24 #ifndef vtkPVDefaultPass_h 25 #define vtkPVDefaultPass_h 27 #include "vtkRemotingViewsModule.h" void PrintSelf(ostream &os, vtkIndent indent)
encapsulates the traditional OpenGL pipeline (minus the camera).
virtual void Render(const vtkRenderState *s)=0
void operator=(const vtkObjectBase &)