vtkPVDefaultPass.h
Go to the documentation of this file.
1 // SPDX-FileCopyrightText: Copyright (c) Kitware Inc.
2 // SPDX-License-Identifier: BSD-3-Clause
12 #ifndef vtkPVDefaultPass_h
13 #define vtkPVDefaultPass_h
14 
15 #include "vtkRemotingViewsModule.h" // needed for export macro
16 #include "vtkRenderPass.h"
17 
19 {
20 public:
21  static vtkPVDefaultPass* New();
23  void PrintSelf(ostream& os, vtkIndent indent) override;
24 
28  void Render(const vtkRenderState* render_state) override;
29 
30 protected:
32  ~vtkPVDefaultPass() override;
33 
34 private:
35  vtkPVDefaultPass(const vtkPVDefaultPass&) = delete;
36  void operator=(const vtkPVDefaultPass&) = delete;
37 };
38 
39 #endif
#define VTKREMOTINGVIEWS_EXPORT
void PrintSelf(ostream &os, vtkIndent indent)
encapsulates the traditional OpenGL pipeline (minus the camera).
virtual void Render(const vtkRenderState *s)=0
static vtkObject * New()
void operator=(const vtkObjectBase &)