SimpleMapper

Source

index.js
import macro from 'vtk.js/Sources/macros';
import vtkViewNode from 'vtk.js/Sources/Rendering/SceneGraph/ViewNode';
import vtkWebGPUBindGroup from 'vtk.js/Sources/Rendering/WebGPU/BindGroup';
import vtkWebGPUPipeline from 'vtk.js/Sources/Rendering/WebGPU/Pipeline';
import vtkWebGPUShaderCache from 'vtk.js/Sources/Rendering/WebGPU/ShaderCache';
import vtkWebGPUShaderDescription from 'vtk.js/Sources/Rendering/WebGPU/ShaderDescription';
import vtkWebGPUVertexInput from 'vtk.js/Sources/Rendering/WebGPU/VertexInput';

const vtkWebGPUSimpleMapperVS = `
//VTK::Renderer::Dec

//VTK::Color::Dec

//VTK::Normal::Dec

//VTK::TCoord::Dec

//VTK::Select::Dec

//VTK::Mapper::Dec

//VTK::IOStructs::Dec

@vertex
fn main(
//VTK::IOStructs::Input
)
//VTK::IOStructs::Output
{
var output : vertexOutput;

// var vertex: vec4<f32> = vertexBC;

//VTK::Color::Impl

//VTK::Normal::Impl

//VTK::TCoord::Impl

//VTK::Select::Impl

//VTK::Position::Impl

return output;
}
`;

const vtkWebGPUSimpleMapperFS = `
//VTK::Renderer::Dec

//VTK::Color::Dec

//VTK::Normal::Dec

//VTK::TCoord::Dec

//VTK::Select::Dec

//VTK::RenderEncoder::Dec

//VTK::Mapper::Dec

//VTK::IOStructs::Dec

@fragment
fn main(
//VTK::IOStructs::Input
)
//VTK::IOStructs::Output
{
var output : fragmentOutput;

//VTK::Color::Impl

//VTK::Normal::Impl

//VTK::Light::Impl

//VTK::TCoord::Impl

//VTK::Select::Impl

// var computedColor:vec4<f32> = vec4<f32>(1.0,0.5,0.5,1.0);

//VTK::RenderEncoder::Impl
return output;
}
`;

// ----------------------------------------------------------------------------
// vtkWebGPUSimpleMapper methods
// ----------------------------------------------------------------------------

function vtkWebGPUSimpleMapper(publicAPI, model) {
// Set our className
model.classHierarchy.push('vtkWebGPUSimpleMapper');

publicAPI.generateShaderDescriptions = (hash, pipeline, vertexInput) => {
// create the shader descriptions
const vDesc = vtkWebGPUShaderDescription.newInstance({
type: 'vertex',
hash,
code: model.vertexShaderTemplate,
});
const fDesc = vtkWebGPUShaderDescription.newInstance({
type: 'fragment',
hash,
code: model.fragmentShaderTemplate,
});

// add them to the pipeline
const sdrs = pipeline.getShaderDescriptions();
sdrs.push(vDesc);
sdrs.push(fDesc);

// look for replacements to invoke
const scode = model.vertexShaderTemplate + model.fragmentShaderTemplate;
// eslint-disable-next-line prefer-regex-literals
const re = new RegExp('//VTK::[^:]*::', 'g');
const unique = scode.match(re).filter((v, i, a) => a.indexOf(v) === i);
const fnames = unique.map(
(v) => `replaceShader${v.substring(7, v.length - 2)}`
);

// now invoke shader replacement functions
for (let i = 0; i < fnames.length; i++) {
const fname = fnames[i];
if (
fname !== 'replaceShaderIOStructs' &&
model.shaderReplacements.has(fname)
) {
model.shaderReplacements.get(fname)(hash, pipeline, vertexInput);
}
}

// always replace the IOStructs last as other replacement funcs may
// add inputs or outputs
publicAPI.replaceShaderIOStructs(hash, pipeline, vertexInput);

// console.log(vDesc.getCode());
// console.log(fDesc.getCode());
};

publicAPI.replaceShaderIOStructs = (hash, pipeline, vertexInput) => {
const vDesc = pipeline.getShaderDescription('vertex');
vDesc.replaceShaderCode(null, vertexInput);
const fDesc = pipeline.getShaderDescription('fragment');
fDesc.replaceShaderCode(vDesc);
};

publicAPI.replaceShaderRenderEncoder = (hash, pipeline, vertexInput) => {
model.renderEncoder.replaceShaderCode(pipeline);
};
model.shaderReplacements.set(
'replaceShaderRenderEncoder',
publicAPI.replaceShaderRenderEncoder
);

publicAPI.replaceShaderRenderer = (hash, pipeline, vertexInput) => {
if (!model.WebGPURenderer) {
return;
}
const ubocode = model.WebGPURenderer.getBindGroup().getShaderCode(pipeline);

const vDesc = pipeline.getShaderDescription('vertex');
let code = vDesc.getCode();
code = vtkWebGPUShaderCache.substitute(code, '//VTK::Renderer::Dec', [
ubocode,
]).result;
vDesc.setCode(code);

const fDesc = pipeline.getShaderDescription('fragment');
code = fDesc.getCode();
code = vtkWebGPUShaderCache.substitute(code, '//VTK::Renderer::Dec', [
ubocode,
]).result;
fDesc.setCode(code);
};
model.shaderReplacements.set(
'replaceShaderRenderer',
publicAPI.replaceShaderRenderer
);

publicAPI.replaceShaderMapper = (hash, pipeline, vertexInput) => {
const ubocode = model.bindGroup.getShaderCode(pipeline);
const vDesc = pipeline.getShaderDescription('vertex');
let code = vDesc.getCode();
code = vtkWebGPUShaderCache.substitute(code, '//VTK::Mapper::Dec', [
ubocode,
]).result;
vDesc.setCode(code);

const fDesc = pipeline.getShaderDescription('fragment');
fDesc.addBuiltinInput('bool', '@builtin(front_facing) frontFacing');
code = fDesc.getCode();
code = vtkWebGPUShaderCache.substitute(code, '//VTK::Mapper::Dec', [
ubocode,
]).result;
fDesc.setCode(code);
};
model.shaderReplacements.set(
'replaceShaderMapper',
publicAPI.replaceShaderMapper
);

publicAPI.replaceShaderPosition = (hash, pipeline, vertexInput) => {
const vDesc = pipeline.getShaderDescription('vertex');
vDesc.addBuiltinOutput('vec4<f32>', '@builtin(position) Position');
let code = vDesc.getCode();
code = vtkWebGPUShaderCache.substitute(code, '//VTK::Position::Impl', [
' output.Position = rendererUBO.SCPCMatrix*vertexBC;',
]).result;
vDesc.setCode(code);
};
model.shaderReplacements.set(
'replaceShaderPosition',
publicAPI.replaceShaderPosition
);

publicAPI.replaceShaderTCoord = (hash, pipeline, vertexInput) => {
const vDesc = pipeline.getShaderDescription('vertex');
vDesc.addOutput('vec2<f32>', 'tcoordVS');
};
model.shaderReplacements.set(
'replaceShaderTCoord',
publicAPI.replaceShaderTCoord
);

publicAPI.addTextureView = (view) => {
// is it already there?
if (model.textureViews.includes(view)) {
return;
}
model.textureViews.push(view);
};

// do everything required for this mapper to be rerady to draw
// but do not bind or do the actual draw commands as the pipeline
// is not neccessarily bound yet
publicAPI.prepareToDraw = (renderEncoder) => {
model.renderEncoder = renderEncoder;

// do anything needed to get our input data up to date
publicAPI.updateInput();

// make sure buffers are created and up to date
publicAPI.updateBuffers();

// update bindings and bind groups/layouts
// does not acutally bind them, that is done in draw(...)
publicAPI.updateBindings();

// update the pipeline, includes computing the hash, and if needed
// creating the pipeline, shader code etc
publicAPI.updatePipeline();
};

publicAPI.updateInput = () => {};

publicAPI.updateBuffers = () => {};

publicAPI.updateBindings = () => {
// bindings can change without a pipeline change
// as long as their layout remains the same.
// That is why this is done even when the pipeline
// hash doesn't change.
model.bindGroup.setBindables(publicAPI.getBindables());
};

publicAPI.computePipelineHash = () => {};

publicAPI.registerDrawCallback = (encoder) => {
encoder.registerDrawCallback(model.pipeline, publicAPI.draw);
};

publicAPI.prepareAndDraw = (encoder) => {
publicAPI.prepareToDraw(encoder);
encoder.setPipeline(model.pipeline);
publicAPI.draw(encoder);
};

// do the rest of the calls required to draw this mapper
// at this point the command encouder and pipeline are
// created and bound
publicAPI.draw = (renderEncoder) => {
const pipeline = renderEncoder.getBoundPipeline();

// bind the mapper bind group
renderEncoder.activateBindGroup(model.bindGroup);

if (model.WebGPURenderer) {
model.WebGPURenderer.bindUBO(renderEncoder);
}

// bind the vertex input
pipeline.bindVertexInput(renderEncoder, model.vertexInput);
const indexBuffer = model.vertexInput.getIndexBuffer();
if (indexBuffer) {
renderEncoder.drawIndexed(
indexBuffer.getIndexCount(),
model.numberOfInstances,
0,
0,
0
);
} else {
renderEncoder.draw(model.numberOfVertices, model.numberOfInstances, 0, 0);
}
};

publicAPI.getBindables = () => {
const bindables = [...model.additionalBindables];
if (model.UBO) {
bindables.push(model.UBO);
}

if (model.SSBO) {
bindables.push(model.SSBO);
}

// add texture BindGroupLayouts
for (let t = 0; t < model.textureViews.length; t++) {
bindables.push(model.textureViews[t]);
const samp = model.textureViews[t].getSampler();
if (samp) {
bindables.push(samp);
}
}

return bindables;
};

publicAPI.updatePipeline = () => {
publicAPI.computePipelineHash();
model.pipeline = model.device.getPipeline(model.pipelineHash);

// build the pipeline if needed
if (!model.pipeline) {
model.pipeline = vtkWebGPUPipeline.newInstance();
model.pipeline.setDevice(model.device);

if (model.WebGPURenderer) {
model.pipeline.addBindGroupLayout(model.WebGPURenderer.getBindGroup());
}

model.pipeline.addBindGroupLayout(model.bindGroup);

publicAPI.generateShaderDescriptions(
model.pipelineHash,
model.pipeline,
model.vertexInput
);
model.pipeline.setTopology(model.topology);
model.pipeline.setRenderEncoder(model.renderEncoder);
model.pipeline.setVertexState(
model.vertexInput.getVertexInputInformation()
);
model.device.createPipeline(model.pipelineHash, model.pipeline);
}
};
}

// ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------

const DEFAULT_VALUES = {
additionalBindables: undefined,
bindGroup: null,
device: null,
fragmentShaderTemplate: null,
numberOfInstances: 1,
numberOfVertices: 0,
pipelineHash: null,
shaderReplacements: null,
SSBO: null,
textureViews: null,
topology: 'triangle-list',
UBO: null,
vertexShaderTemplate: null,
WebGPURenderer: null,
};

// ----------------------------------------------------------------------------

export function extend(publicAPI, model, initialValues = {}) {
Object.assign(model, DEFAULT_VALUES, initialValues);

// Inheritance
vtkViewNode.extend(publicAPI, model, initialValues);

model.textureViews = [];
model.vertexInput = vtkWebGPUVertexInput.newInstance();

model.bindGroup = vtkWebGPUBindGroup.newInstance({ label: 'mapperBG' });

model.additionalBindables = [];

model.fragmentShaderTemplate =
model.fragmentShaderTemplate || vtkWebGPUSimpleMapperFS;
model.vertexShaderTemplate =
model.vertexShaderTemplate || vtkWebGPUSimpleMapperVS;

model.shaderReplacements = new Map();

// Build VTK API
macro.get(publicAPI, model, ['pipeline', 'vertexInput']);
macro.setGet(publicAPI, model, [
'additionalBindables',
'device',
'fragmentShaderTemplate',
'interpolate',
'numberOfInstances',
'numberOfVertices',
'pipelineHash',
'shaderReplacements',
'SSBO',
'textureViews',
'topology',
'UBO',
'vertexShaderTemplate',
'WebGPURenderer',
]);

// Object methods
vtkWebGPUSimpleMapper(publicAPI, model);
}

// ----------------------------------------------------------------------------

export const newInstance = macro.newInstance(extend, 'vtkWebGPUSimpleMapper');

// ----------------------------------------------------------------------------

export default { newInstance, extend };