All files / Sources/Rendering/OpenGL/Texture Constants.js

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export const Wrap = {
  CLAMP_TO_EDGE: 0,
  REPEAT: 1,
  MIRRORED_REPEAT: 2,
};
 
export const Filter = {
  NEAREST: 0,
  LINEAR: 1,
  NEAREST_MIPMAP_NEAREST: 2,
  NEAREST_MIPMAP_LINEAR: 3,
  LINEAR_MIPMAP_NEAREST: 4,
  LINEAR_MIPMAP_LINEAR: 5,
};
 
export default {
  Wrap,
  Filter,
};