Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | 1x 1x | import macro from 'vtk.js/Sources/macros'; import vtkWebGPUShaderModule from 'vtk.js/Sources/Rendering/WebGPU/ShaderModule'; // perform in place string substitutions, indicate if a substitution was done // this is useful for building up shader strings which typically involve // lots of string substitutions. Return true if a substitution was done. function substitute(source, search, replace, all = true) { const replaceStr = Array.isArray(replace) ? replace.join('\n') : replace; let replaced = false; if (source.search(search) !== -1) { replaced = true; } let gflag = ''; if (all) { gflag = 'g'; } const regex = new RegExp(search, gflag); const resultstr = source.replace(regex, replaceStr); return { replace: replaced, result: resultstr }; } // ---------------------------------------------------------------------------- // vtkWebGPUShaderCache methods // ---------------------------------------------------------------------------- function vtkWebGPUShaderCache(publicAPI, model) { // Set our className model.classHierarchy.push('vtkWebGPUShaderCache'); publicAPI.getShaderModule = (shaderDesc) => { // has it already been created? const sType = shaderDesc.getType(); const sHash = shaderDesc.getHash(); const keys = model._shaderModules.keys(); for (let i = 0; i < keys.length; i++) { const key = keys[i]; if (key.getHash() === sHash && key.getType() === sType) { return model._shaderModules.get(key); } } // console.log(JSON.stringify(shaderDesc)); const sm = vtkWebGPUShaderModule.newInstance(); sm.initialize(model.device, shaderDesc); model._shaderModules.set(shaderDesc, sm); return sm; }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = { shaderModules: null, device: null, window: null, }; // ---------------------------------------------------------------------------- export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Internal objects model._shaderModules = new Map(); // Build VTK API macro.obj(publicAPI, model); macro.setGet(publicAPI, model, ['device', 'window']); // Object methods vtkWebGPUShaderCache(publicAPI, model); } // ---------------------------------------------------------------------------- export const newInstance = macro.newInstance(extend, 'vtkWebGPUShaderCache'); // ---------------------------------------------------------------------------- export default { newInstance, extend, substitute }; |