Transform

Introduction

vtkTransform describes linear transformations via a 4x4 matrix.

A vtkTransform can be used to describe the full range of linear (also known as affine) coordinate transformations in three dimensions, which are internally represented as a 4x4 homogeneous transformation matrix. When you create a new vtkTransform, it is always initialized to the identity transformation.

Most of the methods for manipulating this transformation (e.g. transformMatrices, transformMatrix) (TODO: Translate, Rotate, Concatenate…) can operate in either PreMultiply (the default) or PostMultiply mode. In PreMultiply mode, the translation, concatenation, etc. will occur before any transformations which are represented by the current matrix. In PostMultiply mode, the additional transformation will occur after any transformations represented by the current matrix.

This class performs all of its operations in a right handed coordinate system with right handed rotations. Some other graphics libraries use left handed coordinate systems and rotations.

Usage

import vtkTransform from '@kitware/vtk.js/Common/Transform/Transform';
import vtkMatrixBuilder from '@kitware/vtk.js/Common/Core/MatrixBuilder';

const transform = vtkTransform.newInstance();
const matrix = vtkMatrixBuilder
.buildFromDegree()
.rotateZ(45)
.getMatrix();
transform.setMatrix(matrix);
const pointsIn = [[1, 2, 3], [4, 5, 6]];
const pointsOut = new Float32Array(6);
transform.transformPoints(pointsIn, pointsOut);

Methods

extend

Method used to decorate a given object (publicAPI+model) with vtkTransform characteristics.

Argument Type Required Description
publicAPI Yes object on which methods will be bounds (public)
model Yes object on which data structure will be bounds (protected)
initialValues ITransformInitialValues No (default: {})

getInverse

Returns

Type Description
A new transform with an inversed internal matrix. Also copy the premultiply flag @see getPreMultiplyFlag.

getMatrix

Mat4 matrix, used by vtkTransform to transform points, vertices, matrices…
Default is identity.

getPreMultiplyFlag

The value of preMultiplyFlag indicates how matrix multiplications should occur.

When in premultiply mode:
All subsequent operations will occur before those already represented in the current transformation.
In homogeneous matrix notation, M = M*A where M is the current transformation matrix and A is the applied matrix.

When in postmultiply mode:
All subsequent operations will occur after those already represented in the current transformation.
In homogeneous matrix notation, M = A*M where M is the current transformation matrix and A is the applied matrix.

This flag is also used in @see transformMatrix and @see transformMatrices to indicate how transform is applied to matrices:
Premultiply: O_i = M * A_i
Postmultiply: O_i = A_i * M
where M is the current transformation matrix, A_i are the matrices in argument, O_i are the output matrices.

The default is PreMultiply.

newInstance

Method used to create a new instance of vtkTransform.

Argument Type Required Description
initialValues ITransformInitialValues No for pre-setting some of its content

postMultiply

Set preMultiplyFlag to false

preMultiply

Set preMultiplyFlag to true

setMatrix

Argument Type Required Description
e00 Yes
e01 Yes
e02 Yes
e03 Yes
e10 Yes
e11 Yes
e12 Yes
e13 Yes
e20 Yes
e21 Yes
e22 Yes
e23 Yes
e30 Yes
e31 Yes
e32 Yes
e33 Yes

setMatrix

Argument Type Required Description
matrix mat4 Yes

setPreMultiplyFlag

Argument Type Required Description
preMultiplyFlag Yes

transformMatrices

Transform multiple matrices using the internal transform matrix
See @see transformMatrix for more info
Modify the out array only

Argument Type Required Description
matrices Yes An array (typed or not) containing n*16 elements or of shape (n, 16)
out Yes An array (typed or not) containing n*16 elements or of shape (n, 16)

transformMatrix

Transform a single matrix using the internal transform matrix
The resulting matrix is:
Mout = M * Min when in premultiply mode
Mout = Min * M when in postmultiply mode

Argument Type Required Description
matrix Yes The matrix to transform, is not modified (except if matrix === out)
out Yes The receiving output matrix, is modified, can be the same as matrix

Returns

Type Description
The out parameter

transformPoint

Transform a single point using the internal transform matrix
The resulting point is: Pout = M * Pin where M is the internal matrix, Pin and Pout the in and out points

Argument Type Required Description
point Yes The point to transform, is not modified (except if point === out)
out Yes The receiving output point, is modified, can be the same as point

Returns

Type Description
The out parameter

transformPoints

Transform multiple points using the internal transform matrix
See @see transformPoint for more info
Modify the out array only

Argument Type Required Description
points Yes An array (typed or not) containing n*3 elements or of shape (n, 3)
out Yes An array (typed or not) containing n*3 elements or of shape (n, 3)

Source

index.d.ts
import { mat4, vec3 } from 'gl-matrix';
import { vtkObject } from '../../../interfaces';
import { TypedArray } from '../../../types';

export interface ITransformInitialValues {
preMultiplyFlag?: boolean;
matrix?: number[];
}

type TSlicableArray = number[] | TypedArray;


export interface vtkTransform extends vtkObject {

/**
* Mat4 matrix, used by vtkTransform to transform points, vertices, matrices...
* Default is identity.
*/
getMatrix(): mat4;

/**
* @see getMatrix
* @param {mat4} matrix
*/
setMatrix(matrix: mat4): boolean;

/**
* @see getMatrix
* Matrix is stored using gl-matrix conventions: column major
* @param e00
* @param e01
* @param e02
* @param e03
* @param e10
* @param e11
* @param e12
* @param e13
* @param e20
* @param e21
* @param e22
* @param e23
* @param e30
* @param e31
* @param e32
* @param e33
*/
setMatrix(e00: number, e01: number, e02: number, e03: number, e10: number, e11: number, e12: number, e13: number, e20: number, e21: number, e22: number, e23: number, e30: number, e31: number, e32: number, e33: number): boolean;

/**
* The value of preMultiplyFlag indicates how matrix multiplications should occur.
*
* When in premultiply mode:
* All subsequent operations will occur before those already represented in the current transformation.
* In homogeneous matrix notation, M = M*A where M is the current transformation matrix and A is the applied matrix.
*
* When in postmultiply mode:
* All subsequent operations will occur after those already represented in the current transformation.
* In homogeneous matrix notation, M = A*M where M is the current transformation matrix and A is the applied matrix.
*
* This flag is also used in @see transformMatrix and @see transformMatrices to indicate how transform is applied to matrices:
* Premultiply: O_i = M * A_i
* Postmultiply: O_i = A_i * M
* where M is the current transformation matrix, A_i are the matrices in argument, O_i are the output matrices.
*
* The default is PreMultiply.
*/
getPreMultiplyFlag(): boolean;

/**
* @see getPreMultiplyFlag
* @param preMultiplyFlag
*/
setPreMultiplyFlag(preMultiplyFlag: boolean): boolean;

/**
* Set preMultiplyFlag to true
* @see getPreMultiplyFlag
*/
preMultiply(): void;

/**
* Set preMultiplyFlag to false
* @see getPreMultiplyFlag
*/
postMultiply(): void;

/**
* Transform a single point using the internal transform matrix
* The resulting point is: Pout = M * Pin where M is the internal matrix, Pin and Pout the in and out points
* @param point The point to transform, is not modified (except if point === out)
* @param out The receiving output point, is modified, can be the same as point
* @returns The out parameter
*/
transformPoint(point: vec3, out: vec3): vec3;

/**
* Transform multiple points using the internal transform matrix
* See @see transformPoint for more info
* Modify the out array only
* @param points An array (typed or not) containing n*3 elements or of shape (n, 3)
* @param out An array (typed or not) containing n*3 elements or of shape (n, 3)
*/
transformPoints(points: TSlicableArray, out: TSlicableArray): TSlicableArray;


/**
* Transform a single matrix using the internal transform matrix
* The resulting matrix is:
* Mout = M * Min when in premultiply mode
* Mout = Min * M when in postmultiply mode
* @param matrix The matrix to transform, is not modified (except if matrix === out)
* @param out The receiving output matrix, is modified, can be the same as matrix
* @returns The out parameter
*/
transformMatrix(matrix: mat4, out: mat4): mat4;

/**
* Transform multiple matrices using the internal transform matrix
* See @see transformMatrix for more info
* Modify the out array only
* @param matrices An array (typed or not) containing n*16 elements or of shape (n, 16)
* @param out An array (typed or not) containing n*16 elements or of shape (n, 16)
*/
transformMatrices(matrices: TSlicableArray, out: TSlicableArray): TSlicableArray;

/**
* @returns A new transform with an inversed internal matrix. Also copy the premultiply flag @see getPreMultiplyFlag.
*/
getInverse(): vtkTransform;
}

/**
* Method used to decorate a given object (publicAPI+model) with vtkTransform characteristics.
*
* @param publicAPI object on which methods will be bounds (public)
* @param model object on which data structure will be bounds (protected)
* @param {ITransformInitialValues} [initialValues] (default: {})
*/
export function extend(publicAPI: object, model: object, initialValues?: ITransformInitialValues): void;

/**
* Method used to create a new instance of vtkTransform.
* @param {ITransformInitialValues} [initialValues] for pre-setting some of its content
*/
export function newInstance(initialValues?: ITransformInitialValues): vtkTransform;


/**
* vtkTransform describes linear transformations via a 4x4 matrix.
*
* A vtkTransform can be used to describe the full range of linear (also known as affine) coordinate transformations in three dimensions, which are internally represented as a 4x4 homogeneous transformation matrix. When you create a new vtkTransform, it is always initialized to the identity transformation.
*
* Most of the methods for manipulating this transformation (e.g. transformMatrices, transformMatrix) (TODO: Translate, Rotate, Concatenate...) can operate in either PreMultiply (the default) or PostMultiply mode. In PreMultiply mode, the translation, concatenation, etc. will occur before any transformations which are represented by the current matrix. In PostMultiply mode, the additional transformation will occur after any transformations represented by the current matrix.
*
* This class performs all of its operations in a right handed coordinate system with right handed rotations. Some other graphics libraries use left handed coordinate systems and rotations.
*
* @example
* ```js
* import vtkTransform from '@kitware/vtk.js/Common/Transform/Transform';
* import vtkMatrixBuilder from '@kitware/vtk.js/Common/Core/MatrixBuilder';
*
* const transform = vtkTransform.newInstance();
* const matrix = vtkMatrixBuilder
* .buildFromDegree()
* .rotateZ(45)
* .getMatrix();
* transform.setMatrix(matrix);
* const pointsIn = [[1, 2, 3], [4, 5, 6]];
* const pointsOut = new Float32Array(6);
* transform.transformPoints(pointsIn, pointsOut);
* ```
*/
export declare const vtkTransform: {
newInstance: typeof newInstance,
extend: typeof extend;
};
export default vtkTransform;
index.js
import { IDENTITY } from 'vtk.js/Sources/Common/Core/Math/Constants';
import { mat4, vec3 } from 'gl-matrix';
import macro from 'vtk.js/Sources/macros';
import vtkMath from 'vtk.js/Sources/Common/Core/Math';

// ----------------------------------------------------------------------------
// vtkTransform methods
// ----------------------------------------------------------------------------
// eslint-disable-next-line import/no-mutable-exports
let newInstance;

function vtkTransform(publicAPI, model) {
// Set our className
model.classHierarchy.push(
'vtkAbstractTransform',
'vtkHomogeneousTransform',
'vtkTransform'
);

publicAPI.transformPoint = (point, out) => {
vec3.transformMat4(out, point, model.matrix);
return out;
};

publicAPI.transformPoints = (points, out) => {
const inPoint = new Float64Array(3);
const outPoint = new Float64Array(3);
for (let i = 0; i < points.length; i += 3) {
inPoint[0] = points[i];
inPoint[1] = points[i + 1];
inPoint[2] = points[i + 2];
vec3.transformMat4(outPoint, inPoint, model.matrix);
out[i] = outPoint[0];
out[i + 1] = outPoint[1];
out[i + 2] = outPoint[2];
}
return out;
};

/**
* Sets the internal state of the transform to PreMultiply.
* All subsequent operations will occur before those already represented in the current transformation.
* In homogeneous matrix notation, M = M*A where M is the current transformation matrix and A is the applied matrix.
* The default is PreMultiply.
*/
publicAPI.preMultiply = () => {
publicAPI.setPreMultiplyFlag(true);
};

/**
* Sets the internal state of the transform to PostMultiply.
* All subsequent operations will occur after those already represented in the current transformation.
* In homogeneous matrix notation, M = A*M where M is the current transformation matrix and A is the applied matrix.
* The default is PreMultiply.
*/
publicAPI.postMultiply = () => {
publicAPI.setPreMultiplyFlag(false);
};

publicAPI.transformMatrix = (matrix, out) => {
if (model.preMultiplyFlag) {
mat4.multiply(out, model.matrix, matrix);
} else {
mat4.multiply(out, matrix, model.matrix);
}
return out;
};

// Apply the transform to each matrix in the same way as transformMatrix
// `matrices` can be a contiguous array of float or an array of array
publicAPI.transformMatrices = (matrices, out) => {
const inMat = new Float64Array(16);
const outMat = new Float64Array(16);
const transform = model.preMultiplyFlag
? () => mat4.multiply(outMat, model.matrix, inMat)
: () => mat4.multiply(outMat, inMat, model.matrix);

for (let i = 0; i < matrices.length; i += 16) {
for (let j = 0; j < 16; ++j) {
inMat[j] = matrices[i + j];
}
transform();
for (let j = 0; j < 16; ++j) {
out[i + j] = outMat[j];
}
}
return out;
};

publicAPI.getInverse = () =>
newInstance({
matrix: vtkMath.invertMatrix(Array.from(model.matrix), [], 4),
preMultiplyFlag: model.preMultiplyFlag,
});
}

// ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------

const DEFAULT_VALUES = {
preMultiplyFlag: false,
matrix: [...IDENTITY],
};

// ----------------------------------------------------------------------------

export function extend(publicAPI, model, initialValues = {}) {
Object.assign(model, DEFAULT_VALUES, initialValues);
macro.obj(publicAPI, model);

macro.setGet(publicAPI, model, ['preMultiplyFlag']);
macro.setGetArray(publicAPI, model, ['matrix'], 16);

vtkTransform(publicAPI, model);
}

// ----------------------------------------------------------------------------
newInstance = macro.newInstance(extend, 'vtkTransform');
export { newInstance };

// ----------------------------------------------------------------------------

export default { newInstance, extend };