All files / Sources/Widgets/Widgets3D/PaintWidget behavior.js

0% Statements 0/67
0% Branches 0/34
0% Functions 0/9
0% Lines 0/66

Press n or j to go to the next uncovered block, b, p or k for the previous block.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125                                                                                                                                                                                                                                                         
import macro from 'vtk.js/Sources/macros';
import { vec3 } from 'gl-matrix';
 
export default function widgetBehavior(publicAPI, model) {
  model.painting = model._factory.getPainting();
 
  publicAPI.handleLeftButtonPress = (callData) => {
    const manipulator =
      model.activeState?.getManipulator?.() ?? model.manipulator;
    if (!(manipulator && model.activeState && model.activeState.getActive())) {
      model.painting = false;
      return macro.VOID;
    }
 
    const { worldCoords } = manipulator.handleEvent(
      callData,
      model._apiSpecificRenderWindow
    );
 
    if (!worldCoords?.length) {
      model.painting = false;
      return macro.VOID;
    }
 
    model.painting = true;
    const trailCircle = model.widgetState.addTrail();
    trailCircle.set(
      model.activeState.get('origin', 'up', 'right', 'direction', 'scale1')
    );
    publicAPI.invokeStartInteractionEvent();
    return macro.EVENT_ABORT;
  };
 
  publicAPI.handleMouseMove = (callData) => publicAPI.handleEvent(callData);
 
  publicAPI.handleLeftButtonRelease = () => {
    if (model.painting) {
      publicAPI.invokeEndInteractionEvent();
      model.widgetState.clearTrailList();
    }
    model.painting = false;
    return macro.VOID;
  };
 
  publicAPI.handleEvent = (callData) => {
    const manipulator =
      model.activeState?.getManipulator?.() ?? model.manipulator;
    if (!(manipulator && model.activeState && model.activeState.getActive())) {
      model.painting = false;
      return macro.VOID;
    }
 
    const normal = model._camera.getDirectionOfProjection();
    const up = model._camera.getViewUp();
    const right = [];
    vec3.cross(right, up, normal);
    model.activeState.setUp(...up);
    model.activeState.setRight(...right);
    model.activeState.setDirection(...normal);
 
    const { worldCoords } = manipulator.handleEvent(
      callData,
      model._apiSpecificRenderWindow
    );
 
    if (!worldCoords?.length) {
      return macro.VOID;
    }
 
    model.widgetState.setTrueOrigin(...worldCoords);
    model.activeState.setOrigin(...worldCoords);
 
    if (model.painting) {
      const trailCircle = model.widgetState.addTrail();
      trailCircle.set(
        model.activeState.get('origin', 'up', 'right', 'direction', 'scale1')
      );
    } else {
      return macro.VOID;
    }
 
    publicAPI.invokeInteractionEvent();
    return macro.EVENT_ABORT;
  };
 
  publicAPI.grabFocus = () => {
    if (!model.hasFocus) {
      model.activeState = model.widgetState.getHandle();
      model.activeState.activate();
      model._interactor.requestAnimation(publicAPI);
 
      const canvas = model._apiSpecificRenderWindow.getCanvas();
      canvas.onmouseenter = () => {
        if (
          model.hasFocus &&
          model.activeState === model.widgetState.getHandle()
        ) {
          model.activeState.setVisible(true);
        }
      };
      canvas.onmouseleave = () => {
        if (
          model.hasFocus &&
          model.activeState === model.widgetState.getHandle()
        ) {
          model.activeState.setVisible(false);
        }
      };
    }
    model.hasFocus = true;
  };
 
  publicAPI.loseFocus = () => {
    if (model.hasFocus) {
      model._interactor.cancelAnimation(publicAPI);
    }
    model.widgetState.deactivate();
    model.widgetState.getHandle().deactivate();
    model.activeState = null;
    model.hasFocus = false;
  };
 
  macro.get(publicAPI, model, ['painting']);
}