18 #ifndef vtkHyperTreeGridRepresentation_h 19 #define vtkHyperTreeGridRepresentation_h 30 class vtkOpenGLHyperTreeGridMapper;
64 vtkGetMacro(AdaptiveDecimation,
bool);
65 vtkSetMacro(AdaptiveDecimation,
bool);
66 vtkBooleanMacro(AdaptiveDecimation,
bool);
80 vtkSetMacro(Ambient,
double);
81 vtkSetMacro(Diffuse,
double);
82 vtkSetMacro(Specular,
double);
83 vtkGetMacro(Ambient,
double);
84 vtkGetMacro(Diffuse,
double);
85 vtkGetMacro(Specular,
double);
100 vtkSetClampMacro(Representation,
int, WIREFRAME, SURFACE_WITH_EDGES);
101 vtkGetMacro(Representation,
int);
108 virtual void SetRepresentation(
const char*);
118 void SetUseOutline(
int);
125 virtual void SetAmbientColor(
double r,
double g,
double b);
126 virtual void SetBaseIOR(
double val);
127 virtual void SetBaseColorTexture(
vtkTexture* tex);
128 virtual void SetCoatIOR(
double val);
129 virtual void SetCoatStrength(
double val);
130 virtual void SetCoatRoughness(
double val);
131 virtual void SetCoatColor(
double a,
double b,
double c);
132 virtual void SetCoatNormalScale(
double val);
133 virtual void SetColor(
double r,
double g,
double b);
134 virtual void SetDiffuseColor(
double r,
double g,
double b);
135 virtual void SetEdgeColor(
double r,
double g,
double b);
136 virtual void SetEdgeTint(
double r,
double g,
double b);
137 virtual void SetEmissiveFactor(
double rval,
double gval,
double bval);
138 virtual void SetEmissiveTexture(
vtkTexture* tex);
139 virtual void SetInteractiveSelectionColor(
double r,
double g,
double b);
140 virtual void SetInterpolation(
int val);
141 virtual void SetLineWidth(
double val);
142 virtual void SetMaterial(std::string name);
143 virtual void SetMaterialTexture(
vtkTexture* tex);
144 virtual void SetMetallic(
double val);
145 virtual void SetNormalScale(
double val);
146 virtual void SetNormalTexture(
vtkTexture* tex);
147 virtual void SetOcclusionStrength(
double val);
148 virtual void SetOpacity(
double val);
149 virtual void SetPointSize(
double val);
150 virtual void SetRenderLinesAsTubes(
bool);
151 virtual void SetRenderPointsAsSpheres(
bool);
152 virtual void SetRoughness(
double val);
153 virtual void SetSpecularColor(
double r,
double g,
double b);
154 virtual void SetSpecularPower(
double val);
162 virtual void SetFlipTextures(
bool);
163 virtual void SetOrientation(
double,
double,
double);
164 virtual void SetOrigin(
double,
double,
double);
165 virtual void SetPickable(
int val);
166 virtual void SetPosition(
double,
double,
double);
167 virtual void SetScale(
double,
double,
double);
169 virtual void SetUserTransform(
const double[16]);
177 virtual void SetEnableScaling(
int val);
178 virtual void SetScalingArrayName(
const char* val);
180 virtual void SetMaterial(
const char* val);
181 virtual void SetLuminosity(
double val);
189 virtual void SetRepeatTextures(
bool);
190 vtkGetMacro(RepeatTextures,
bool);
191 virtual void SetInterpolateTextures(
bool);
192 vtkGetMacro(InterpolateTextures,
bool);
193 virtual void SetUseMipmapTextures(
bool);
194 vtkGetMacro(UseMipmapTextures,
bool);
202 virtual void SetInterpolateScalarsBeforeMapping(
int val);
213 virtual void SetMapScalars(
bool val);
221 virtual void SetStatic(
int val);
240 const char* GetColorArrayName();
246 virtual void SetUseShaderReplacements(
bool);
247 vtkGetMacro(UseShaderReplacements,
bool);
256 virtual void SetShaderReplacements(
const char*);
268 virtual void SetupDefaults();
304 virtual void UpdateColoringParameters();
314 void UpdateShaderReplacements();
322 virtual bool NeedsOrderedCompositing();
330 bool AdaptiveDecimation =
true;
336 int Representation = SURFACE;
338 bool RepeatTextures =
false;
339 bool InterpolateTextures =
false;
340 bool UseMipmapTextures =
false;
341 double Ambient = 0.0;
342 double Specular = 0.0;
343 double Diffuse = 1.0;
344 double VisibleDataBounds[6];
345 bool UseShaderReplacements =
false;
virtual vtkDataObject * GetRenderedDataObject(int vtkNotUsed(port))
Returns the data object that is rendered from the given input port.
#define VTKREMOTINGVIEWS_EXPORT
vtkPVDataRepresentation adds some ParaView specific API to data representations.
bool AddToView(vtkView *view) override
Making these methods public.
vtkNew< vtkPVLODActor > Actor
Geometry filter that does outlines for volumes.
virtual void SetVisibility(bool val)
Get/Set the visibility for this representation.
std::string ShaderReplacementsString
virtual int ProcessViewRequest(vtkInformationRequestKey *request_type, vtkInformation *inInfo, vtkInformation *outInfo)
vtkAlgorithm::ProcessRequest() equivalent for rendering passes.
int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *) override
Overridden to invoke vtkCommand::UpdateDataEvent.
vtkNew< vtkProperty > Property
vtkNew< vtkOpenGLHyperTreeGridMapper > Mapper
bool RemoveFromView(vtkView *view) override
Making these methods public.
static vtkDataRepresentation * New()
vtkActor * GetActor()
Provides access to the actor used by this representation.
representation for showing vtkHyperTreeGrid as with optimized rendering for 2D datasets.
void PrintSelf(ostream &os, vtkIndent indent) override
virtual vtkActor * GetRenderedProp()
Used in ConvertSelection to locate the prop used for actual rendering.