paraview.simple.CameraAnimationCue

paraview.simple.CameraAnimationCue(*input, **params)
Animation cue which can be used for animating Camera using
keyframes.

Data Descriptors

AnimatedElement

AnimatedProxy

DataSource

Enabled
Enables this animation cue.

EndTime

KeyFrames

Mode

StartTime

TimeMode

Data Descriptors inherited from Proxy

__dict__
dictionary for instance variables (if defined)
__weakref__
list of weak references to the object (if defined)

Methods

Initialize = aInitialize(self, connection=None, update=True)

Methods inherited from Proxy

GetProperty(self, name)
Given a property name, returns the property object.
GetPropertyValue(self, name)
Returns a scalar for properties with 1 elements, the property itself for vectors.
InitializeFromProxy(self, aProxy, update=True)
Constructor. Assigns proxy to self.SMProxy, updates the server object as well as register the proxy in _pyproxies dictionary.
ListProperties(self)
Returns a list of all property names on this proxy.
SetPropertyWithName(self, pname, arg)
Generic method for setting the value of a property.
__del__(self)
Destructor. Cleans up all observers as well as remove the proxy from the _pyproxies dictionary
__eq__(self, other)
Returns true if the underlying SMProxies are the same.
__getattr__(self, name)
With the exception of a few overloaded methods, returns the SMProxy method
__hash__(self)
Return hash(self).
__init__(self, **args)
Default constructor. It can be used to initialize properties by passing keyword arguments where the key is the name of the property. In addition registrationGroup and registrationName (optional) can be specified (as keyword arguments) to automatically register the proxy with the proxy manager.
__iter__(self)
Creates an iterator for the properties.
__ne__(self, other)
Returns false if the underlying SMProxies are the same.
__setattr__(self, name, value)
Implement setattr(self, name, value).

add_attribute(self, name, value)

For the full list of servermanager proxies, please refer to Available readers, sources, writers, filters and animation cues