render window to the child render windows const childrenRW = model.renderable.getChildRenderWindowsByReference(); Iif (childrenRW.length > 0) { const maxSize = [0, 0]; for (let i = 0; i < childrenRW.length; ++i) { const childSize = publicAPI.getViewNodeFor(childrenRW[i])?.getSize(); if (childSize) { maxSize[0] = childSize[0] > maxSize[0] ? childSize[0] : maxSize[0]; maxSize[1] = childSize[1] > maxSize[1] ? childSize[1] : maxSize[1]; } } publicAPI.setSize(...maxSize); } }; publicAPI.disableCullFace = () => { Iif (model.cullFaceEnabled) { model.context.disable(model.context.CULL_FACE); model.cullFaceEnabled = false; } }; publicAPI.enableCullFace = () => { if (!model.cullFaceEnabled) { model.context.enable(model.context.CULL_FACE); model.cullFaceEnabled = true; } }; publicAPI.setViewStream = (stream) => { if (model.viewStream === stream) { return false; } if (model.subscription) { model.subscription.unsubscribe(); model.subscription = null; } model.viewStream = stream; if (model.viewStream) { // Force background to be transparent + render const mainRenderer = model.renderable.getRenderers()[0]; mainRenderer.getBackgroundByReference()[3] = 0; // Enable display of the background image publicAPI.setUseBackgroundImage(true); // Bind to remote stream model.subscription = model.viewStream.onImageReady((e) => publicAPI.setBackgroundImage(e.image) ); model.viewStream.setSize(model.size[0], model.size[1]); model.viewStream.invalidateCache(); model.viewStream.render(); publicAPI.modified(); } return true; }; publicAPI.createSelector = () => { const ret = vtkOpenGLHardwareSelector.newInstance(); ret.setOpenGLRenderWindow(publicAPI); return ret; }; function clearEvents() { model.canvas.removeEventListener('webglcontextlost', _preventDefault); model.canvas.removeEventListener( 'webglcontextrestored', publicAPI.restoreContext ); } publicAPI.delete = macro.chain( () => { if (model.context) { deleteGLContext(); } publicAPI.setContainer(); publicAPI.setViewStream(); }, clearEvents, publicAPI.delete ); // Do not trigger modified for performance reasons publicAPI.setActiveFramebuffer = (newActiveFramebuffer) => { model.activeFramebuffer = newActiveFramebuffer; }; const superSetSize = publicAPI.setSize; publicAPI.setSize = (width, height) => { const modified = superSetSize(width, height); if (modified) { publicAPI.invokeWindowResizeEvent({ width, height }); } return modified; }; publicAPI.registerGraphicsResourceUser = (coreObject, newUser) => { // Try to create the graphics resource if it doesn't exist Iif (!model._graphicsResources.has(coreObject)) { publicAPI.setGraphicsResourceForObject(coreObject, null, null); } // Add newUser to the set of users const sharedResource = model._graphicsResources.get(coreObject); sharedResource?.users.add(newUser); }; publicAPI.unregisterGraphicsResourceUser = (coreObject, oldUser) => { const sharedResource = model._graphicsResources.get(coreObject); if (!sharedResource) { return; } sharedResource.users.delete(oldUser); // Release graphics resources when the number of users reaches 0 if (!sharedResource.users.size) { sharedResource.oglObject?.releaseGraphicsResources(publicAPI); model._graphicsResources.delete(coreObject); } }; publicAPI.getGraphicsResourceForObject = (coreObject) => model._graphicsResources.get(coreObject); publicAPI.setGraphicsResourceForObject = (coreObject, oglObject, hash) => { Iif (!coreObject) { return; } const sharedResource = model._graphicsResources.get(coreObject); // Release the old resource sharedResource?.oglObject?.releaseGraphicsResources(publicAPI); // Keep the same users that have registered for this coreObject model._graphicsResources.set(coreObject, { coreObject, oglObject, hash, users: sharedResource?.users ?? new Set(), }); }; publicAPI.getGraphicsMemoryInfo = () => { let memUsed = 0; model._graphicsResources.forEach(({ oglObject }) => { memUsed += oglObject.getAllocatedGPUMemoryInBytes(); }); return memUsed; }; publicAPI.releaseGraphicsResources = () => { // Clear the shader cache if (model.shaderCache !== null) { model.shaderCache.releaseGraphicsResources(publicAPI); } // Free cached graphics resources at the context level model._graphicsResources.forEach(({ oglObject }) => { oglObject.releaseGraphicsResources(publicAPI); }); model._graphicsResources.clear(); if (model.textureUnitManager !== null) { model.textureUnitManager.freeAll(); } // Finally, ask the renderers to release prop resources model.renderable.getRenderersByReference().forEach((ren) => { const glRen = publicAPI.getViewNodeFor(ren); glRen?.releaseGraphicsResources(); }); }; // Proxy some methods if needed const publicAPIBeforeProxy = { ...publicAPI }; parentMethodsToProxy.forEach((methodName) => { publicAPI[methodName] = (...args) => { Iif (model.rootOpenGLRenderWindow) { // Proxy only methods when the render window has a parent return model.rootOpenGLRenderWindow[methodName](...args); } return publicAPIBeforeProxy[methodName](...args); }; }); } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = { cullFaceEnabled: false, shaderCache: null, initialized: false, context: null, context2D: null, canvas: null, cursorVisibility: true, cursor: 'pointer', textureUnitManager: null, textureResourceIds: null, containerSize: null, renderPasses: [], notifyStartCaptureImage: false, webgl2: false, defaultToWebgl2: true, // attempt webgl2 on by default activeFramebuffer: null, imageFormat: 'image/png', useOffScreen: false, useBackgroundImage: false, }; // ---------------------------------------------------------------------------- export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance vtkRenderWindowViewNode.extend(publicAPI, model, initialValues); // Create internal instances if (!model.canvas) { model.canvas = document.createElement('canvas'); model.canvas.style.width = '100%'; } if (!model.selector) { model.selector = vtkOpenGLHardwareSelector.newInstance(); model.selector.setOpenGLRenderWindow(publicAPI); } // Create internal bgImage model.bgImage = new Image(); model.bgImage.style.position = 'absolute'; model.bgImage.style.left = '0'; model.bgImage.style.top = '0'; model.bgImage.style.width = '100%'; model.bgImage.style.height = '100%'; model.bgImage.style.zIndex = '-1'; model._textureResourceIds = new Map(); model._graphicsResources = new Map(); model._glInformation = null; model.myFactory = vtkOpenGLViewNodeFactory.newInstance(); model.shaderCache = vtkShaderCache.newInstance(); model.shaderCache.setOpenGLRenderWindow(publicAPI); // setup default forward pass rendering model.renderPasses[0] = vtkForwardPass.newInstance(); // Build VTK API macro.get(publicAPI, model, [ 'shaderCache', 'textureUnitManager', 'webgl2', 'useBackgroundImage', 'activeFramebuffer', 'rootOpenGLRenderWindow', ]); macro.setGet(publicAPI, model, [ 'initialized', 'context', 'context2D', 'canvas', 'renderPasses', 'notifyStartCaptureImage', 'defaultToWebgl2', 'cursor', 'useOffScreen', ]); macro.setGetArray(publicAPI, model, ['size'], 2); macro.event(publicAPI, model, 'imageReady'); macro.event(publicAPI, model, 'windowResizeEvent'); // Object methods vtkOpenGLRenderWindow(publicAPI, model); } // ---------------------------------------------------------------------------- export const newInstance = macro.newInstance(extend, 'vtkOpenGLRenderWindow'); // ---------------------------------------------------------------------------- // Register API specific RenderWindow implementation // ---------------------------------------------------------------------------- registerViewConstructor('WebGL', newInstance); // ---------------------------------------------------------------------------- export default { newInstance, extend, pushMonitorGLContextCount, popMonitorGLContextCount, }; // Register ourself to OpenGL backend if imported registerOverride('vtkRenderWindow', newInstance); |